Tweak SSRL performance cost in 3D antialiasing comparison table

The screen-space roughness limiter's performance cost is very low
compared to other antialiasing methods (typically in the same
ballpark as FXAA).
This commit is contained in:
Hugo Locurcio
2024-11-07 16:58:50 +01:00
parent a178d0c6c7
commit c9ec2428bc
+1 -1
View File
@@ -306,7 +306,7 @@ Antialiasing comparison
+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
| Ghosting artifacts | 🟢 None | 🔴 Yes | 🔴 Yes | 🟢 None | 🟢 None | 🟢 None |
+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
| Performance cost | 🟡 Medium | 🟡 Medium | 🔴 High | 🟢 Low | 🔴 Very High | 🟡 Medium |
| Performance cost | 🟡 Medium | 🟡 Medium | 🔴 High | 🟢 Low | 🔴 Very High | 🟢 Low |
+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
| Forward+ | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes |
+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+