Andrii Doroshenko (Xrayez)
a67bd426bb
Fix typos in custom_modules_in_c++.rst
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(cherry picked from commit 73d767e936 )
2017-03-23 08:46:43 +01:00
Pawel Kowal
5ca1e43cd6
for statement iterating through String characters
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(cherry picked from commit f7cfd22af4 )
2017-03-23 08:46:21 +01:00
Chris Bradfield
bf6ff1831a
Fix wrong usage of "it's" for "its" ( #336 )
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(cherry picked from commit a75a30d897 )
2017-03-23 08:44:25 +01:00
Kevin Van Kessel
7ca7d4cb25
Fixed typo "dot" to "cross"
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"dot" was accidentally duplicated across two rows.
2017-03-11 22:18:57 -08:00
Pedro J. Estébanez
eb988342f7
Update creating_android_modules.rst
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Add information on how to provide and use resources for custom modules.
2017-01-24 16:58:15 +01:00
eska
0574c26430
Update web export docs
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- Update build instructions
- Document exporting and deploying
2017-01-14 16:17:39 +01:00
Rémi Verschelde
4fbd40332a
Android: Update min required NDK version
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It needs to have the now recommended clang toolchain,
r10e is at least no longer supported since this commit [0],
I bumped to a known working version (could be that r12 works too).
[0] https://github.com/godotengine/godot/commit/b18ff942be0dd89bda32e01cc30a41c196fc9290
(cherry picked from commit 09b78d075f )
2017-01-08 12:45:09 +01:00
Jacob Speicher
48ae651e64
"Bellow" to "below"
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Alright, this time I didn't manage to somehow copy and paste everything back into itself.
(cherry picked from commit 5268d4466a )
2017-01-08 12:45:01 +01:00
Jose M Pan
2de3a118a6
The command must not include output filename
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(cherry picked from commit b9f1f65a34 )
2017-01-08 12:44:34 +01:00
Jose M Pan
50de22fa59
Fixed some commands for scons
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Changed platform to iphone but with x86 arch for simulator
Added arch parameter to 32 and 64 targets to get the correct files.
(cherry picked from commit fd276ae902 )
2017-01-08 12:44:25 +01:00
Rémi Verschelde
70f87914cc
Update OSX instructions for new template location
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(cherry picked from commit 62051661a0 )
2017-01-08 12:44:05 +01:00
Emmanuel Leblond
9f5b000f37
Fix rst format for quotes
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(cherry picked from commit 66254ba95e )
2017-01-08 12:43:48 +01:00
Emmanuel Leblond
72def304b9
Add shared library scons config in custom_moduels_in_c++
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(cherry picked from commit 927ef4576c )
2017-01-08 12:43:42 +01:00
Rémi Verschelde
7400cce692
Fix formatting and redundant Linux instructions
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(cherry picked from commit 37e8978659 )
2016-11-19 14:31:24 +01:00
Rémi Verschelde
3077760b64
Document known issues with GCC 6
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Supersedes #275 .
(cherry picked from commit e4660c9309 )
2016-11-19 14:22:00 +01:00
Matthew Clark
2a148ef778
*updated doc to reflect structure change
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Godot.app is no longer in tools. Now using osx_tools.app in tools/dist/
(cherry picked from commit 9f18053821 )
2016-11-19 14:21:39 +01:00
eska
919a429a4e
Fix BBCode table
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(cherry picked from commit 5dcd4a6d11 )
2016-11-19 14:21:03 +01:00
Pedro J. Estébanez
d078460ebd
Document LIGHT_SHADOW_COLOR for canvas item shader
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(cherry picked from commit 8baa1c7c7a )
2016-11-19 14:18:45 +01:00
Rémi Verschelde
f1a359542c
Remove references to 2.2+ features, stick to 2.1.x here
2016-10-07 17:46:08 +02:00
Bojidar Marinov
f11f60e21f
Explain enums and mention ternary-if in GDScript reference
2016-09-23 12:00:28 +03:00
George Marques
4eaf358a4a
Add instructions to launch UWP from Visual Studio
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- Add a detail and correct typos in the export for UWP page.
2016-09-12 10:12:19 -03:00
George Marques
94a77d9388
Update instructions to build for UWP
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Also add instructions for exporting and installing packages.
