Dillybob92
a60bdfca14
Added description for hexadecimal color support ( #153 )
2016-05-24 17:40:40 +02:00
Rémi Verschelde
066934e092
Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
...
See https://github.com/godotengine/godot/commit/5e0f0a962adddfc85957400b007b6b0c08160057
2016-05-19 10:45:24 +02:00
Rémi Verschelde
3eff59295c
OSX: Fix typo
2016-05-18 12:50:40 +02:00
Rémi Verschelde
2dd056b73c
OSX: Mention osxcross_sdk option
...
Fixes https://github.com/godotengine/godot/issues/4702
2016-05-18 12:50:18 +02:00
Rémi Verschelde
864ef2f7fe
Merge pull request #144 from her001/faq
...
FAQ corrections and switch to LF line endings
2016-05-08 23:21:14 +02:00
Andrew Conrad
19d8c01fa6
FAQ: Convert to LF line endings
2016-05-08 07:29:36 -05:00
Andrew Conrad
e4f2d41f49
Misc corrections to "Frequently asked questions"
2016-05-08 07:26:45 -05:00
Rémi Verschelde
5af1c778d3
Minimum requirements for Windows: VS 2013
...
Fixes https://github.com/godotengine/godot/issues/4342
2016-05-07 10:24:17 +02:00
anatoly techtonik
24a1212d81
Update introduction_to_godot_development.rst
...
Typos
2016-05-04 12:07:37 +03:00
Rémi Verschelde
de5ca5f4fa
Add arch diagram + more info about gdb debugging
2016-05-02 09:41:43 +02:00
George Marques
447f16c784
Fix Scons flag to build for Android x86
2016-05-01 19:08:09 -03:00
eska
05901d0b7f
Tidy up GDScript reference
2016-04-29 04:08:20 +02:00
buckle2000
f3ab25d091
Wording: use inner class instead of subclass
...
* Update gdscript.rst
* Update gdscript.rst
* Update gdscript.rst
2016-04-19 15:25:09 +02:00
Rémi Verschelde
b0a537934b
Fedora is Linux...
2016-04-18 22:02:51 +02:00
Julian Murgia
bf865f4791
Impacting the x11 filename change
2016-04-18 14:28:00 +02:00
Julian Murgia
4e5cf13bc5
Changed page name to X11
...
See previous commit.
2016-04-18 12:31:54 +02:00
Julian Murgia
32073516ea
Changed page name and title to X11
...
In order to be useable for *BSD and others.
2016-04-18 12:30:57 +02:00
Oliver Gutiérrez
aace654b1b
Added package install command for Fedora users
...
Added package installation command for Fedora users. Tested in Fedora 24 Alpha
2016-04-18 10:46:17 +01:00
Julian Murgia
31ff1beb7f
Empahsizing some details
2016-04-05 16:47:08 +02:00
Josh Grams
464c60f19d
reference/gdscript: clarify for-loop values.
2016-04-03 07:30:02 -04:00
Rémi Verschelde
4e4e80742f
Fix variant class link
...
As reported on https://github.com/godotengine/godot/issues/3488
2016-04-01 07:48:30 +02:00
Julian Murgia
70233db4c9
Added list of keywords in GDScript page. Fixes #88
2016-03-22 22:51:21 +01:00
Oleh Prypin
fb8d65d439
Fix code formatting in GDScript doc
2016-03-17 22:19:40 +02:00
Ignacio Etcheverry
11a6ae667e
Fix inconsistencies with the signals reference
2016-03-15 12:14:44 +01:00
Rémi Verschelde
ec84dc4080
Merge pull request #56 from Griatch/Griatch-patch-1
...
Refactoring of the gdscript documentation
2016-03-13 10:31:26 +01:00
Griatch
838f1db5c2
After discussions, removed the Scene section
2016-03-13 09:33:49 +01:00
Griatch
aab5d7b868
Added a section on Scene loading
...
Added a section on loading/instancing and child-adding Scenes in GDScript since this is not covered by the Instancing tutorial (which only deals with the GUI way).
2016-03-10 17:39:40 +01:00
eska
7a3ebf2050
Fix web building instructions
...
Also streamline title
2016-03-09 16:35:35 +01:00
Griatch
eb7cb8608d
Updated heading structure
...
Made fixes in response to @akien-mga's comments.
2016-03-09 14:27:21 +01:00
Griatch
6fe8e22d91
Added more examples to function reference section.
