Max Hilbrunner
aa86be5fb1
Merge pull request #8298 from Calinou/multiple-resolutions-add-integer-scaling
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Document integer scaling support in Multiple resolutions
2023-10-22 10:59:00 +02:00
Matthew
b1b79a6268
Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo
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Fix missing word in particle flipbook documentation
2023-10-21 22:31:10 -04:00
Matthew
b2f6169729
Merge pull request #8301 from k0T0z/fix-scenes-code-examples
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Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
2023-10-21 22:27:39 -04:00
Hugo Locurcio
c3c5895502
Document integer scaling support in Multiple resolutions
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This also adds more recommendations for base viewport sizes in pixel art games.
2023-10-21 23:55:52 +02:00
Max Hilbrunner
257cd8b950
Merge pull request #8302 from paulloz/C#-capitalization-issues
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C#: Fix some forgotten lowercase x/y/z
2023-10-21 22:39:59 +02:00
Max Hilbrunner
b733c856cd
Merge pull request #8173 from aaronfranke/import-diagrams-3d-scenes
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Add diagrams that explain the import process for some 3D scene formats
2023-10-21 21:28:27 +02:00
Max Hilbrunner
796df85fce
Merge pull request #8084 from bferguson3/master
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Update gdextension_cpp_example.rst (Clarification rwt dump extension API)
2023-10-21 21:26:02 +02:00
Paul Joannon
a60ab49aac
Fix some forgotten lowercase x/y/z
2023-10-21 21:23:01 +02:00
Max Hilbrunner
8751562e76
Merge pull request #8270 from mariomadproductions/master
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Importing Audio Samples: loop points are in samples, not seconds
2023-10-21 21:16:02 +02:00
Max Hilbrunner
a6411c7d9d
Merge pull request #8198 from tetrapod00/patch-2
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Reorder "Advanced Postprocessing" page to after "Custom Postprocessing"
2023-10-21 20:55:14 +02:00
Max Hilbrunner
c3550c951b
Merge pull request #8285 from Calinou/environment-glow-2d
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Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Saif Kandil
6ae3d3beec
replacing find_node() with get_node() as find_node() doesnt exist anymore
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com >
2023-10-21 19:18:21 +03:00
Max Hilbrunner
d1e013bdad
Merge pull request #8269 from bziemons/patch-1
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Update GDScript reference, 'in'-keyword explanation
2023-10-21 16:35:55 +02:00
Hugo Locurcio
d315332b7c
Fix and improve Transpose's description in Using TileSets
2023-10-21 12:25:19 +02:00
Max Hilbrunner
44884c2e7c
Merge pull request #8258 from derkork/patch-3
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fix: vertex coordinates are in local space
2023-10-21 12:11:36 +02:00
Max Hilbrunner
8e327b11c4
Merge pull request #8272 from clayjohn/ImmediateMesh
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Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-10-21 12:00:46 +02:00
Max Hilbrunner
548c600943
Merge pull request #8273 from Calinou/using-lightmaps-denoiser
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Document new denoisers and properties in Using Lightmap global illumination
2023-10-21 11:46:01 +02:00
Hugo Locurcio
c395eca5af
Fix missing word in particle flipbook documentation
2023-10-21 06:06:12 +02:00
Hugo Locurcio
9d313cfb8d
Document new denoisers and properties in Using Lightmap global illumination
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This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Susheel Thapa
a98b5a5545
fix typo in multiple files ( #8291 )
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* fix typo in multiple files
* Updated as per suggestions
2023-10-20 11:34:46 +02:00
Hugo Locurcio
02ee80a0c8
Document glow in 2D in Environment and post-processing
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This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.
The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
Jan Thomä
c490d5ede6
fix: vertex coordinates are in canvas space
2023-10-19 17:37:03 +02:00
Benedikt Ziemons
1beedb8ae8
Update GDScript reference, 'in'-keyword explanation
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The explanation for the keyword 'in' states it checks, whether an element is in a list (among others). This is the only occurrence of the word 'list' in this context and I assume it actually means array. To avoid future confusion, it makes sense to replace the word list with array in this explanation.
