Hugo Locurcio and Clay John
78d319feec
Link to transparency sorting limitations page in Spatial shaders ( #5741 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
2022-04-06 19:39:50 +02:00
Clay John
9eeda38b60
Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
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Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio
6de1b139a0
Improve tonemapping description in Environment and post-processing
2022-04-04 23:30:54 +02:00
Hugo Locurcio
7604b70087
Add tips for transparency sorting issues in 3D rendering limitations ( #5726 )
2022-04-04 14:24:43 +02:00
skyace65
624c204065
Fix normal map description and improve note
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(cherry picked from commit e6e205a020 )
2022-03-11 14:22:57 +01:00
nice-shot
5df6a7071e
Add missing property name in Using GIProbe ( #5499 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit dac5306e21 )
2022-03-11 14:22:57 +01:00
Denis NICOLAS
a8a2b9e0bb
Fix another typo in Using the SurfaceTool ( #5612 )
2022-02-15 19:40:04 +01:00
Denis NICOLAS
22d131ffef
Fix a typo in Using the MeshDataTool ( #5611 )
2022-02-15 19:40:03 +01:00
Denis NICOLAS
fc61132961
Fix typo in Procedural geometry ( #5608 )
2022-02-14 16:47:48 +01:00
Hugo Locurcio
502ee98e53
Clarify the 3D unit scale expected by Godot in Introduction to 3D
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(cherry picked from commit ba27f69edf )
2021-12-21 16:43:51 +01:00
Hugo Locurcio
c89b3f8a86
Document using soft shadows in BakedLightmap
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This is a new feature in Godot 3.4.
(cherry picked from commit 0793cbee3b )
2021-12-21 16:42:22 +01:00
Hugo Locurcio
d47bf4bc8e
Document configuring CPU thread usage in BakedLightmap for responsiveness
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(cherry picked from commit 09bad4fb67 )
2021-12-21 16:42:22 +01:00
lawnjelly
5809f2df9b
Add Occluder and OccluderShapeSphere docs
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Added in the 3D tutorials section. The general information for the Occluder node will also be relevant for the OccluderShapeMesh.
2021-12-02 14:55:48 +00:00
Nathan Lovato
4d97da48dc
remove FPS tutorial to match master branch
2021-11-24 21:18:56 -06:00
Nathan Lovato
e2d349c116
fix warnings with files not appearing in any table of contents
2021-11-24 20:52:30 -06:00
Nathan Lovato
c6fdd5147b
Move pages out of the tutorials/content section
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Remove the section
2021-11-24 10:31:25 -06:00
Nathan Lovato
9cd85fdd02
Move vertex animation files to performance
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Closes #4123
2021-11-24 10:26:40 -06:00
Hugo Locurcio
eb7979eea1
Add recommendations for 3D light shadow bias ( #5340 )
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* Add recommendations for 3D light shadow bias
These are the settings I usually recommend based on my
personal experience.
2021-11-03 15:58:04 +01:00
Matthew and Hugo Locurcio
b7715bc217
Fix incorrect default blend mode in Environment and post-processing ( #5210 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-29 17:39:35 +02:00
lawnjelly and Hugo Locurcio
8787887f55
Portals - update docs for 3.4 beta 3 ( #5154 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-06 16:12:33 +02:00
Haoyu Qiu
d8f7c64d64
Add link when internal rooms are first mentioned
2021-08-04 10:09:32 +08:00
lawnjelly and Hugo Locurcio
1a44e8f9e7
Add Rooms and Portals docs ( #5111 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-07-29 14:56:47 +02:00
Hugo Locurcio
edda1f36f6
Add notes about Blender backface culling when exporting to glTF
2021-07-19 17:06:19 +02:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
Hugo Locurcio
b24f938155
Fix SpatialMaterial reference in Baked lightmaps following cherry-pick
2021-07-12 22:34:25 +02:00
Hugo Locurcio
d8054275ad
Improve and update Baked lightmaps for 3.3's CPU lightmapper
2021-07-12 22:02:45 +02:00
Hugo Locurcio
86b20fd2b8
Update 3D rendering limitations to mention Use Debanding project setting ( #4646 )
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(cherry picked from commit db60a7e046 )
2021-06-02 13:25:21 +02:00
Hugo Locurcio
4b66f6d744
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
(cherry picked from commit 6babc68649 )
2021-06-02 13:17:00 +02:00
obviousscholar and Hugo Locurcio
0ef2005f70
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:50:09 +02:00
Hugo Locurcio
3ff89a545d
Document how to avoid light leaks in GI Probes ( #4784 )
2021-03-28 15:07:38 +02:00
Yuri Sizov
0f3fff42ee
Merge pull request #4543 from toolness/patch-2
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Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma
bf32b02183
Fix typos in FPS Tutorial Part 2 ( #4548 )
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This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma
347c5f4ff7
Fix minor typos in part_two.rst
2021-01-14 20:51:29 -05:00
Atul Varma
0baae20b65
Add missing punctuation to FPS tutorial part 1 ( #4536 )
2021-01-13 02:42:52 +01:00
daveTheOldCoder and Hugo Locurcio
68155916c7
Mention required steps for Godot 3.2+ in part 3 of FPS tutorial ( #4510 )
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Explanation from TwistedTwigleg:
Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-01 03:34:23 +01:00
Aaron Franke
c7f527c608
Mention limit of 8 lights per mesh
2020-09-20 17:33:59 -04:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Tooniis and Hugo Locurcio
2e5e28be1a
Update GLES2 restrictions in Environment and post-processing ( #3978 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-07 14:39:59 +02:00
Nathan Lovato
bd7b52ba77
Merge pull request #3971 from Calinou/rename-hdr-page
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Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Hugo Locurcio
3d0f2ce395
Rename the CSG page to give it a more descriptive title
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See #3969 .
2020-09-05 14:12:19 +02:00
Hugo Locurcio
0c6c09538a
Rename the high dynamic range page, add a note about HDR output
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See #3969 .
2020-09-05 14:09:22 +02:00
Hugo Locurcio
9267a602ca
Fix Euler angles image being unreadable on a dark background
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- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Rémi Verschelde
2c4db3ba10
Merge branch 'master' into 3.2
2020-08-11 13:30:27 +02:00
Hugo Locurcio
b879bfb872
Rename the Lights and shadows page to 3D lights and shadows ( #3875 )
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This distinguishes it better from its 2D counterpart.
The filename has been left unchanged as to avoid breaking URLs.
2020-08-05 16:55:15 -07:00
Hugo Locurcio
f3e24e46b7
Fix code block formatting and reference in Physics introduction
2020-08-03 13:54:08 +02:00
c40d74e19b
Added examples for collision layer masks ( #3863 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2020-08-03 13:47:40 +02:00
Rémi Verschelde
7b743b7d8e
CI: Split setup, linter and build in separate steps
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Make sphinx-build treat warnings as errors.
(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
clayjohn and lawnjelly
8c02d179a5
Overhaul optimization tutorials
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Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2020-07-13 13:40:59 -07:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Secret Panda and Hugo Locurcio
c7f36b60a4
Fix Stack Exchange reference name in the FPS tutorial ( #3697 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-15 18:56:22 +02:00