Commit Graph
1194 Commits
Author SHA1 Message Date
Aaron Franke c66b287706 Update Transform and Basis value descriptions for binary serialization
Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Aaron Franke b16a8eaf19 Merge pull request #3282 from pycbouh/replace-outdated-references
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
Yuri Roubinsky e1d864c848 Rearrange description of shader built-in a bit 2020-03-20 13:54:03 +03:00
Yuri Roubinsky 7511bf7b4b Removed invalid spaces in shader "TIME" 2020-03-20 12:49:15 +03:00
Yuri Roubinsky f2f8c00909 Mark shader TIME as global built-in 2020-03-20 08:29:17 +03:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
strankandStefan Rank 43d5f7a40a Fix typo in code example (#3274)
Co-authored-by: Stefan Rank <strank@strank.info>
2020-03-15 16:09:45 +01:00
Rémi Verschelde 4567e5af9d Fix code block after 11b4a4a 2020-03-13 17:49:26 +01:00
Rémi Verschelde 11b4a4a91a Fix code errors and style issues after #2750 2020-03-13 16:29:45 +01:00
Jummit fa93ed5505 remove image in networking docs
and mention some more multiplayer peers
2020-03-13 13:05:12 +01:00
Rémi Verschelde 3e29a69e8d Merge pull request #3219 from Calinou/add-installing-plugins
Add a page on installing plugins
2020-03-13 12:51:03 +01:00
Aaron FrankeandAndrii Doroshenko a1fc2a4b10 Add Asset Library Submission Guidelines (#3240)
Update tutorials/assetlib/uploading_to_assetlib.rst

Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-03-10 23:28:21 -04:00
Yuri Sizov 37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
Hugo Locurcio c4da962f3c Improve the Light transport in game engines documentation (#2742)
This also fixes a Sphinx build warning caused by `_scene referred_`.
Using `*` for italics solves the issue.
2020-03-08 23:42:44 +01:00
Michael Alexsander 3f9c09fbf7 Small fixes for recent formating errors (#3247) 2020-03-06 13:51:11 +01:00
sunkper 6673804459 Fix broken links to background image (#3246) 2020-03-06 09:45:24 +01:00
Hugo Locurcio ff2b3e4d00 Add documentation for version 1 of the Godot Android plugin. (#2979)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-05 18:13:34 +01:00
Antonio Marcum 52026c1a0a Add a state design pattern tutorial (#2710) 2020-03-03 22:32:39 +01:00
Austen McRae 1537e66c8c Expand Inspector Plugin tutorial (#3024)
As a first-time creator of the inspector plugin, it took
a while to actually understand exactly what's happening and
what's needed, so I've expanded with the information that I felt would
help make the tutorial easier for people doing their first foray into
making one of these plugins.
2020-03-03 22:17:39 +01:00
QuantMintandHugo Locurcio 253900043d Added parallel compilation to bindings compilation. (#3173)
* Added parallel compilation to bindings compilation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-03 22:05:33 +01:00
Aaron Franke d160dae635 Update main screen plugin tutorial (#3232)
Add get_plugin_icon, add a link to the 2.5D demo projects, and make scripts conform to style guide (two lines between functions)
2020-03-03 20:19:59 +01:00
Aaron Franke b104610ae1 Update resource_queue.gd for Godot 3.2 (#3228)
Fix warnings, fix using a deprecated method, style fixes.
2020-03-03 20:18:38 +01:00
LainYC 0f188c65c5 C# bullet documentation (#3220)
Unless I am mistaken, you cannot directly call the hit method, and must use .Call(). Seems to not even be capable of compiling, not sure how much these C# sections are tested?
I also presume there's not much reason to shorten collision to collsion, so I threw that change in as well.
2020-03-03 20:18:14 +01:00
Clemens Tolboom 584c8300b8 Remove duplicated code (#3150)
Not sure I got this right but it seems like duplicate code to me.

Furthermore I'm not sure what we can use this **time** for as $player.play has no timing arguments to compensate for. There is no `$player.playDelayed(time)`.
2020-03-03 20:13:32 +01:00
John Mick 4e5ea7e1af Possible typo (#3156)
Tutorial for 3.2 suggests calling 'add_custom_property_editor' which is not a member of EditorInspectorPlugin; however 'add_property_editor' does exist.
2020-03-03 20:11:40 +01:00
cbaal83 cbdb90f894 added some c# input examples (#3158) 2020-03-03 20:11:25 +01:00
Robin Lamb 302250aa59 Update 2D animation tutorial to show how to use a sprite sheet with AnimatedSprite (#3159)
* Added images for AnimatedSprite from spritesheet

Added images to show how to use the AnimatedSprite class with a spritesheet in the tutorial.

