Aaron Franke
c66b287706
Update Transform and Basis value descriptions for binary serialization
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Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Aaron Franke
b16a8eaf19
Merge pull request #3282 from pycbouh/replace-outdated-references
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Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
Yuri Roubinsky
e1d864c848
Rearrange description of shader built-in a bit
2020-03-20 13:54:03 +03:00
Yuri Roubinsky
7511bf7b4b
Removed invalid spaces in shader "TIME"
2020-03-20 12:49:15 +03:00
Yuri Roubinsky
f2f8c00909
Mark shader TIME as global built-in
2020-03-20 08:29:17 +03:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
strank and Stefan Rank
43d5f7a40a
Fix typo in code example ( #3274 )
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Co-authored-by: Stefan Rank <strank@strank.info >
2020-03-15 16:09:45 +01:00
Rémi Verschelde
4567e5af9d
Fix code block after 11b4a4a
2020-03-13 17:49:26 +01:00
Rémi Verschelde
11b4a4a91a
Fix code errors and style issues after #2750
2020-03-13 16:29:45 +01:00
Jummit
fa93ed5505
remove image in networking docs
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and mention some more multiplayer peers
2020-03-13 13:05:12 +01:00
Rémi Verschelde
3e29a69e8d
Merge pull request #3219 from Calinou/add-installing-plugins
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Add a page on installing plugins
2020-03-13 12:51:03 +01:00
Aaron Franke and Andrii Doroshenko
a1fc2a4b10
Add Asset Library Submission Guidelines ( #3240 )
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Update tutorials/assetlib/uploading_to_assetlib.rst
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com >
2020-03-10 23:28:21 -04:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Hugo Locurcio
c4da962f3c
Improve the Light transport in game engines documentation ( #2742 )
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This also fixes a Sphinx build warning caused by `_scene referred_`.
Using `*` for italics solves the issue.
2020-03-08 23:42:44 +01:00
Michael Alexsander
3f9c09fbf7
Small fixes for recent formating errors ( #3247 )
2020-03-06 13:51:11 +01:00
sunkper
6673804459
Fix broken links to background image ( #3246 )
2020-03-06 09:45:24 +01:00
Hugo Locurcio
ff2b3e4d00
Add documentation for version 1 of the Godot Android plugin. ( #2979 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-05 18:13:34 +01:00
Antonio Marcum
52026c1a0a
Add a state design pattern tutorial ( #2710 )
2020-03-03 22:32:39 +01:00
Austen McRae
1537e66c8c
Expand Inspector Plugin tutorial ( #3024 )
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As a first-time creator of the inspector plugin, it took
a while to actually understand exactly what's happening and
what's needed, so I've expanded with the information that I felt would
help make the tutorial easier for people doing their first foray into
making one of these plugins.
2020-03-03 22:17:39 +01:00
QuantMint and Hugo Locurcio
253900043d
Added parallel compilation to bindings compilation. ( #3173 )
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* Added parallel compilation to bindings compilation.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-03 22:05:33 +01:00
Aaron Franke
d160dae635
Update main screen plugin tutorial ( #3232 )
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Add get_plugin_icon, add a link to the 2.5D demo projects, and make scripts conform to style guide (two lines between functions)
2020-03-03 20:19:59 +01:00
Aaron Franke
b104610ae1
Update resource_queue.gd for Godot 3.2 ( #3228 )
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Fix warnings, fix using a deprecated method, style fixes.
2020-03-03 20:18:38 +01:00
LainYC
0f188c65c5
C# bullet documentation ( #3220 )
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Unless I am mistaken, you cannot directly call the hit method, and must use .Call(). Seems to not even be capable of compiling, not sure how much these C# sections are tested?
I also presume there's not much reason to shorten collision to collsion, so I threw that change in as well.
2020-03-03 20:18:14 +01:00
Clemens Tolboom
584c8300b8
Remove duplicated code ( #3150 )
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Not sure I got this right but it seems like duplicate code to me.
Furthermore I'm not sure what we can use this **time** for as $player.play has no timing arguments to compensate for. There is no `$player.playDelayed(time)`.
2020-03-03 20:13:32 +01:00
John Mick
4e5ea7e1af
Possible typo ( #3156 )
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Tutorial for 3.2 suggests calling 'add_custom_property_editor' which is not a member of EditorInspectorPlugin; however 'add_property_editor' does exist.
2020-03-03 20:11:40 +01:00
cbaal83
cbdb90f894
added some c# input examples ( #3158 )
2020-03-03 20:11:25 +01:00
Robin Lamb
302250aa59
Update 2D animation tutorial to show how to use a sprite sheet with AnimatedSprite ( #3159 )
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* Added images for AnimatedSprite from spritesheet
Added images to show how to use the AnimatedSprite class with a spritesheet in the tutorial.
