Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Rémi Verschelde
e614de27ed
Merge pull request #3494 from RandomShaper/canvas_modulate
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Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez
10e2e31c88
Improve documentation about TIME CI shader builtin
2020-05-05 20:46:40 +02:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Clay John
8bd9da0ca0
Initial Sky shader reference page ( #3416 )
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* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Hugo Locurcio
c3e05904a0
Improve the shader reference table formatting
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This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Michael Alexsander
fec78c3c04
Fix some more errors
2020-04-17 16:43:12 -03:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
Michael Alexsander
58ff2e036a
Fix some recent errors and styling ( #3375 )
2020-04-12 15:25:45 +02:00
Hugo Locurcio
293ccf7f68
Add a style guide for the Godot shader language
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This closes #3091 .
2020-04-11 21:01:28 +02:00
Aaron Franke
b16a8eaf19
Merge pull request #3282 from pycbouh/replace-outdated-references
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Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
Yuri Roubinsky
e1d864c848
Rearrange description of shader built-in a bit
2020-03-20 13:54:03 +03:00
Yuri Roubinsky
7511bf7b4b
Removed invalid spaces in shader "TIME"
2020-03-20 12:49:15 +03:00
Yuri Roubinsky
f2f8c00909
Mark shader TIME as global built-in
2020-03-20 08:29:17 +03:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Yuri Roubinsky
864857b516
Fix formatting on shader structs examples
2020-02-18 09:39:12 +03:00
Yuri Roubinsky
cbfa37a978
Added docs for shader struct
2020-02-16 11:02:16 +03:00
Yuri Roubinsky
4257cc65cf
Fix typo
2020-02-13 20:31:45 +03:00
Yuri Roubinsky
4505b3b9e7
Added changes about swizzling to shading docs
2020-02-13 20:27:21 +03:00
Yuri Roubinsky
d70f461141
Added note about varying arrays to shading_language
2020-01-21 10:28:15 +03:00
Yuri Roubinsky
3df0d90eef
A little bit better shader array construction example
2020-01-20 09:09:02 +03:00
Yuri Roubinsky
536f88a1bc
Added missing constructor for shader arrays
2020-01-18 12:00:48 +03:00
Rodion Borisov
58af172899
Changled link to Shadertoy (mirror #3026 )
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#3026
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620 . It leads user's PC to go nuts even on second load.
2020-01-02 21:51:07 +03:00
Rodion Borisov
103913ee16
Changed link to GPU intensive website.
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There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620 . It leads user's PC to go nuts even on second load. Bug is marked as "WontFix", which is unsettling.
I thought that it's quite exhaustive user experience, that distracts from reading documentation. So, I've placed link with reduced search results to avoid this inconsistency.
2020-01-02 18:18:56 +03:00
Tim Krief
0ea832a722
Remove unnecessary "}"
2019-12-11 22:00:02 +01:00
skyace65
010188a56a
Replace images and move text for visual shader page
2019-12-09 22:20:42 -05:00
rainlizard
ed906f81b0
Clarifying hint_albedo converts color space ( #2925 )
2019-11-29 13:48:29 +01:00
WT
1a9779716a
Added visual shader tutorial
2019-11-29 13:28:09 +01:00
skyace65
e84ea0b7ff
Update shader materials page for Godot 3.2
2019-11-13 17:05:02 -05:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Taner Esmeroğlu
546175baee
Spatial shader part2 wave effect redundant parameter usage
2019-10-12 12:16:19 +03:00
frido
6a6464aea1
Fix various typos and grammar issues in tutorial articles
2019-10-09 23:56:08 +02:00
azagaya
e5ad91e603
Fix LIGHT_VEC description, and add SHADOW_VEC.
2019-09-21 17:32:25 -03:00
Chaosus89
de8cdefce7
Adds break to default case in switch flow operator (shaders).
2019-09-12 15:48:00 +03:00
Chris Bradfield
d03ac78771
Merge pull request #2709 from skyace65/shaderupdate
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Update shader material page for Godot 3.1
2019-08-31 15:35:12 -07:00
Yuri Roubinski
fc57814c37
Note about switch in shaders
2019-08-24 16:22:07 +03:00
Yuri Roubinsky
00215333c8
Fix description about shader constant declaration ( #2701 )
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Fix description about shader constant declaration
2019-08-16 17:46:30 +03:00
skyace65
a38f13ba1d
Update shader material page for Godot 3.1
2019-08-15 15:13:26 -04:00
Yuri Roubinski
a7362fb460
Replaced tab to spaces in do-while description
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(sorry)
2019-08-13 19:02:32 +03:00
Yuri Roubinski
9375ecaf30
Added "do while" to flow control shader description
2019-08-13 18:57:48 +03:00
Yuri Roubinski
dd44b12d75
Fix description about shader constant declaration
2019-08-13 14:22:24 +03:00
Yuri Roubinski
24e5998189
Added notes about local constants for shaders
2019-08-08 12:45:43 +03:00
Rémi Verschelde
32d21eaf4b
Merge pull request #2631 from vortexofdoom/spatial-shader
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Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson
12010e1449
Organized and updated spatial shader docs
2019-07-22 20:53:17 -05:00
FlamyAT
ad36d7a342
Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 10:04:46 +02:00
Chaosus
baedff7992
Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:45:08 +03:00
Chaosus
e6a0273027
Docs for local shader arrays
2019-07-18 07:09:40 +03:00