Commit Graph
3349 Commits
Author SHA1 Message Date
Max Hilbrunner aa86be5fb1 Merge pull request #8298 from Calinou/multiple-resolutions-add-integer-scaling
Document integer scaling support in Multiple resolutions
2023-10-22 10:59:00 +02:00
Matthew b1b79a6268 Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo
Fix missing word in particle flipbook documentation
2023-10-21 22:31:10 -04:00
Matthew b2f6169729 Merge pull request #8301 from k0T0z/fix-scenes-code-examples
Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
2023-10-21 22:27:39 -04:00
Hugo Locurcio c3c5895502 Document integer scaling support in Multiple resolutions
This also adds more recommendations for base viewport sizes in pixel art games.
2023-10-21 23:55:52 +02:00
Max Hilbrunner 257cd8b950 Merge pull request #8302 from paulloz/C#-capitalization-issues
C#: Fix some forgotten lowercase x/y/z
2023-10-21 22:39:59 +02:00
Max Hilbrunner b733c856cd Merge pull request #8173 from aaronfranke/import-diagrams-3d-scenes
Add diagrams that explain the import process for some 3D scene formats
2023-10-21 21:28:27 +02:00
Max Hilbrunner 796df85fce Merge pull request #8084 from bferguson3/master
Update gdextension_cpp_example.rst (Clarification rwt dump extension API)
2023-10-21 21:26:02 +02:00
Paul Joannon a60ab49aac Fix some forgotten lowercase x/y/z 2023-10-21 21:23:01 +02:00
Max Hilbrunner 8751562e76 Merge pull request #8270 from mariomadproductions/master
Importing Audio Samples: loop points are in samples, not seconds
2023-10-21 21:16:02 +02:00
Max Hilbrunner a6411c7d9d Merge pull request #8198 from tetrapod00/patch-2
Reorder "Advanced Postprocessing" page to after "Custom Postprocessing"
2023-10-21 20:55:14 +02:00
Max Hilbrunner c3550c951b Merge pull request #8285 from Calinou/environment-glow-2d
Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Saif Kandil 6ae3d3beec replacing find_node() with get_node() as find_node() doesnt exist anymore
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-21 19:18:21 +03:00
Max Hilbrunner d1e013bdad Merge pull request #8269 from bziemons/patch-1
Update GDScript reference, 'in'-keyword explanation
2023-10-21 16:35:55 +02:00
Hugo Locurcio d315332b7c Fix and improve Transpose's description in Using TileSets 2023-10-21 12:25:19 +02:00
Max Hilbrunner 44884c2e7c Merge pull request #8258 from derkork/patch-3
fix: vertex coordinates are in local space
2023-10-21 12:11:36 +02:00
Max Hilbrunner 8e327b11c4 Merge pull request #8272 from clayjohn/ImmediateMesh
Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-10-21 12:00:46 +02:00
Max Hilbrunner 548c600943 Merge pull request #8273 from Calinou/using-lightmaps-denoiser
Document new denoisers and properties in Using Lightmap global illumination
2023-10-21 11:46:01 +02:00
Hugo Locurcio c395eca5af Fix missing word in particle flipbook documentation 2023-10-21 06:06:12 +02:00
Hugo Locurcio 9d313cfb8d Document new denoisers and properties in Using Lightmap global illumination
This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Susheel Thapa a98b5a5545 fix typo in multiple files (#8291)
* fix typo in multiple files

* Updated as per suggestions
2023-10-20 11:34:46 +02:00
Hugo Locurcio 02ee80a0c8 Document glow in 2D in Environment and post-processing
This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.

The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
Jan Thomä c490d5ede6 fix: vertex coordinates are in canvas space 2023-10-19 17:37:03 +02:00
Benedikt Ziemons 1beedb8ae8 Update GDScript reference, 'in'-keyword explanation
The explanation for the keyword 'in' states it checks, whether an element is in a list (among others). This is the only occurrence of the word 'list' in this context and I assume it actually means array. To avoid future confusion, it makes sense to replace the word list with array in this explanation.
2023-10-19 10:22:37 +02:00
Matthew 9176f69f3a Merge pull request #7968 from sublimemm/sublimemm-patch-1
Bumping Java JDK to 17 for Latest Android Release
2023-10-18 20:27:17 -04:00
clayjohn f23d6b0e71 Update references to the ImmediateMesh in the Procedural Geometry tutorial 2023-10-19 01:04:50 +02:00
mariomadproductions c3479ae3c0 Importing Audio Samples: loop points are in samples, not seconds
Importing Audio Samples incorrectly said that loop points are in seconds. I've corrected that to say samples (which is the case as of 4.1.2)
2023-10-18 22:56:59 +01:00
Max Hilbrunner c631f75708 Merge pull request #8227 from raulsntos/csharp-support-update
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-18 04:20:45 +02:00
c9cafeab59 Added some C#-snippets to tutorials/using_servers.rst (#8241)
* Update using_servers.rst Added C# for 3D-Mesh

