mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 19:29:06 +00:00
Fix small typo
This commit is contained in:
@@ -467,7 +467,7 @@ a dedicated server with no GPU available. See
|
||||
|
||||
The bomberman example here is largely for illustrational purposes, and does not
|
||||
do anything on the host-side to handle the case where a peer uses a custom client
|
||||
to cheat by for example refusing to to stun itself. In the current implementation
|
||||
to cheat by for example refusing to stun itself. In the current implementation
|
||||
such cheating is perfectly possible because each client is the network master of
|
||||
its own player, and the network master of a player is the one which decides whether
|
||||
to call the I-was-stunned method (``stun``) on all of the other peers and itself.
|
||||
|
||||
Reference in New Issue
Block a user