Commit Graph
87 Commits
Author SHA1 Message Date
Dillybob92 a60bdfca14 Added description for hexadecimal color support (#153) 2016-05-24 17:40:40 +02:00
Rémi Verschelde 066934e092 Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
See https://github.com/godotengine/godot/commit/5e0f0a962adddfc85957400b007b6b0c08160057
2016-05-19 10:45:24 +02:00
Rémi Verschelde 3eff59295c OSX: Fix typo 2016-05-18 12:50:40 +02:00
Rémi Verschelde 2dd056b73c OSX: Mention osxcross_sdk option
Fixes https://github.com/godotengine/godot/issues/4702
2016-05-18 12:50:18 +02:00
Rémi Verschelde 864ef2f7fe Merge pull request #144 from her001/faq
FAQ corrections and switch to LF line endings
2016-05-08 23:21:14 +02:00
Andrew Conrad 19d8c01fa6 FAQ: Convert to LF line endings 2016-05-08 07:29:36 -05:00
Andrew Conrad e4f2d41f49 Misc corrections to "Frequently asked questions" 2016-05-08 07:26:45 -05:00
Rémi Verschelde 5af1c778d3 Minimum requirements for Windows: VS 2013
Fixes https://github.com/godotengine/godot/issues/4342
2016-05-07 10:24:17 +02:00
anatoly techtonik 24a1212d81 Update introduction_to_godot_development.rst
Typos
2016-05-04 12:07:37 +03:00
Rémi Verschelde de5ca5f4fa Add arch diagram + more info about gdb debugging 2016-05-02 09:41:43 +02:00
George Marques 447f16c784 Fix Scons flag to build for Android x86 2016-05-01 19:08:09 -03:00
eska 05901d0b7f Tidy up GDScript reference 2016-04-29 04:08:20 +02:00
buckle2000 f3ab25d091 Wording: use inner class instead of subclass
* Update gdscript.rst

* Update gdscript.rst

* Update gdscript.rst
2016-04-19 15:25:09 +02:00
Rémi Verschelde b0a537934b Fedora is Linux... 2016-04-18 22:02:51 +02:00
Julian Murgia bf865f4791 Impacting the x11 filename change 2016-04-18 14:28:00 +02:00
Julian Murgia 4e5cf13bc5 Changed page name to X11
See previous commit.
2016-04-18 12:31:54 +02:00
Julian Murgia 32073516ea Changed page name and title to X11
In order to be useable for *BSD and others.
2016-04-18 12:30:57 +02:00
Oliver Gutiérrez aace654b1b Added package install command for Fedora users
Added package installation command for Fedora users. Tested in Fedora 24 Alpha
2016-04-18 10:46:17 +01:00
Julian Murgia 31ff1beb7f Empahsizing some details 2016-04-05 16:47:08 +02:00
Josh Grams 464c60f19d reference/gdscript: clarify for-loop values. 2016-04-03 07:30:02 -04:00
Rémi Verschelde 4e4e80742f Fix variant class link
As reported on https://github.com/godotengine/godot/issues/3488
2016-04-01 07:48:30 +02:00
Julian Murgia 70233db4c9 Added list of keywords in GDScript page. Fixes #88 2016-03-22 22:51:21 +01:00
Oleh Prypin fb8d65d439 Fix code formatting in GDScript doc 2016-03-17 22:19:40 +02:00
Ignacio Etcheverry 11a6ae667e Fix inconsistencies with the signals reference 2016-03-15 12:14:44 +01:00
Rémi Verschelde ec84dc4080 Merge pull request #56 from Griatch/Griatch-patch-1
Refactoring of the gdscript documentation
2016-03-13 10:31:26 +01:00
Griatch 838f1db5c2 After discussions, removed the Scene section 2016-03-13 09:33:49 +01:00
Griatch aab5d7b868 Added a section on Scene loading
Added a section on loading/instancing and child-adding Scenes in GDScript since this is not covered by the Instancing tutorial (which only deals with the GUI way).
2016-03-10 17:39:40 +01:00
eska 7a3ebf2050 Fix web building instructions
Also streamline title
2016-03-09 16:35:35 +01:00
Griatch eb7cb8608d Updated heading structure
Made fixes in response to @akien-mga's comments.
2016-03-09 14:27:21 +01:00
Griatch 6fe8e22d91 Added more examples to function reference section. 2016-03-07 16:21:45 +01:00
vsrinu26f c6b2e3859e Update requirements to include JDK 2016-03-06 15:11:47 +01:00
Griatch c0d30dbfad Clarified function refences
I updated the section on function referencing to (hopefully) properly explain the way it works and what the limitations are.
2016-03-05 21:01:59 +01:00
Griatch 00eb258ad9 Clarified the difference between dict styles
Clarified the syntax for the lua-style dict vs the "normal" one. Also noted the limitation of not being able to add digits as keys in lua style.
2016-03-05 20:41:26 +01:00
Griatch 4a73bb2635 Further minor rephrasing. 2016-03-04 13:44:57 +01:00
Rémi Verschelde e3eca68383 Merge pull request #61 from eska014/build-web
Document building for web
2016-03-04 12:30:26 +01:00
eska d62dbf9940 Document building for web 2016-03-04 12:14:46 +01:00
vsrinu26f aea5cfdb99 Update script to use gradlew 2016-03-04 02:54:04 -05:00
Griatch 51283daa2e Fixed some minor typos in text.
Fixed some minor formatting errors in setter/getter section.
2016-03-03 23:16:01 +01:00
Griatch 126fce12e7 Fixed comments from esca014 etc.
Fixed comments by @esca014. Also did some cleanup of the setter/getter section.
2016-03-03 23:11:45 +01:00
Griatch 3815665635 Some minor rephrasing of the introduction.
Mainly to shorten sentences and clear up some phrasing. Also added an external reference to Python.
2016-03-03 19:27:54 +01:00
Griatch b5470b83af Fixed a missing line break for an example. 2016-03-03 19:03:54 +01:00
Griatch 8231eb5c4e Refactoring of the gdscript documentation
I went over the basic gdscript documentation and tried to clarify as well as restructure it to be a little clearer for me as a newcomer to the language. Some of the changes: 

