smix8
6927eed8f6
Fix NavigationMeshes doc due to recent renames
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Fixes NavigationMeshes doc page due to recent function renames and other navigation anti-abbreviations changes.
2022-12-18 03:14:06 +01:00
Hugo Locurcio
80ba4c0277
Update Using Fonts page for 4.0 ( #6373 )
2022-12-17 20:11:22 +01:00
Hugo Locurcio
4431a725fe
Update the 2D lights and shadows page for Godot 4.0 ( #6424 )
2022-12-17 19:23:34 +01:00
2b9d539ed2
C#: Avoid accessing expensive properties of Godot C# objects multiple times if possible ( #6408 )
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Co-authored-by: Nico Heller <nheller@uni-bremen.de >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-12-16 13:39:04 +01:00
Yuri Rubinsky
d85afb42f5
Remove incorrect sentence in tutorial of random_number_generation
2022-12-15 15:05:07 +03:00
Fredia Huya-Kouadio
2fa0ff04b6
Merge pull request #6387 from KlugeNico/patch-1
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Update android_in_app_purchases.rst
2022-12-14 18:26:23 -08:00
Max Hilbrunner
3fca1301fc
Merge pull request #6478 from Calinou/upgrading-to-godot-4-binary-size
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Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 19:51:19 +01:00
Max Hilbrunner
5f33a2eb27
Merge pull request #6486 from YuriSizov/frontend-table-spacing
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Adjust global table styles for better spacing and head styling
2022-12-12 19:47:48 +01:00
Yuri Sizov
519e2ae11e
Fix Introduction to the buildsystem links in CLI documentation ( #6483 )
2022-12-12 18:29:22 +01:00
Yuri Sizov
15719033bd
Adjust global table styles for better spacing and head styling
2022-12-12 20:17:26 +03:00
Hugo Locurcio
e35fdfce91
Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 11:00:02 +01:00
Mikael Hermansson
9e1014deb9
Document the double and single feature tags
2022-12-10 23:36:55 +01:00
Hugo Locurcio
79e3d31632
Document migration from Mono to .NET 6 in Upgrading to Godot 4
2022-12-08 22:09:44 +01:00
Hugo Locurcio
01cc64412c
Document node property exports now being possible in GDScript
2022-12-08 14:32:39 +01:00
Danil Alexeev and Hugo Locurcio
d6a42081ae
Update Y Sort and add String.right() in Upgrading to Godot 4 ( #6464 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-12-07 18:41:52 +01:00
Albert J. Gomez
0891d90a85
Fix Navigation3DAgent script in Using NavigationAgents ( #6463 )
2022-12-07 16:33:57 +01:00
bruvzg
5737ddbf03
Update rcodesign link in Exporting for macOS ( #6456 )
2022-12-06 16:45:22 +01:00
Hugo Locurcio
d46c17f8ff
Improve the Upgrading to Godot 4 page
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- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Mara Huldra
0d1d5735ee
Replace all uses of hint_color/hint_albedo with source_color ( #6450 )
2022-12-02 23:17:35 +01:00
Arnaud Billon
329ed4c0a0
Update _anisotropic hint suffix in Shading language ( #6447 )
2022-12-02 18:05:59 +01:00
Ignacio Roldán Etcheverry
d43100c2fc
Merge pull request #6442 from raulsntos/dotnet/string-extensions
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C#: Add table with equivalent string methods
2022-12-02 14:55:35 +01:00
Max Hilbrunner
64b734a8fc
Merge pull request #6441 from Calinou/surfacetool-tangents-normalmap
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Document tangents being required for normal maps in Using the SurfaceTool
2022-12-01 16:10:13 +01:00
Raul Santos
72b626cf65
C#: Add table with equivalent string methods
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Adds a table with the list of methods C# methods that are equivalent to
the methods in Godot's String (including links to Microsoft's
documentation and alternative APIs to consider).