2023-10-19 10:22:37 +02:00
Matthew
9176f69f3a
Merge pull request #7968 from sublimemm/sublimemm-patch-1
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Bumping Java JDK to 17 for Latest Android Release
2023-10-18 20:27:17 -04:00
clayjohn
f23d6b0e71
Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-10-19 01:04:50 +02:00
mariomadproductions
c3479ae3c0
Importing Audio Samples: loop points are in samples, not seconds
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Importing Audio Samples incorrectly said that loop points are in seconds. I've corrected that to say samples (which is the case as of 4.1.2)
2023-10-18 22:56:59 +01:00
Max Hilbrunner
c631f75708
Merge pull request #8227 from raulsntos/csharp-support-update
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Update the state of C#/.NET support as of 4.2 beta 1
2023-10-18 04:20:45 +02:00
c9cafeab59
Added some C#-snippets to tutorials/using_servers.rst ( #8241 )
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* Update using_servers.rst Added C# for 3D-Mesh
with limited C# knowledge there is a problem when not using "Basis.Identity" but trying to use "new Basis()" instead of GDScript's "Basis()"
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-10-17 23:08:42 +02:00
Hana - Piralein
625c4a67c4
update project manager images
2023-10-17 21:47:47 +02:00
skyace65
83346a6a5a
Update remaining QA links
2023-10-15 19:08:48 -04:00
Max Hilbrunner
e7e3b1d462
Merge pull request #8229 from PsychonicJoe/master
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Update exporting_for_dedicated_servers.rst
2023-10-15 02:50:11 +02:00
Max Hilbrunner
6a46037dcb
Merge pull request #8200 from tetrapod00/patch-3
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Link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-10-15 02:49:24 +02:00
Max Hilbrunner
9e0c1b23f1
Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
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Document Visibility Parent functionality in Visibility Ranges
2023-10-15 01:44:49 +02:00
Max Hilbrunner
971c1f73e7
Merge pull request #8211 from MannyC/patch-1
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inspector_plugins.rst: add new "wide" parameter to _parse_property
2023-10-13 16:05:07 +02:00
Hugo Locurcio
1f2e51f556
Document Visibility Parent functionality in Visibility Ranges
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This is an easier (and more flexible) way of creating HLOD setups
with less manual work required.
2023-10-13 00:10:17 +02:00
Hugo Locurcio
15303f5141
Document setting up Blender-style transform shortcuts in Introduction to 3D
2023-10-12 23:44:39 +02:00
Fredia Huya-Kouadio
80d80c3432
Fix typos and formatting issues for the updated Android documentation
2023-10-12 12:27:18 -07:00
Raul Santos
f8ed631531
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-12 20:26:32 +02:00
PsychonicJoe
98b86f1c09
Update exporting_for_dedicated_servers.rst
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Small mistake, missing "to".
2023-10-12 19:17:16 +04:00
Matthew
1b6339b011
Merge pull request #8201 from timothyqiu/quote-name
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Fix property quotation in Internationalizing Games
2023-10-11 22:00:25 -04:00
MannyC and A Thousand Ships
3bcb5e76f3
inspector_plugins.rst: add new "wide" parameter to _parse_property
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Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property. This was updated in the C# version of the tutorial, but not the gdscript version
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-11 15:04:01 +01:00
Seth Louis
cff844d0fc
Removed "Clone down"
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Clone down is no longer used. This editor shortcut name has been changed to "Duplicate selection"
2023-10-11 09:09:13 -04:00
Seth Louis and A Thousand Ships
95a9b1f534
Updating "Clone down" to duplicate selection
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-11 09:04:16 -04:00
Seth Louis
f33cf64f00
Updated 'clone down' default editor shortcut
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The default editor shortcut for 'clone down' is ctrl + shift + d.
The documentation said ctrl + d by mistake.
This reddit post can confirm this as well:
https://www.reddit.com/r/godot/comments/15pcew1/cant_duplicate_line_in_editor_clone_down_is/
2023-10-11 08:32:30 -04:00
Matthew
86e51a017f
Merge pull request #8199 from timothyqiu/nav-markup
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Improve the navigation documentation markup
2023-10-10 18:01:23 -04:00
Max Hilbrunner
e269ed9f56
Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
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Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491
Update the Android documentation for Godot 4.2
2023-10-10 09:31:52 -07:00
Haoyu Qiu
3b2b75ceda
Fix property quotation in Internationalizing Games
2023-10-09 11:56:14 +08:00
tetrapod
bbb9f3efb8
Add link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-10-08 20:47:30 -07:00
Haoyu Qiu
aa83e4b9e2
Improve the navigation documentation markup
2023-10-09 11:28:18 +08:00