Commit Graph
1533 Commits
Author SHA1 Message Date
MeSnek 18a4fe1e05 Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255) 2021-09-14 17:59:31 +02:00
MatthewandHugo Locurcio 13a6016500 Fix incorrect default blend mode in Environment and post-processing (#5210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-29 17:40:10 +02:00
hpnrep6 662bc4824a Use oxford commas consistently in About the Asset Library (#5183) 2021-08-19 10:00:29 +02:00
Hugo Locurcio 5ab61fbba6 Document the permission requirement on Android on network tutorials 2021-08-12 00:19:23 +02:00
Martin 9b55e49b3d Fix GDScript example formating 2021-07-12 23:03:12 +02:00
Rodrigo Ceccato de Freitas 9642c94df7 Fix small typo 2021-07-12 22:42:57 +02:00
Hugo Locurcio 247a939eac Add common use case scenarios in Multiple resolutions 2021-07-12 22:13:29 +02:00
Mr. XiXu 4f59b331c1 Remove extraneous "from" in Using the Asset Library (#5054) 2021-06-28 19:14:22 +02:00
hpnrep6 48a6f60369 Add missing C# example semicolon in Using AnimationTree (#5029) 2021-06-21 16:59:45 +02:00
hpnrep6 0d99c1f3c1 Remove unnecessary parentheses from if statements in VR started tutorial (#5024) 2021-06-21 09:41:53 +02:00
hpnrep6 ac54967162 Adjust GDscript example formatting in Using Containers (#5020) 2021-06-19 22:08:02 +02:00
hpnrep6andHugo Locurcio b2579e9cef Add C# variant tab to Pausing games example (#5011)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-18 03:58:42 +02:00
hpnrep6 c4e48d5ba0 Fix C# code label in Multimesh example (#5008) 2021-06-17 22:52:42 +02:00
DeeJayLSPandHugo Locurcio b1c6f4ac40 Remove pleonasm in Localization using gettext (#4968)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-07 21:58:32 +02:00
Rémi Verschelde c7059a2bd2 Optimize recently changed autotile 3x3minimal PNGs
(cherry picked from commit b2692d0eb4)
2021-06-02 13:28:41 +02:00
golddotasksquestions 0775da4b0f Marking overlapping wall areas gey in tileset template images
(cherry picked from commit 2f1cf06df5)
2021-06-02 13:26:32 +02:00
skyace65 bfa3a21dc9 Fix GDNative C example
(cherry picked from commit 3635d341e2)
2021-06-02 13:17:19 +02:00
Hugo Locurcio 4a5fcf25d1 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:03 +02:00
Hugo Locurcio d5a93b6a0a Fix another code sample using unsupported C# syntax in Input examples 2021-05-19 23:13:05 +02:00
Hugo Locurcio bcc17ae216 Fix unsupported C# syntax in Input examples code sample
This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:46 +02:00
Hugo Locurcio 1293ac15f8 Document disabling automatic translation in Internationalizing games
(cherry picked from commit 8000d8f317)
2021-05-18 12:34:14 +02:00
skyace65 4406ada73f Remove reference to 3.0 from 2D lights and shows
(cherry picked from commit 871422f576)
2021-05-18 12:34:14 +02:00
BlueStag 5ef6d34737 Fixed "GetNode" inconsistency
See #4794

(cherry picked from commit 4cfe07b696)
2021-05-18 12:25:17 +02:00
obviousscholarandHugo Locurcio 747f4c6447 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:50:15 +02:00
insomniac_lemonandHugo Locurcio 2df983bf08 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:46:00 +02:00
Hugo Locurcio 7558752aec Document how to support portrait and landscape in Multiple resolutions (#4872) 2021-05-01 22:07:47 +02:00
smix8 0f3b43de49 doc AnimationNodeTimeSeek clarify usage and code example
doc AnimationNodeTimeSeek clarify usage and code example

(cherry picked from commit 274a98b410)
2021-04-26 16:57:09 +02:00
Erik Vroon c8e3b8417d Fix entry type in C# example for loading savegames (#4850) 2021-04-25 22:09:38 +02:00
Dennis BrakhaneandHugo Locurcio 8051d468d5 Clarify 'bgr' swizzle example in Shading language (#4868)
Saying that "order does not matter" is wrong or at least misleading.