2022-12-01 05:49:26 +01:00
Rémi Verschelde
79bf69fd2e
Merge pull request #6437 from Calinou/update-instantiate
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Update all instances of `instance()` to `instantiate()`
2022-11-30 16:53:27 +01:00
Hugo Locurcio
1b065c4f32
Add a Godot 3 to Godot 4 upgrade guide ( #6393 )
2022-11-30 16:52:50 +01:00
Hugo Locurcio
81908bf0f4
Document tangents being required for normal maps in Using the SurfaceTool
2022-11-30 16:33:06 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Nông Văn Tình and Hugo Locurcio
f133c1ce64
Mention DEPTH must be set in all branches in Spatial shaders ( #6429 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-11-28 22:50:45 +01:00
Chris Bradfield and Raul Santos
2f904cd216
Updated "2D movement overview" ( #6423 )
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* Update tutorials/2d/2d_movement.rst
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2022-11-25 17:38:59 -08:00
Max Hilbrunner
533bdf9617
Merge pull request #6417 from Calinou/command-line-tutorial-update-4.0.beta5
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Update Command line tutorial for 4.0.beta5
2022-11-23 21:35:58 +01:00
Hugo Locurcio
5a27a7949b
Update internationalization docs for 4.0
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- Document POT generation.
- Document translation contexts and pluralization.
- Document pseudolocalization.
- Document placeholder usage (not new in 4.0, but it's worth some explanation).
2022-11-23 16:30:32 +01:00
Hugo Locurcio
2e1f97eacd
Update Command line tutorial for 4.0.beta5
2022-11-23 14:34:19 +01:00
Rémi Verschelde
191159d3fb
Merge pull request #6398 from Calinou/creating-movies-record-high-resolution
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Document recording at a higher resolution than the screen in Creating movies
2022-11-21 10:33:19 +01:00
Rémi Verschelde
eae90bad76
Merge pull request #6390 from Calinou/add-physical-light-units
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Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio
24a3e9cc4a
Document recording at a higher resolution than the screen in Creating movies
2022-11-20 19:27:08 +01:00
Hugo Locurcio
619ce2007b
Add a page on physical light units
2022-11-18 17:05:01 +01:00
Rémi Verschelde
87c99fe379
Merge pull request #6267 from Calinou/add-antialiasing-docs
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Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Rémi Verschelde
1c2aa8b3d6
Merge pull request #6335 from Bartkk0/patch-1
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Update inspector plugin documentation
2022-11-17 21:00:46 +01:00
Max Hilbrunner
f3227a63d0
Merge pull request #6380 from MinaRashad/patch-1
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Fixed a grammatical error
2022-11-17 04:25:03 +01:00
Nico Kluge
4b70e4d498
Update android_in_app_purchases.rst
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The link to https://github.com/godotengine/godot-google-play-billing/releases is misleading, because the releases there are to old. You have to compile the project yourself, because otherwise google rejects the .aar upload because of using old api. Furthermore the described methods and signals correspond to the new Version and not the released Version 1.0.1
Hope my English will do.
2022-11-16 18:19:11 +01:00
FeralBytes
fad177f9b0
Change match typeof() example from REAL to FLOAT in GDScript reference ( #6384 )
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TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Mina Eskandar
20e515aed3
Fixed a grammatical error
2022-11-13 21:29:56 +02:00
Max Hilbrunner
ea37817317
Merge pull request #6352 from Calinou/multiple-resolutions-add-tablet-recommendations
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Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 11:27:16 +01:00
LL3006
86d4a70de7
Replace update() with queue_redraw() in Custom drawing in 2D ( #6350 )
2022-10-31 03:17:00 +01:00
Hugo Locurcio
3df8454f27
Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 03:01:18 +01:00
Hugo Locurcio
c5065e71d6
Fix formatting in Volumetric fog and fog volumes
2022-10-29 21:45:18 +02:00
Daniel Z
6f55c34259
Fix NDC coordinates for Vulkan in Screen-reading shaders ( #6344 )
2022-10-28 21:42:21 +02:00
Binney
203c26df45
Remove prints which make the program hang in Recording with microphone ( #6346 )
2022-10-28 21:39:53 +02:00
Jean-Samuel Aubry-Guzzi
5e421754ec
Add warning about importing c#
2022-10-25 21:24:37 -04:00
Max Hilbrunner
4bdf16e6fe
Merge pull request #6336 from opl-/fix/tool-mode-anchor
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Fix tool mode section reference position
2022-10-24 02:42:55 +02:00