2016-09-11 15:28:33 -03:00
Paul Von Zimmerman
85538c8782
adding missing 3 to vec
2016-09-07 21:44:09 -07:00
Niclas Eriksen
dda320488c
Added mesa-libGLU-devel to Fedora oneliner
2016-09-03 14:02:18 +02:00
Pedro J. Estébanez
0578391bf5
Update shading_language.rst
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Fix CanvasItem lighting shader table to make it visible again
Add missing variables to it
2016-08-27 12:47:28 +02:00
Julian Murgia
4ee6f6bc66
Merge pull request #215 from pkowal1982/shader_doc_fix
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Update shading_language.rst
2016-08-22 08:32:08 +02:00
Julian Murgia
d9fdb0550a
Merge pull request #224 from FabiGjuzi/patch-1
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Update compiling_for_android.rst
2016-08-22 08:30:44 +02:00
Julian Murgia
528d7e4b78
Merge pull request #230 from Zylann/qtcreator_config_steps
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Fixed wrong file name for QtCreator and added example for target executable
2016-08-22 08:30:02 +02:00
Hubert Jarosz
cbb8536429
binary serialization api - proper class names
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I've changed it to use proper class names,
because it's for class `IntArray` and not for
array of ints! (the same for other XArrays)
fixes https://github.com/godotengine/godot/issues/6226
2016-08-21 15:13:04 +02:00
Marc Gilleron
e653b115a0
Fixed wrong file name for QtCreator and added example for target executable
2016-08-21 03:07:13 +02:00
FabiGjuzi
a5efb2338d
Update compiling_for_android.rst
2016-08-12 16:04:11 +02:00
Hubert Jarosz
5ca601353f
document adding custom CXXFLAGS to Custom Modules
2016-08-10 23:57:19 +02:00
Abe Haskins
358c47ed73
Singelton -> Singleton
2016-08-10 10:15:50 -07:00
Juan Linietsky
b2e32a1322
Update gdscript.rst
2016-08-06 22:27:58 -03:00
Juan Linietsky
324b42da24
Update gdscript.rst
2016-08-06 22:27:32 -03:00
Rémi Verschelde
abd37b7b83
Improve docs on compiling for Android for 2.1
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Based on @KelinciFX's work in #214 .
2016-08-03 08:21:13 +02:00
pkowal1982
93ac24a8e2
Update shading_language.rst
2016-07-31 12:44:56 +02:00
Julian Murgia
5ae7a83256
Merge pull request #188 from godotengine/unity2godot
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Unity to godot page
2016-07-27 08:36:38 +02:00
Richard Nespithal
cb39872e11
Compiling for X11: Add Gentoo deps oneliner
2016-07-25 16:40:57 +02:00
Julian Murgia
976eb968c3
Warning about GCC 6
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Fixes #208
2016-07-24 18:00:20 +02:00
Rémi Verschelde
0675877a0e
Merge pull request #205 from timoschwarzer/patch-1
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Update build commands for iOS
2016-07-21 00:04:12 +02:00
Rémi Verschelde
4fdbdd256c
GDScript: Comment out part about multiline comments
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Should fix #89 .
2016-07-15 10:27:23 +02:00
Timo Schwarzer
33bc8a35b3
Update build commands for iOS
2016-07-13 16:53:13 +02:00
kubecz3k
cc8c1d2c3f
remove redundant filenames from build command
2016-07-01 13:53:12 +02:00
kubecz3k
85cc3a4453
Info on how to compile fat binary 32bit + 64bit
2016-07-01 13:14:08 +02:00
Rémi Verschelde
a6ead9aff0
Compiling: fix Mageia oneliner
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Bash does not seem to like parsing several strings at once.
2016-07-01 07:31:04 +02:00
Kadoba
fc405cd807
Removed comment about Lua arrays as dictionaries
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Since Lua 5.0 tables actually uses contiguous arrays when possible but hides this from the user. See page 2 of http://www.lua.org/doc/jucs05.pdf
2016-06-30 10:55:01 -05:00
eska
2f905849ce
Document GDScript format strings
2016-06-30 15:28:39 +02:00
Julian Murgia
8c4eb994b0
Correcting misunderstood definition ECS->Component/Scene
2016-06-28 07:37:07 +02:00
Julian Murgia
9a9b2a3656
Corrections after review from @reduz and @djrm.
2016-06-28 00:24:18 +02:00