Fix formatting on shader structs examples

This commit is contained in:
Yuri Roubinsky
2020-02-18 09:39:12 +03:00
parent 563d6a6ea4
commit 864857b516
@@ -297,6 +297,7 @@ Structs
Structs are compound types which can be used for better abstaction of shader code. You can declare them at the global scope like:
.. code-block:: glsl
struct PointLight {
vec3 position;
vec3 color;
@@ -306,6 +307,7 @@ Structs are compound types which can be used for better abstaction of shader cod
After declaration, you can instantiate and initialize them like:
.. code-block:: glsl
void fragment()
{
PointLight light;
@@ -317,11 +319,13 @@ After declaration, you can instantiate and initialize them like:
Or use struct constructor for same purpose:
.. code-block:: glsl
PointLight light = PointLight(vec3(0.0), vec3(1.0, 0.0, 0.0), 0.5);
Structs may contain other struct or array, you can also instance them as global constant:
.. code-block:: glsl
shader_type spatial;
...
@@ -340,6 +344,7 @@ Structs may contain other struct or array, you can also instance them as global
You can also pass them to functions:
.. code-block:: glsl
shader_type canvas_item;
...