Commit Graph
2397 Commits
Author SHA1 Message Date
smix8 6927eed8f6 Fix NavigationMeshes doc due to recent renames
Fixes NavigationMeshes doc page due to recent function renames and other navigation anti-abbreviations changes.
2022-12-18 03:14:06 +01:00
Hugo Locurcio 80ba4c0277 Update Using Fonts page for 4.0 (#6373) 2022-12-17 20:11:22 +01:00
Hugo Locurcio 4431a725fe Update the 2D lights and shadows page for Godot 4.0 (#6424) 2022-12-17 19:23:34 +01:00
2b9d539ed2 C#: Avoid accessing expensive properties of Godot C# objects multiple times if possible (#6408)
Co-authored-by: Nico Heller <nheller@uni-bremen.de>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-12-16 13:39:04 +01:00
Yuri Rubinsky d85afb42f5 Remove incorrect sentence in tutorial of random_number_generation 2022-12-15 15:05:07 +03:00
Fredia Huya-Kouadio 2fa0ff04b6 Merge pull request #6387 from KlugeNico/patch-1
Update android_in_app_purchases.rst
2022-12-14 18:26:23 -08:00
Max Hilbrunner 3fca1301fc Merge pull request #6478 from Calinou/upgrading-to-godot-4-binary-size
Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 19:51:19 +01:00
Max Hilbrunner 5f33a2eb27 Merge pull request #6486 from YuriSizov/frontend-table-spacing
Adjust global table styles for better spacing and head styling
2022-12-12 19:47:48 +01:00
Yuri Sizov 519e2ae11e Fix Introduction to the buildsystem links in CLI documentation (#6483) 2022-12-12 18:29:22 +01:00
Yuri Sizov 15719033bd Adjust global table styles for better spacing and head styling 2022-12-12 20:17:26 +03:00
Hugo Locurcio e35fdfce91 Mention increased binary size of exported binaries in Upgrading to Godot 4 2022-12-12 11:00:02 +01:00
Mikael Hermansson 9e1014deb9 Document the double and single feature tags 2022-12-10 23:36:55 +01:00
Hugo Locurcio 79e3d31632 Document migration from Mono to .NET 6 in Upgrading to Godot 4 2022-12-08 22:09:44 +01:00
Hugo Locurcio 01cc64412c Document node property exports now being possible in GDScript 2022-12-08 14:32:39 +01:00
Danil AlexeevandHugo Locurcio d6a42081ae Update Y Sort and add String.right() in Upgrading to Godot 4 (#6464)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-12-07 18:41:52 +01:00
Albert J. Gomez 0891d90a85 Fix Navigation3DAgent script in Using NavigationAgents (#6463) 2022-12-07 16:33:57 +01:00
bruvzg 5737ddbf03 Update rcodesign link in Exporting for macOS (#6456) 2022-12-06 16:45:22 +01:00
Hugo Locurcio d46c17f8ff Improve the Upgrading to Godot 4 page
- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Mara Huldra 0d1d5735ee Replace all uses of hint_color/hint_albedo with source_color (#6450) 2022-12-02 23:17:35 +01:00
Arnaud Billon 329ed4c0a0 Update _anisotropic hint suffix in Shading language (#6447) 2022-12-02 18:05:59 +01:00
Ignacio Roldán Etcheverry d43100c2fc Merge pull request #6442 from raulsntos/dotnet/string-extensions
C#: Add table with equivalent string methods
2022-12-02 14:55:35 +01:00
Max Hilbrunner 64b734a8fc Merge pull request #6441 from Calinou/surfacetool-tangents-normalmap
Document tangents being required for normal maps in Using the SurfaceTool
2022-12-01 16:10:13 +01:00
Raul Santos 72b626cf65 C#: Add table with equivalent string methods
Adds a table with the list of methods C# methods that are equivalent to
the methods in Godot's String (including links to Microsoft's
documentation and alternative APIs to consider).
