Commit Graph
4376 Commits
Author SHA1 Message Date
skyace65 a580ebb99f Improve audio buses page 2020-09-17 09:36:46 -04:00
Rémi Verschelde 9c28580f76 Merge pull request #4023 from Yetizone/qt_creator_file_extensions
qt_creator.rst: Add .glsl to the file extensions step
2020-09-17 13:48:25 +02:00
Yetizone adc616fed2 qt_creator.rst: Add .glsl to the file extensions step 2020-09-17 14:25:57 +03:00
Rémi Verschelde 8a503eb9ed Merge pull request #4009 from aaronfranke/assetlib-license
Clarify license requirement in Asset Library submitting instructions
2020-09-15 10:01:50 +02:00
Rémi Verschelde 47cda4b528 Merge pull request #4006 from Calinou/exporting-pck-vs-zip
Document the upsides and downsides of PCK and ZIP pack formats
2020-09-15 09:57:09 +02:00
Rémi Verschelde d14fa1b8c6 Merge pull request #4005 from Calinou/optimizing-for-size-remove-upx
Remove UPX recommendation in Optimizing for size
2020-09-15 09:55:06 +02:00
Rémi Verschelde a094c59239 Merge pull request #4004 from Calinou/rcedit-compile-templates
Document a fallback method to change the application icon on Windows
2020-09-15 09:54:55 +02:00
Aaron Franke a197de2b26 Clarify license requirement in AssetLib submitting instructions 2020-09-13 15:17:20 -04:00
Rémi Verschelde c444c0bda7 Merge pull request #4008 from Calinou/faq-when-is-next-release-out
Add a FAQ item about "When is the next release of Godot out?"
2020-09-13 19:52:47 +02:00
Hugo Locurcio b0097a4b95 Add a FAQ item about "When is the next release of Godot out?" 2020-09-13 18:12:18 +02:00
Hugo Locurcio b677d7d8de Document the upsides and downsides of PCK and ZIP pack formats 2020-09-13 15:29:58 +02:00
Hugo Locurcio ab4995c050 Remove UPX recommendation in Optimizing for size
The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.

Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Hugo Locurcio 53aa9829bc Document a fallback method to change the application icon on Windows
This method isn't as convenient as using rcedit, but it should be much
more reliable.
2020-09-13 14:26:51 +02:00
Nathan Lovato c0156f55b5 Merge pull request #4000 from clayjohn/Optimization
Initial port of optimization tutorials to master
2020-09-12 08:12:26 -06:00
clayjohn 55b1a4fb03 Initial port of optimization tutorials to master 2020-09-11 23:02:27 -07:00
Rémi Verschelde 08fcc85422 Fix title case 2020-09-11 09:13:16 +02:00
Rémi Verschelde a95c173ae9 Merge pull request #3693 from Calinou/matrices-transforms-shear
Mention the Node2D shearing property in Matrices and transforms
2020-09-11 09:12:18 +02:00
Rémi Verschelde 24d58f3dc4 Merge pull request #3991 from Calinou/improve-bbcode-tags-description
Improve the BBCode tags description, mention lack of vertical centering
2020-09-10 19:24:54 +02:00
Hugo Locurcio 59c686d04d Improve the BBCode tags description, mention lack of vertical centering
This was suggested by someone on Twitter.
2020-09-10 19:01:22 +02:00
Rémi Verschelde bf00d41fdf Merge pull request #3986 from pyacier/master
Fix quote marks
2020-09-10 14:45:41 +02:00
Pierre Caye eb52c7330f Fix quote marks 2020-09-10 13:34:16 +02:00
Nathan Leiby 97384fd5ee styleguide: clarify "static typing" syntax (#3687)
* styleguide: clarify "static typing" syntax

I first explored making an update here because I felt the current docs were confusing:

1. I could not tell if everything below "bad" was actually bad... It seemed like some of it was "good".
2. The examples involving ` var health := 0  # The compiler will use the int type.` seemed redundant, and re: (1) it was confusing to see one in "good" and one in "bad".

Do you agree whether a change is merited or did I misunderstand the docs as written?

---

While writing this proposed update, I realize that my explanation is less focused on style, but instead also explaining how declared and inferred types work. Is that what we expect in the style guide, or is the intent to be laser-focused it on syntax and code clarity? If so, perhaps we should avoid explanation and use the linked static typing guide as the source of truth for a rich explanation: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/static_typing.html#doc-gdscript-static-typing).

Thanks for the awesome game engine!

