Commit Graph
334 Commits
Author SHA1 Message Date
Hugo LocurcioandClay John 78d319feec Link to transparency sorting limitations page in Spatial shaders (#5741)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:50 +02:00
Clay John 9eeda38b60 Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio 6de1b139a0 Improve tonemapping description in Environment and post-processing 2022-04-04 23:30:54 +02:00
Hugo Locurcio 7604b70087 Add tips for transparency sorting issues in 3D rendering limitations (#5726) 2022-04-04 14:24:43 +02:00
skyace65 624c204065 Fix normal map description and improve note
(cherry picked from commit e6e205a020)
2022-03-11 14:22:57 +01:00
nice-shot 5df6a7071e Add missing property name in Using GIProbe (#5499)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit dac5306e21)
2022-03-11 14:22:57 +01:00
Denis NICOLAS a8a2b9e0bb Fix another typo in Using the SurfaceTool (#5612) 2022-02-15 19:40:04 +01:00
Denis NICOLAS 22d131ffef Fix a typo in Using the MeshDataTool (#5611) 2022-02-15 19:40:03 +01:00
Denis NICOLAS fc61132961 Fix typo in Procedural geometry (#5608) 2022-02-14 16:47:48 +01:00
Hugo Locurcio 502ee98e53 Clarify the 3D unit scale expected by Godot in Introduction to 3D
(cherry picked from commit ba27f69edf)
2021-12-21 16:43:51 +01:00
Hugo Locurcio c89b3f8a86 Document using soft shadows in BakedLightmap
This is a new feature in Godot 3.4.

(cherry picked from commit 0793cbee3b)
2021-12-21 16:42:22 +01:00
Hugo Locurcio d47bf4bc8e Document configuring CPU thread usage in BakedLightmap for responsiveness
(cherry picked from commit 09bad4fb67)
2021-12-21 16:42:22 +01:00
lawnjelly 5809f2df9b Add Occluder and OccluderShapeSphere docs
Added in the 3D tutorials section. The general information for the Occluder node will also be relevant for the OccluderShapeMesh.
2021-12-02 14:55:48 +00:00
Nathan Lovato 4d97da48dc remove FPS tutorial to match master branch 2021-11-24 21:18:56 -06:00
Nathan Lovato e2d349c116 fix warnings with files not appearing in any table of contents 2021-11-24 20:52:30 -06:00
Nathan Lovato c6fdd5147b Move pages out of the tutorials/content section
Remove the section
2021-11-24 10:31:25 -06:00
Nathan Lovato 9cd85fdd02 Move vertex animation files to performance
Closes #4123
2021-11-24 10:26:40 -06:00
Hugo Locurcio eb7979eea1 Add recommendations for 3D light shadow bias (#5340)
* Add recommendations for 3D light shadow bias

These are the settings I usually recommend based on my
personal experience.
2021-11-03 15:58:04 +01:00
MatthewandHugo Locurcio b7715bc217 Fix incorrect default blend mode in Environment and post-processing (#5210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-29 17:39:35 +02:00
lawnjellyandHugo Locurcio 8787887f55 Portals - update docs for 3.4 beta 3 (#5154)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-06 16:12:33 +02:00
Haoyu Qiu d8f7c64d64 Add link when internal rooms are first mentioned 2021-08-04 10:09:32 +08:00
lawnjellyandHugo Locurcio 1a44e8f9e7 Add Rooms and Portals docs (#5111)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-29 14:56:47 +02:00
Hugo Locurcio edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
Rémi Verschelde e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
Hugo Locurcio b24f938155 Fix SpatialMaterial reference in Baked lightmaps following cherry-pick 2021-07-12 22:34:25 +02:00
Hugo Locurcio d8054275ad Improve and update Baked lightmaps for 3.3's CPU lightmapper 2021-07-12 22:02:45 +02:00
Hugo Locurcio 86b20fd2b8 Update 3D rendering limitations to mention Use Debanding project setting (#4646)
(cherry picked from commit db60a7e046)
2021-06-02 13:25:21 +02:00
Hugo Locurcio 4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
obviousscholarandHugo Locurcio 0ef2005f70 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:50:09 +02:00
Hugo Locurcio 3ff89a545d Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 15:07:38 +02:00
Yuri Sizov 0f3fff42ee Merge pull request #4543 from toolness/patch-2
Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma bf32b02183 Fix typos in FPS Tutorial Part 2 (#4548)
This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma 347c5f4ff7 Fix minor typos in part_two.rst 2021-01-14 20:51:29 -05:00
Atul Varma 0baae20b65 Add missing punctuation to FPS tutorial part 1 (#4536) 2021-01-13 02:42:52 +01:00
daveTheOldCoderandHugo Locurcio 68155916c7 Mention required steps for Godot 3.2+ in part 3 of FPS tutorial (#4510)
Explanation from TwistedTwigleg:

Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-01 03:34:23 +01:00
Aaron Franke c7f527c608 Mention limit of 8 lights per mesh 2020-09-20 17:33:59 -04:00
Rémi Verschelde e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
TooniisandHugo Locurcio 2e5e28be1a Update GLES2 restrictions in Environment and post-processing (#3978)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-07 14:39:59 +02:00
Nathan Lovato bd7b52ba77 Merge pull request #3971 from Calinou/rename-hdr-page
Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Hugo Locurcio 3d0f2ce395 Rename the CSG page to give it a more descriptive title
See #3969.
2020-09-05 14:12:19 +02:00
Hugo Locurcio 0c6c09538a Rename the high dynamic range page, add a note about HDR output
See #3969.
2020-09-05 14:09:22 +02:00
Hugo Locurcio 9267a602ca Fix Euler angles image being unreadable on a dark background
- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Rémi Verschelde 2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Hugo Locurcio b879bfb872 Rename the Lights and shadows page to 3D lights and shadows (#3875)
This distinguishes it better from its 2D counterpart.

The filename has been left unchanged as to avoid breaking URLs.
2020-08-05 16:55:15 -07:00
Hugo Locurcio f3e24e46b7 Fix code block formatting and reference in Physics introduction 2020-08-03 13:54:08 +02:00
c40d74e19b Added examples for collision layer masks (#3863)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2020-08-03 13:47:40 +02:00
Rémi Verschelde 7b743b7d8e CI: Split setup, linter and build in separate steps
Make sphinx-build treat warnings as errors.

(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
clayjohnandlawnjelly 8c02d179a5 Overhaul optimization tutorials
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-07-13 13:40:59 -07:00
Rémi Verschelde 80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Secret PandaandHugo Locurcio c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00