- I added external wikipedia references to some concepts. 
- I grouped all Array types (`IntArray` etc) as a list under the `Array` heading since these are arguably just special cases of the general Array structure. This also lead to the dictionary not being mixed up with arrays in the text. 
- There are two syntaxes for dictionaries (: and =), I gave them comparable examples since it seems clear they are analogous). 
- I gathered all the various peculiarities of Functions and function references in one place. Note that the function-referencing section needs the eye of someone more experienced with GDScript to make sure I didn't messed up. I think there is still some confusion about just when `class.function` syntax works and when it does not (when `call` or `funcref` are necessary). 
 - I removed a lot of same-level headings, for example the various aspects of Classes as sub-headings to the Classes heading. My impression is that this makes it easier to track where one is. 
- Did some overall rephrasing and slimming of filler text. This was largely colored by where I felt the text unclear to my current level of understanding. An experienced eye is needed to verify so that the changes are factually ok.
2016-03-03 18:53:20 +01:00
Griatch 122cb8d408 Updated comments to use capital letters as per PEP8. 2016-03-03 16:11:15 +01:00
Griatch d4238d0354 Refactored code comments to fit in code blocks
Example code blocks will not introduce auto-line breaks, which will mess up PDFs and give annoying horizontal scroll bars in example code. Refactored all comments in gdscript.rst to be horizontally shorter for this reason. Also made some rewording for clarity.
2016-03-03 16:07:34 +01:00
Dan Bolsun 6dca41d021 Typo
A colon shold be used instead of + to separate function variables
2016-03-03 15:15:49 +03:00
trollworkout 501811be7f Update creating_android_modules.rst
godot engine 2.0 changed the java android package format . this edit to the doc reflects that change
2016-03-02 08:34:05 -05:00
Rémi Verschelde 7b8f8a49c8 Add forgotten devel FAQ from GitHub wiki
https://github.com/godotengine/godot/wiki/devel_faq/35c619e3b46bddbb8d3fdb6038955513e6a70f32
2016-03-02 08:38:40 +01:00
Rémi Verschelde 12dc0a6a2a Merge pull request #24 from mohaalak/patch-2
Update gdscript.rst
2016-02-28 03:38:54 +01:00
Rémi Verschelde b0a80d6469 Fix python 2.7 dead link 2016-02-27 13:44:43 +01:00
Mohammad Hadi Aliakbar 1ef73d6bfc Update gdscript.rst 2016-02-26 19:57:41 +03:30