* clarify why it doesn't work in the get_node() case
2020-09-09 19:05:35 -06:00
Rémi Verschelde eff98682dc Merge pull request #3983 from hubertekvall/patch-1
Fix of a grammatical error.
2020-09-09 21:25:24 +02:00
Hubert Ekvall ad95164095 Fix of a grammatical error. 2020-09-09 20:26:24 +02:00
Rémi Verschelde 1fec4eacfc Merge pull request #3785 from Calinou/add-autotile-templates
Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Hugo Locurcio 747af9b3c7 Mention the Node2D shearing property in Matrices and transforms
This closes #3604.
2020-09-09 14:15:06 +02:00
Rémi Verschelde 1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
Hugo Locurcio 93679aa6c9 Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
Thanks to @golddotasksquestions for providing these autotile templates :)

This closes #3316.
2020-09-09 14:13:59 +02:00
Rémi Verschelde e9c1abe054 Merge pull request #3976 from skyace65/ImportImages
Improve importing images page
2020-09-09 12:44:36 +02:00
Rémi Verschelde 7312a542f5 Merge pull request #3964 from madmiraal/fix-lgtm-alerts
Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Rémi Verschelde e5835248af Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
Numan Zaheer Ahmed fcbe81e0f4 Updated Python Code Style Guidelines (#3828)
Updated Python Code Style Guidelines to use Black now.
2020-09-09 12:38:04 +02:00
GoOtterGo f28a1de445 Update instructions to make subresources unique in inspector (#3895)
As of 3.2.2 the icon for Object Properties is no longer a down arrow, it is now a tools emoji. It's also not clear from the sentence the tutorial is expecting the user to look for the Object Properties button, just 'the down arrow', so I added clarity there as well.
2020-09-09 12:20:51 +02:00
TheTrainDoctor b9072edace fixed incorrect variable in C# code example
save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
Rémi Verschelde d27279babe Merge pull request #3940 from Calinou/bisecting-regressions-clarify-command
Use a more explicit `git bisect` command in Bisecting regressions
2020-09-09 12:08:19 +02:00
Rémi Verschelde a74a93a6c4 Merge pull request #3944 from Calinou/start-dedicated-server
Document how to start a server in Exporting for dedicated servers
2020-09-09 11:57:59 +02:00
Kiran JoshiandNathan Lovato d03e109db4 Update your_first_game.rst (#2762)
Clarify that "Use Snap" must also be turned on to get snapping to work.

Co-authored-by: Nathan Lovato <nathan@gdquest.com>
2020-09-09 11:56:16 +02:00
MrCelticFox 237491a6d8 Fix RichTextEffects not loading correctly in BBCode in RichTextLabel (#3975)
Added class names to all three of the custom RichText examples, as without these the effects did not load correctly in the "Custom Effect Array" property of the RichTextLabel. (Godot v3.2.2.stable)
2020-09-08 15:36:03 +02:00
Yetizone 6ab6e7f609 Qt Creator tutorial: Specify C++ code style settings location (#3979) 2020-09-07 18:14:21 +02:00
Nathan Lovato a53ad083b0 Merge pull request #3958 from NathanLovato/edit/what-are-godot-classes
Edit "What are Godot classes"
2020-09-07 07:31:48 -06:00
skyace65 99a95a0449 Improve importing images page 2020-09-07 09:11:04 -04:00
TooniisandHugo Locurcio 2e5e28be1a Update GLES2 restrictions in Environment and post-processing (#3978)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-07 14:39:59 +02:00
Nathan LovatoandAaron Franke de9d9bf06a Fix errors in What are Godot classes
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-09-06 14:15:30 -06:00
Nathan Lovato 6849c80d9d Merge pull request #3954 from skyace65/Reimport
Improve import process page
2020-09-06 12:56:05 -06:00
Nathan Lovato d76bc93c2f Merge pull request #3970 from Calinou/rename-using-assetlib
Rename "Using the AssetLib" to "Using the Asset Library"
2020-09-06 12:44:27 -06:00
Nathan Lovato bd7b52ba77 Merge pull request #3971 from Calinou/rename-hdr-page
Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Nathan Lovato b575bf5c61 Merge pull request #3972 from Calinou/rename-csg-page
Rename the CSG page to give it a more descriptive title
2020-09-06 08:51:32 -06:00
Nathan Lovato 3d893be4a3 Merge pull request #3973 from Calinou/update-command-line-tutorial
Update the command line tutorial with the options currently in `master`
2020-09-06 08:43:39 -06:00
Nathan Lovato cadf87ca40 Edit paragraph about PCK files in command line tutorial 2020-09-06 08:43:17 -06:00
Nathan Lovato fe959a18a0 Edit "What are Godot classes"
Changes:

- Simplify the article
- Change the title to better reflect the guide's point
- Try to make it clearer that scripts and scenes are not actually
- classes, but rather to be thought of as if they were classes in an OO
- language; OO principles apply to them
- Move section about the performances of scripts vs PackedScene to scenes_versus_scripts.rst
2020-09-06 08:15:24 -06:00