* Using AnimatedSprite with a sprite sheet
I updated this tutorial to show how to easily use a sprite sheet with the AnimatedSprite class, including some screen shots. I changed the old wording that makes it sound like you cannot use a sprite sheet with AnimatedSprite. I also changed the wording that makes it sound as if you must choose between using the AnimatedSprite class or the AnimationPlayer, as you can use an AnimationPlayer with an AnimatedSprite.
* Changed wording on proposed update
I changed the wording to remove "easily" and verbs ending in "ing" to meet the doc's writing guidelines.
2020-03-03 20:10:10 +01:00
Meru Patel
f5a8ec7556
Moved references to the global scope ( #3213 )
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Fixes https://github.com/godotengine/godot/issues/34638
2020-03-03 20:05:50 +01:00
drwhut
6ce6f82ede
GDNative C Example folder structure consistency with demo repository ( #3230 )
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* Made folder structure in GDNative C example consistent with the demo git repo.
* Change output of both Windows libraries.
2020-03-03 20:04:04 +01:00
Hugo Locurcio
b061ebf005
Add a page on installing plugins
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This closes #2491 .
2020-02-29 22:41:55 +01:00
Victor Lamoine
f7bcda32b9
Typo in part 2 of FPS tutorial
2020-02-25 16:54:39 +01:00
Mark Spiezio
9a789fc38d
Minor Documentation Clarifications ( #3199 )
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Clarify PEM acronym.
The "public key" goes to the .crt file, not "public pair".
2020-02-23 19:09:23 +01:00
Rémi Verschelde
f1220d2f96
Merge pull request #3187 from aaronfranke/matrix-trans-code
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Fix code samples for Matrices and Transforms
2020-02-18 13:54:26 +01:00
Yuri Roubinsky
864857b516
Fix formatting on shader structs examples
2020-02-18 09:39:12 +03:00
Aaron Franke
28a04d587b
Fix code samples for Matrices and Transforms
2020-02-17 22:10:35 -05:00
follower
f17a55db2e
Use more standard terminology. Fix grammar.
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Change to use node relationship terminology ("sibling") that is both more standard[0] & more inclusive.
Fix pluralisation (i.e. "Xs nodes" -> "X nodes").
[0] e.g. https://en.wikipedia.org/wiki/Tree_structure#Terminology_and_properties
2020-02-18 03:01:57 +13:00
Rémi Verschelde
5d0137d325
Merge pull request #3179 from jbvovau/patch-1
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Update immediategeometry.rst
2020-02-17 07:32:25 +01:00
Jean-Baptiste Vovau
b0e5ac14bc
Update immediategeometry.rst
2020-02-16 12:04:01 +01:00
Yuri Roubinsky
cbfa37a978
Added docs for shader struct
2020-02-16 11:02:16 +03:00
Yuri Roubinsky
4257cc65cf
Fix typo
2020-02-13 20:31:45 +03:00
Yuri Roubinsky
4505b3b9e7
Added changes about swizzling to shading docs
2020-02-13 20:27:21 +03:00
follower
1b0021662f
Fix inline code formatting that used "" not "`".
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Restructured text uses double back-ticks to indicate inline monospace code formatting (a.k.a "verbatim").
(via <https://thomas-cokelaer.info/tutorials/sphinx/rest_syntax.html#inline-markup-and-special-characters-e-g-bold-italic-verbatim >)
Without this change the text is rendered as italic rather than monospaced on the [docs site](https://godot.readthedocs.io/en/3.2/tutorials/networking/high_level_multiplayer.html ).
2020-02-14 00:57:48 +13:00
follower
74ec3b46ca
Add mono-space code formatting in text.
2020-02-13 22:33:14 +13:00
Relintai
f8d4b358f4
Update engine.startGame's docs.
2020-02-12 23:59:00 +01:00
skyace65
0ebc8389c7
Fix HDRI description in differences between GLES2 and GLES3
2020-02-11 23:30:38 -05:00
Aaron Franke
f0ab9e05fc
Rewrite Matrices and Transforms article
2020-02-10 01:47:30 -05:00
Rémi Verschelde
a7dce8ee1e
Fix leftovers from 2019
2020-02-08 22:13:17 +01:00
Hugo Locurcio
c1c5cd62cd
Fix some images being difficult to read when using the dark theme
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Adding the background color `#fcfcfc` (which matches the light theme's
background color) makes images readable again when using the dark theme.
2020-01-31 01:54:15 +01:00
Matthew
0010cd5f9e
Fix advanced vector math images for dark mode ( #3122 )
2020-01-29 17:30:14 +01:00
quantmint
8a421ec6fa
Replace x11 with linux in GDNative C++ example ( #3109 )
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"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00