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Tweak SSRL performance cost in 3D antialiasing comparison table
The screen-space roughness limiter's performance cost is very low compared to other antialiasing methods (typically in the same ballpark as FXAA).
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@@ -306,7 +306,7 @@ Antialiasing comparison
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+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
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| Ghosting artifacts | 🟢 None | 🔴 Yes | 🔴 Yes | 🟢 None | 🟢 None | 🟢 None |
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+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
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| Performance cost | 🟡 Medium | 🟡 Medium | 🔴 High | 🟢 Low | 🔴 Very High | 🟡 Medium |
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| Performance cost | 🟡 Medium | 🟡 Medium | 🔴 High | 🟢 Low | 🔴 Very High | 🟢 Low |
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+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
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| Forward+ | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes |
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+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
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