2022-12-01 05:49:26 +01:00
Rémi Verschelde 79bf69fd2e Merge pull request #6437 from Calinou/update-instantiate
Update all instances of `instance()` to `instantiate()`
2022-11-30 16:53:27 +01:00
Hugo Locurcio 1b065c4f32 Add a Godot 3 to Godot 4 upgrade guide (#6393) 2022-11-30 16:52:50 +01:00
Hugo Locurcio 81908bf0f4 Document tangents being required for normal maps in Using the SurfaceTool 2022-11-30 16:33:06 +01:00
Hugo Locurcio 509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Nông Văn TìnhandHugo Locurcio f133c1ce64 Mention DEPTH must be set in all branches in Spatial shaders (#6429)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-28 22:50:45 +01:00
Chris BradfieldandRaul Santos 2f904cd216 Updated "2D movement overview" (#6423)
* Update tutorials/2d/2d_movement.rst

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-11-25 17:38:59 -08:00
Max Hilbrunner 533bdf9617 Merge pull request #6417 from Calinou/command-line-tutorial-update-4.0.beta5
Update Command line tutorial for 4.0.beta5
2022-11-23 21:35:58 +01:00
Hugo Locurcio 5a27a7949b Update internationalization docs for 4.0
- Document POT generation.
- Document translation contexts and pluralization.
- Document pseudolocalization.
- Document placeholder usage (not new in 4.0, but it's worth some explanation).
2022-11-23 16:30:32 +01:00
Hugo Locurcio 2e1f97eacd Update Command line tutorial for 4.0.beta5 2022-11-23 14:34:19 +01:00
Rémi Verschelde 191159d3fb Merge pull request #6398 from Calinou/creating-movies-record-high-resolution
Document recording at a higher resolution than the screen in Creating movies
2022-11-21 10:33:19 +01:00
Rémi Verschelde eae90bad76 Merge pull request #6390 from Calinou/add-physical-light-units
Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio 24a3e9cc4a Document recording at a higher resolution than the screen in Creating movies 2022-11-20 19:27:08 +01:00
Hugo Locurcio 619ce2007b Add a page on physical light units 2022-11-18 17:05:01 +01:00
Rémi Verschelde 87c99fe379 Merge pull request #6267 from Calinou/add-antialiasing-docs
Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Rémi Verschelde 1c2aa8b3d6 Merge pull request #6335 from Bartkk0/patch-1
Update inspector plugin documentation
2022-11-17 21:00:46 +01:00
Max Hilbrunner f3227a63d0 Merge pull request #6380 from MinaRashad/patch-1
Fixed a grammatical error
2022-11-17 04:25:03 +01:00
Nico Kluge 4b70e4d498 Update android_in_app_purchases.rst
The link to https://github.com/godotengine/godot-google-play-billing/releases is misleading, because the releases there are to old. You have to compile the project yourself, because otherwise google rejects the .aar upload because of using old api. Furthermore the described methods and signals correspond to the new Version and not the released Version 1.0.1
Hope my English will do.
2022-11-16 18:19:11 +01:00
FeralBytes fad177f9b0 Change match typeof() example from REAL to FLOAT in GDScript reference (#6384)
TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Mina Eskandar 20e515aed3 Fixed a grammatical error 2022-11-13 21:29:56 +02:00
Max Hilbrunner ea37817317 Merge pull request #6352 from Calinou/multiple-resolutions-add-tablet-recommendations
Add aspect ratio recommendations for tablets in Multiple resolutions
2022-10-31 11:27:16 +01:00
LL3006 86d4a70de7 Replace update() with queue_redraw() in Custom drawing in 2D (#6350) 2022-10-31 03:17:00 +01:00
Hugo Locurcio 3df8454f27 Add aspect ratio recommendations for tablets in Multiple resolutions 2022-10-31 03:01:18 +01:00
Hugo Locurcio c5065e71d6 Fix formatting in Volumetric fog and fog volumes 2022-10-29 21:45:18 +02:00
Daniel Z 6f55c34259 Fix NDC coordinates for Vulkan in Screen-reading shaders (#6344) 2022-10-28 21:42:21 +02:00
Binney 203c26df45 Remove prints which make the program hang in Recording with microphone (#6346) 2022-10-28 21:39:53 +02:00
Jean-Samuel Aubry-Guzzi 5e421754ec Add warning about importing c# 2022-10-25 21:24:37 -04:00
Max Hilbrunner 4bdf16e6fe Merge pull request #6336 from opl-/fix/tool-mode-anchor
Fix tool mode section reference position
2022-10-24 02:42:55 +02:00