2016-03-07 16:21:45 +01:00
vsrinu26f
c6b2e3859e
Update requirements to include JDK
2016-03-06 15:11:47 +01:00
Griatch
c0d30dbfad
Clarified function refences
...
I updated the section on function referencing to (hopefully) properly explain the way it works and what the limitations are.
2016-03-05 21:01:59 +01:00
Griatch
00eb258ad9
Clarified the difference between dict styles
...
Clarified the syntax for the lua-style dict vs the "normal" one. Also noted the limitation of not being able to add digits as keys in lua style.
2016-03-05 20:41:26 +01:00
Griatch
4a73bb2635
Further minor rephrasing.
2016-03-04 13:44:57 +01:00
Rémi Verschelde
e3eca68383
Merge pull request #61 from eska014/build-web
...
Document building for web
2016-03-04 12:30:26 +01:00
eska
d62dbf9940
Document building for web
2016-03-04 12:14:46 +01:00
vsrinu26f
aea5cfdb99
Update script to use gradlew
2016-03-04 02:54:04 -05:00
Griatch
51283daa2e
Fixed some minor typos in text.
...
Fixed some minor formatting errors in setter/getter section.
2016-03-03 23:16:01 +01:00
Griatch
126fce12e7
Fixed comments from esca014 etc.
...
Fixed comments by @esca014. Also did some cleanup of the setter/getter section.
2016-03-03 23:11:45 +01:00
Griatch
3815665635
Some minor rephrasing of the introduction.
...
Mainly to shorten sentences and clear up some phrasing. Also added an external reference to Python.
2016-03-03 19:27:54 +01:00
Griatch
b5470b83af
Fixed a missing line break for an example.
2016-03-03 19:03:54 +01:00
Griatch
8231eb5c4e
Refactoring of the gdscript documentation
...
I went over the basic gdscript documentation and tried to clarify as well as restructure it to be a little clearer for me as a newcomer to the language. Some of the changes:
- I added external wikipedia references to some concepts.
- I grouped all Array types (`IntArray` etc) as a list under the `Array` heading since these are arguably just special cases of the general Array structure. This also lead to the dictionary not being mixed up with arrays in the text.
- There are two syntaxes for dictionaries (: and =), I gave them comparable examples since it seems clear they are analogous).
- I gathered all the various peculiarities of Functions and function references in one place. Note that the function-referencing section needs the eye of someone more experienced with GDScript to make sure I didn't messed up. I think there is still some confusion about just when `class.function` syntax works and when it does not (when `call` or `funcref` are necessary).
- I removed a lot of same-level headings, for example the various aspects of Classes as sub-headings to the Classes heading. My impression is that this makes it easier to track where one is.
- Did some overall rephrasing and slimming of filler text. This was largely colored by where I felt the text unclear to my current level of understanding. An experienced eye is needed to verify so that the changes are factually ok.
2016-03-03 18:53:20 +01:00
Griatch
122cb8d408
Updated comments to use capital letters as per PEP8.
2016-03-03 16:11:15 +01:00
Griatch
d4238d0354
Refactored code comments to fit in code blocks
...
Example code blocks will not introduce auto-line breaks, which will mess up PDFs and give annoying horizontal scroll bars in example code. Refactored all comments in gdscript.rst to be horizontally shorter for this reason. Also made some rewording for clarity.
2016-03-03 16:07:34 +01:00
Dan Bolsun
6dca41d021
Typo
...
A colon shold be used instead of + to separate function variables
2016-03-03 15:15:49 +03:00
trollworkout
501811be7f
Update creating_android_modules.rst
...
godot engine 2.0 changed the java android package format . this edit to the doc reflects that change
2016-03-02 08:34:05 -05:00
Rémi Verschelde
7b8f8a49c8
Add forgotten devel FAQ from GitHub wiki
...
https://github.com/godotengine/godot/wiki/devel_faq/35c619e3b46bddbb8d3fdb6038955513e6a70f32
2016-03-02 08:38:40 +01:00
Rémi Verschelde
12dc0a6a2a
Merge pull request #24 from mohaalak/patch-2
...
Update gdscript.rst
2016-02-28 03:38:54 +01:00
Rémi Verschelde
b0a80d6469
Fix python 2.7 dead link
2016-02-27 13:44:43 +01:00
Mohammad Hadi Aliakbar
1ef73d6bfc
Update gdscript.rst
2016-02-26 19:57:41 +03:30