with limited C# knowledge there is a problem when not using "Basis.Identity" but trying to use "new Basis()" instead of GDScript's "Basis()"

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-10-17 23:08:42 +02:00
Hana - Piralein 625c4a67c4 update project manager images 2023-10-17 21:47:47 +02:00
skyace65 83346a6a5a Update remaining QA links 2023-10-15 19:08:48 -04:00
Max Hilbrunner e7e3b1d462 Merge pull request #8229 from PsychonicJoe/master
Update exporting_for_dedicated_servers.rst
2023-10-15 02:50:11 +02:00
Max Hilbrunner 6a46037dcb Merge pull request #8200 from tetrapod00/patch-3
Link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-10-15 02:49:24 +02:00
Max Hilbrunner 9e0c1b23f1 Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
Document Visibility Parent functionality in Visibility Ranges
2023-10-15 01:44:49 +02:00
Max Hilbrunner 971c1f73e7 Merge pull request #8211 from MannyC/patch-1
inspector_plugins.rst: add new "wide" parameter to _parse_property
2023-10-13 16:05:07 +02:00
Hugo Locurcio 1f2e51f556 Document Visibility Parent functionality in Visibility Ranges
This is an easier (and more flexible) way of creating HLOD setups
with less manual work required.
2023-10-13 00:10:17 +02:00
Hugo Locurcio 15303f5141 Document setting up Blender-style transform shortcuts in Introduction to 3D 2023-10-12 23:44:39 +02:00
Fredia Huya-Kouadio 80d80c3432 Fix typos and formatting issues for the updated Android documentation 2023-10-12 12:27:18 -07:00
Raul Santos f8ed631531 Update the state of C#/.NET support as of 4.2 beta 1 2023-10-12 20:26:32 +02:00
PsychonicJoe 98b86f1c09 Update exporting_for_dedicated_servers.rst
Small mistake, missing "to".
2023-10-12 19:17:16 +04:00
Matthew 1b6339b011 Merge pull request #8201 from timothyqiu/quote-name
Fix property quotation in Internationalizing Games
2023-10-11 22:00:25 -04:00
MannyCandA Thousand Ships 3bcb5e76f3 inspector_plugins.rst: add new "wide" parameter to _parse_property
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property.  This was updated in the C# version of the tutorial, but not the gdscript version

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-11 15:04:01 +01:00
Seth Louis cff844d0fc Removed "Clone down"
Clone down is no longer used. This editor shortcut name has been changed to "Duplicate selection"
2023-10-11 09:09:13 -04:00
Seth LouisandA Thousand Ships 95a9b1f534 Updating "Clone down" to duplicate selection
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-11 09:04:16 -04:00
Seth Louis f33cf64f00 Updated 'clone down' default editor shortcut
The default editor shortcut for 'clone down' is ctrl + shift + d.

The documentation said ctrl + d by mistake.

This reddit post can confirm this as well:
https://www.reddit.com/r/godot/comments/15pcew1/cant_duplicate_line_in_editor_clone_down_is/
2023-10-11 08:32:30 -04:00
Matthew 86e51a017f Merge pull request #8199 from timothyqiu/nav-markup
Improve the navigation documentation markup
2023-10-10 18:01:23 -04:00
Max Hilbrunner e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio 66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Haoyu Qiu 3b2b75ceda Fix property quotation in Internationalizing Games 2023-10-09 11:56:14 +08:00
tetrapod bbb9f3efb8 Add link to "Environment and Post-Processing" from "Custom Post-Processing" 2023-10-08 20:47:30 -07:00
Haoyu Qiu aa83e4b9e2 Improve the navigation documentation markup 2023-10-09 11:28:18 +08:00