This commit changes the comment to show that vector components can be
combined freely, and the order matters.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-25 22:07:38 +02:00
TchnlgPsnt 16e3caeab9 Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.

(cherry picked from commit a0916221b3)
2021-04-21 15:05:38 +02:00
golddotasksquestions 747dcf4038 Removing " a" (singular) in front of "ViewportContainers" (plural)
This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.

My 4th attempt at doing this correctly. This time from separate branch to master :)

(cherry picked from commit d4b7b9ec6f)
2021-04-21 15:01:32 +02:00
Hugo Locurcio c579192d05 Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool (#4832) 2021-04-11 22:20:20 +02:00
Jason Liu 066be80a40 Add macOS instructions for MacPorts to go alongside Homebrew (#4827) 2021-04-09 22:29:59 +02:00
Emily 16f8876b42 Replace single quotes with double in 2D movement
(cherry picked from commit d85b9bf5dc)
2021-04-06 22:59:52 +02:00
Matthew 8758dd6185 Document physics material (#4817)
(cherry picked from commit b999f71b09)
2021-04-06 09:54:33 +02:00
skyace65 95f0bd2b82 Clarify optimization instructions
(cherry picked from commit 2ed5a65822)
2021-04-06 09:53:33 +02:00
Fabio Alessandrelli 57b17e5af7 [3.2] [HTML5] Point to 3.2 html5 shell example.
Direct reference to GitHub is removed in 3.3/master in favour of a
minimal emvedded example after the rewrite of the JS interface.
2021-03-31 18:28:54 +02:00
Fabio Alessandrelli 8546afce1f Revert "Update HTML5 classref with autogenerated jsdoc."
This reverts commit 58690b4c0a.
2021-03-31 18:26:23 +02:00
Hugo Locurcio ed216f629d Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 15:07:50 +02:00
31 c8bc1d18ab Fix C# IntersectRay usage: 'exclude' is a Godot Array (#4785) 2021-03-28 03:06:04 +02:00
Rémi Verschelde e0e14e9435 Remove documentation specific to 3.2.4 (now 3.3, in its own branch) 2021-03-19 14:22:36 +01:00
Paul Joannon efb87c31fb add c# code to 2d-sprite-animation page
also, do not teach people to `get_node` every frame

(cherry picked from commit ba38d9dbc5)
2021-03-19 13:49:47 +01:00
TechnoPorg d87fa5e941 Add C# code examples for HTTPClient and HTTPRequest
Ported the existing GDScript code examples to C# for both HTTPClient and HTTPRequest.

(cherry picked from commit 8d78a46f0d)
2021-03-19 13:19:36 +01:00
Paul Joannon 29b6d82e4f add C# code tabs to pages under tutorials/audio
(cherry picked from commit 7e27d6a0fa)
2021-03-19 13:04:59 +01:00
Emily 8a3fa1daee Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page (#4746)
(cherry picked from commit 4a987385df)
2021-03-19 12:57:12 +01:00
CssTeja 5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
zacryol b9160ec39e Fix description of randfn() in Random number generation (#4759) 2021-03-16 22:11:05 +01:00
Hugo Locurcio d1ecbbc3fb Fix syntax error in the randi_range() example in the RNG tutorial 2021-03-16 22:11:01 +01:00
Nathan Lovato be239920ea Edit random_numbers.rst
Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2021-03-16 22:10:57 +01:00
Hugo Locurcio d475a4b4de Add a random number generation tutorial
This closes #2436.
2021-03-16 22:10:50 +01:00