Commit Graph
4251 Commits
Author SHA1 Message Date
Mikael a362a0a7f2 Update "Size and anchors" to reflect Godot 4.3 terminology (#10216)
Changed relevant occurences of margin with "anchor offset" or "offset".

Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct.

Also replaced images with newer versions.
2024-11-09 00:08:04 +01:00
Max Hilbrunner 396fc8fd08 Merge pull request #10227 from tetrapod00/integral-integer
Improve GDScript format strings tutorial
2024-11-08 00:18:03 +01:00
Max Hilbrunner 47455be55a Merge pull request #10222 from tetrapod00/run-time-runtime
Change all usages of "run-time" to "runtime"
2024-11-08 00:14:11 +01:00
tetrapod00 5606be5c75 Improve GDScript format strings tutorial
Remove usages of "integral".
Add section on string concatenation.
Improve organization.
Fix incorrect examples.
2024-11-07 14:45:21 -08:00
Hugo Locurcio c9ec2428bc Tweak SSRL performance cost in 3D antialiasing comparison table
The screen-space roughness limiter's performance cost is very low
compared to other antialiasing methods (typically in the same
ballpark as FXAA).
2024-11-07 16:58:50 +01:00
tetrapod00 5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
Matthew 8db59234ae Merge pull request #10214 from tetrapod00/project-settings-links
Link to project settings when mentioning them
2024-11-06 19:15:41 -05:00
Max Hilbrunner 7eb46171d9 Merge pull request #10197 from tetrapod00/lerp-smoothing
Improve interpolation smoothing example
2024-11-06 00:44:04 +01:00
Max Hilbrunner eee29a2911 Merge pull request #10075 from KleidonBD/patch-1
Fix "or_greater"/"or_less" code example
2024-11-05 22:42:32 +01:00
tetrapod00 a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
tetrapod00andaXu-AP 012f0b8a19 Improve interpolation smoothing example
Improves explanation of interpolation ("lerp") smoothing.
Adds a note about framerate-independent version, with off-site links to
full explanations.

Co-Authored-By: aXu-AP <1621768+aXu-AP@users.noreply.github.com>
2024-11-05 11:36:45 -08:00
Max Hilbrunner 5b0f7925be Merge pull request #10171 from tetrapod00/global-const-arrays
Fix inaccurate/misleading note about shader global arrays
2024-11-05 00:45:45 +01:00
Max Hilbrunner af6ab3db67 Merge pull request #10098 from TheSecondReal0/csharp-signal-parameters
Add C# documentation for connecting to GDScript signals with parameters
2024-11-05 00:44:28 +01:00
Max Hilbrunner d0d797ccbe Merge pull request #9837 from dementive/best-practices-cpp
Add GDExtension C++ snippets to tutorials/best_practices
2024-11-05 00:41:54 +01:00
tetrapodandHugo Locurcio f0b5879b85 Link to Getting Started Input tutorial from Input examples page (#10200)
* Link to Getting Started Input tutorial from Input examples page

