Commit Graph
10 Commits
Author SHA1 Message Date
hpnrep6 0a9e7a4ab5 Fix C# code label in Multimesh example (#5008) 2021-06-17 22:46:20 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
skyace65 2ed5a65822 Clarify optimization instructions 2021-04-04 19:41:50 -04:00
TchnlgPsnt a0916221b3 Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
Jayman2000 ba485cf97a Make example code less misleading in Optimization using Servers (#4707)
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
skyace65 8e893ecf49 Add GDQuest profiler page 2020-11-23 10:57:32 -05:00
LightningAA 566e86bec2 Fix typo in CPU optimization (#4380) 2020-11-16 23:36:17 +01:00
Hugo Locurcio 77cdee2597 Recommend vertex shading for particles in GPU optimization 2020-10-12 20:54:17 +02:00
Nathan Lovato 0e0c3f4382 Move vertex animation files to performance
Closes #4123
2020-10-08 14:08:19 -06:00
Nathan Lovato db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section
Close #4112
2020-10-08 07:51:59 -06:00