* Using AnimatedSprite with a sprite sheet

I updated this tutorial to show how to easily use a sprite sheet with the AnimatedSprite class, including some screen shots.  I changed the old wording that makes it sound like you cannot use a sprite sheet with AnimatedSprite.  I also changed the wording that makes it sound as if you must choose between using the AnimatedSprite class or the AnimationPlayer, as you can use an AnimationPlayer with an AnimatedSprite.

* Changed wording on proposed update

I changed the wording to remove "easily" and verbs ending in "ing" to meet the doc's writing guidelines.
2020-03-03 20:10:10 +01:00
Meru Patel f5a8ec7556 Moved references to the global scope (#3213)
Fixes https://github.com/godotengine/godot/issues/34638
2020-03-03 20:05:50 +01:00
drwhut 6ce6f82ede GDNative C Example folder structure consistency with demo repository (#3230)
* Made folder structure in GDNative C example consistent with the demo git repo.

* Change output of both Windows libraries.
2020-03-03 20:04:04 +01:00
Hugo Locurcio b061ebf005 Add a page on installing plugins
This closes #2491.
2020-02-29 22:41:55 +01:00
Victor Lamoine f7bcda32b9 Typo in part 2 of FPS tutorial 2020-02-25 16:54:39 +01:00
Mark Spiezio 9a789fc38d Minor Documentation Clarifications (#3199)
Clarify PEM acronym.
The "public key" goes to the .crt file, not "public pair".
2020-02-23 19:09:23 +01:00
Rémi Verschelde f1220d2f96 Merge pull request #3187 from aaronfranke/matrix-trans-code
Fix code samples for Matrices and Transforms
2020-02-18 13:54:26 +01:00
Yuri Roubinsky 864857b516 Fix formatting on shader structs examples 2020-02-18 09:39:12 +03:00
Aaron Franke 28a04d587b Fix code samples for Matrices and Transforms 2020-02-17 22:10:35 -05:00
follower f17a55db2e Use more standard terminology. Fix grammar.
Change to use node relationship terminology ("sibling") that is both more standard[0] & more inclusive.

Fix pluralisation (i.e. "Xs nodes" -> "X nodes").

[0] e.g. https://en.wikipedia.org/wiki/Tree_structure#Terminology_and_properties
2020-02-18 03:01:57 +13:00
Rémi Verschelde 5d0137d325 Merge pull request #3179 from jbvovau/patch-1
Update immediategeometry.rst
2020-02-17 07:32:25 +01:00
Jean-Baptiste Vovau b0e5ac14bc Update immediategeometry.rst 2020-02-16 12:04:01 +01:00
Yuri Roubinsky cbfa37a978 Added docs for shader struct 2020-02-16 11:02:16 +03:00
Yuri Roubinsky 4257cc65cf Fix typo 2020-02-13 20:31:45 +03:00
Yuri Roubinsky 4505b3b9e7 Added changes about swizzling to shading docs 2020-02-13 20:27:21 +03:00
follower 1b0021662f Fix inline code formatting that used "" not "`".
Restructured text uses double back-ticks to indicate inline monospace code formatting (a.k.a "verbatim"). 

(via <https://thomas-cokelaer.info/tutorials/sphinx/rest_syntax.html#inline-markup-and-special-characters-e-g-bold-italic-verbatim>)

Without this change the text is rendered as italic rather than monospaced on the [docs site](https://godot.readthedocs.io/en/3.2/tutorials/networking/high_level_multiplayer.html).
2020-02-14 00:57:48 +13:00
follower 74ec3b46ca Add mono-space code formatting in text. 2020-02-13 22:33:14 +13:00
Relintai f8d4b358f4 Update engine.startGame's docs. 2020-02-12 23:59:00 +01:00
skyace65 0ebc8389c7 Fix HDRI description in differences between GLES2 and GLES3 2020-02-11 23:30:38 -05:00
Aaron Franke f0ab9e05fc Rewrite Matrices and Transforms article 2020-02-10 01:47:30 -05:00
Rémi Verschelde a7dce8ee1e Fix leftovers from 2019 2020-02-08 22:13:17 +01:00
Hugo Locurcio c1c5cd62cd Fix some images being difficult to read when using the dark theme
Adding the background color `#fcfcfc` (which matches the light theme's
background color) makes images readable again when using the dark theme.
2020-01-31 01:54:15 +01:00
Matthew 0010cd5f9e Fix advanced vector math images for dark mode (#3122) 2020-01-29 17:30:14 +01:00
quantmint 8a421ec6fa Replace x11 with linux in GDNative C++ example (#3109)
"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00