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-05 00:38:49 +01:00
Max Hilbrunner c77b4d1905 Merge pull request #10181 from Flarkk/fragcoord
Clarify when `FRAGCOORD.z` is used as depth output
2024-11-05 00:37:26 +01:00
Hugo Locurcio e954194991 Apply suggestion from Spring arm camera pull request 2024-11-04 20:11:48 +01:00
Nate Mooreandtetrapod ffb7983cc1 Add spring arm third-person camera tutorial (#10156)
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-04 20:11:13 +01:00
Max Hilbrunner cf448daab0 Merge pull request #10191 from tetrapod00/changelog-44
Add section to Documentation changelog page for 4.4
2024-11-04 00:10:33 +01:00
Max Hilbrunner d92c2cfc99 Merge pull request #10187 from tetrapod00/rubric-headers
Improve display of rubric fake headers with `:heading-level:` option
2024-11-04 00:08:48 +01:00
tetrapod00 c2262e286f Improve Customizing the mouse cursor
Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
2024-11-03 13:26:39 -08:00
tetrapod00 9cbe1084bd Update documentation changelog for 4.4 2024-11-02 11:52:21 -07:00
tetrapod00 2f634c7acb Improve display of rubric fake headers with heading-level option 2024-11-02 09:42:55 -07:00
tetrapod00 387f478e5a Update documentation changelog for 4.3 2024-11-02 00:06:55 -07:00
Flarkk 7c78f294be Clarify when fragcoord z is used as depth output 2024-10-31 16:36:48 +01:00
Andrey Solomatin 832e85d38a Made edits to match GDScript code order
Updated gdscript_documentation_comments.rst
2024-10-31 12:36:54 +03:00
tetrapod00 ed8b4c8099 Fix inaccurate note about shader global arrays 2024-10-30 02:17:08 -07:00
Max Hilbrunner e3ce781f0a Merge pull request #10110 from tetrapod00/particles-sidebar-fix
Fix unreachable pages under 3D Particles by using fake headers
2024-10-30 09:02:15 +01:00
Max Hilbrunner bd00434825 Merge pull request #10167 from tetrapod00/redundant-msaa
Add Antialiasing comparison table, remove redundant MSAA limitations section
2024-10-30 08:38:20 +01:00
tetrapod00 99722f2d78 Add Antialiasing comparison table, remove redundant MSAA limitations section 2024-10-29 16:09:23 -07:00
Anaclecio Brederodes e01f00f069 Correctly name enum type
Previously the example defined a "MyEnum" enum, but used a "SpellElements" type export. I've changed so it now defines a "SpellElements" enum.
2024-10-29 18:36:16 -03:00
Matthew f512e1e9f5 Merge pull request #10163 from Calinou/shading-language-tweak-constant
Tweak constant example in Shading language to avoid referring to reserved `PI`
2024-10-29 12:46:01 -04:00
Hugo Locurcio 4679999c4d Tweak constant example in Shading language to avoid referring to reserved PI 2024-10-29 15:15:43 +01:00
Hugo Locurcio 0d3ccb1f6f Mention callback argument count in The JavaScript bridge singleton 2024-10-29 15:06:53 +01:00
Max Hilbrunner 84842ebe00 Merge pull request #10142 from adamscott/add-web-export-file-name-section
Add Web export file name section
2024-10-28 23:23:10 +01:00
Max Hilbrunner cc48adbf4e Merge pull request #10080 from tetrapod00/gdscript-sidebar
Improve GDScript Basics sidebar navigation by changing header levels
2024-10-28 23:22:36 +01:00
Max Hilbrunner 18092b00e2 Merge pull request #10151 from adamscott/add-caption-filename
Add filenames as captions for code blocks
2024-10-28 23:21:39 +01:00
Max Hilbrunner d904c1df55 Merge pull request #10153 from tetrapod00/shader-uniform-limit
Add note about shader uniform size limit to Shading Language
2024-10-28 21:03:07 +01:00
tetrapod00 58867df52b Add note about uniform buffer size limit to Shading Language 2024-10-28 09:14:09 -07:00
Adam Scott cc53e4b19e Add Web export file name section 2024-10-28 11:32:09 -04:00
Max Hilbrunner 2d0b917e79 Merge pull request #10114 from tetrapod00/renderer-comparison
Add new Renderers page
2024-10-28 14:37:25 +01:00
Max Hilbrunner 830fa18c79 Merge pull request #10150 from tetrapod00/csharp-diagnostic-nesting
Fix unreachable pages in sidebar under C# Diagnostics
2024-10-28 14:31:38 +01:00
tetrapod00 04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
Hugo Locurcio 748775370a Use negative index for get_child() in Singletons (Autoload) 2024-10-27 22:24:28 +01:00
Adam Scott 44dfb3a390 Add filenames as captions for code blocks 2024-10-27 16:18:36 -04:00
tetrapod00 9a5507829e Fix unreachable pages in sidebar under C# Diagnostics 2024-10-27 12:46:48 -07:00
Matthew d7135355fa Merge pull request #10143 from tetrapod00/large-world-coords-shader
Note limitation of shader world coordinates with large world coordinates
2024-10-25 18:52:51 -04:00
tetrapod00 e4d395de48 Note limitation of shader world coordinates with large world coordinates 2024-10-25 11:03:58 -07:00
Max Hilbrunner cb2a53f881 Merge pull request #10119 from tetrapod00/shader-source-color
Clarify use of source_color in Shading Language
2024-10-25 13:27:41 +02:00
Chaosus 5320185f73 Fix typo in spatial_shader.rst 2024-10-25 14:13:23 +03:00