skyace65
a15e2be388
Update intro to 2D animation for Godot 3.1
2019-09-01 10:52:04 -04:00
skyace65
aacdf37349
Update audio stream images for Godot 3.1
2019-07-25 22:38:21 -04:00
Rémi Verschelde
32d21eaf4b
Merge pull request #2631 from vortexofdoom/spatial-shader
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Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson
12010e1449
Organized and updated spatial shader docs
2019-07-22 20:53:17 -05:00
FlamyAT
ad36d7a342
Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 10:04:46 +02:00
Chaosus
baedff7992
Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:45:08 +03:00
Chaosus
e6a0273027
Docs for local shader arrays
2019-07-18 07:09:40 +03:00
Rémi Verschelde
aff67f2f0e
Merge pull request #2628 from skyace65/environment_update
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Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19
Merge pull request #2627 from skyace65/hdr_update
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Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65
4c36922ee8
Update environment and post processing page for Godot 3.1
2019-07-16 12:29:25 -04:00
Remi Rampin
9f2cdd30bb
Clarify that your game need not be MIT ( #2594 )
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* Clarify that your game need not be MIT
This page made it sound like your game was "the Software" in the license text, and that MIT licensing was required. This helps a bit, I think.
* Use a ..note block
2019-07-16 03:40:10 +09:00
skyace65
e75ff4f78f
Remove outdated information from the HDR page
2019-07-15 14:11:52 -04:00
Rémi Verschelde
2e9439bc0b
Merge pull request #2624 from skyace65/3d_update
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Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65
15d8a29906
Update intro to 3D images for Godot 3.1
2019-07-15 11:10:02 -04:00
skyace65
92fde4c8c7
Update Reflection Probes page images for Godot 3.1
2019-07-15 10:15:36 -04:00
Rémi Verschelde
524221343b
Merge pull request #2616 from clayjohn/fragcoord-info
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Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Nathan Lovato
e3a2f6ac55
Merge pull request #2621 from Calinou/fix-typo-using-multiple-threads
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Fix a typo in "Using multiple threads"
2019-07-15 17:40:57 +09:00
Chris Bradfield
8a7e586a78
Merge pull request #2618 from skyace65/lights_shadows
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Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00
Chris Bradfield
0f36c83a4e
Merge pull request #2610 from Chaosus/update_shader_funcs
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Update shader built-ins
2019-07-14 15:50:26 -07:00
Chris Bradfield
22bcc31a70
Merge pull request #2613 from Chaosus/update_shader_types
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Update shader datatypes
2019-07-14 15:47:19 -07:00
Chris Bradfield
aa6c513cc3
Merge pull request #2612 from skyace65/primer_update
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Update VR Primer image for 3.1
2019-07-14 15:32:39 -07:00
Chris Bradfield
3d53787168
Merge pull request #2620 from Calinou/improve-multiple-resolutions
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Improve the "Multiple resolutions" page
2019-07-14 15:28:24 -07:00
Hugo Locurcio
7e461bdb3d
Improve the "Multiple resolutions" page
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This adds a paragraph on FOV scaling, while also improving grammar
and formatting.
2019-07-15 00:23:13 +02:00
skyace65
15b59a9153
Update spatial material page for Godot 3.1
2019-07-14 18:18:32 -04:00
Hugo Locurcio
41c8ea71e0
Fix a typo in "Using multiple threads"
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"us unlocked" -> "is unlocked"
2019-07-14 20:08:45 +02:00
skyace65
04a020d76d
Update Lights and Shadows for Godot 3.1
2019-07-12 20:00:34 -04:00
clayjohn
d66aed8cd9
update FRAGCOORD descriptions
2019-07-12 10:33:22 -07:00
Chaosus
87a636b335
Update shader datatypes
2019-07-12 15:41:29 +03:00
skyace65
de7e7b8699
Update VR Primer image
2019-07-11 21:10:48 -04:00
Chaosus
9bfd4c400c
Update shader built-ins
2019-07-11 20:15:59 +03:00
Fabio Alessandrelli
d5e498ed0c
Use p2p in high level multiplayer player exchange.
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We used to broadcast player info on connect and have the server relay it
to other clients.
With this approach, each peer (including server) sends its own info once
to other peers as soon as they connects.
When a new player connects, it is notified of all the already connected
peers by the `network_peer_connected` signal.
Any already connected peer is also notified of the newly connected peer
by the same signal.
2019-07-10 11:54:54 +02:00
Rémi Verschelde
718d65e092
Merge pull request #2585 from akien-mga/scons-proofreading
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Proofread SCons examples
2019-07-05 10:59:20 +02:00
Rémi Verschelde
5ac359ec88
Merge pull request #2590 from DustinStuff/master
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Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 22:33:58 +02:00
Dustin Williams
102d76c4ad
Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 13:11:15 -04:00
Bobby Youstra
14018a6193
Updated OS.get_unique_id() platform availability notice
2019-07-03 17:00:48 -07:00
Rémi Verschelde
4beac25f03
Proofread SCons examples
2019-07-03 09:46:30 +02:00
Rémi Verschelde
4630813101
Merge pull request #2575 from Demiu/patch-1
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Update SConstruct to generate debug symbols on windows
2019-07-02 13:52:02 +02:00
Rémi Verschelde
849d1b31f6
Merge pull request #2564 from IronicallySerious/fix-gdn-cpp-tut-cmd
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Fix incorrect order in recursive update command
2019-07-02 13:50:12 +02:00
Rémi Verschelde
38a6ad402a
Merge pull request #2524 from Kaligule/patch-1
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Add example code for setting the pause mode
2019-07-02 13:49:57 +02:00
pass0
f2137a4e84
Update "fps_tutorial/part_one" ( #2547 )
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Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Demiu
59fe528bf9
Update SConstruct to gen debug symbols on windows
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Make SConstruct file from "GDNative C++ example" generate debug symbols on windows
2019-06-29 17:08:32 +02:00
Twarit Waikar
5c2b121ed4
Fix incorrect order in recursive update command
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Correct order is `update --init --recursive` instead of `--init update --recursive`
2019-06-25 23:05:25 +05:30
Nathan Lovato
31ac35e446
Merge pull request #2539 from dominiccooney/dominiccooney-sync-with-audio
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Fix sync_with_audio spelling and grammar
2019-06-25 10:01:51 +09:00
Michael Alexsander Silva Dias
4ae4f59f04
Small fixes for the legal page
2019-06-23 21:02:43 -03:00
Dominic Cooney
4815bb53fb
Fix sync_with_audio spelling and grammar
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- Use correct spelling and grammar
- Omit meaningless intensifier "very"
- Refer consistently to chunks; don't casually call them blocks
- Some minor changes for flow
2019-06-21 06:46:12 +09:00
Hugo Locurcio
007db6f734
Clarify features that are only available in GLES3
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This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Fabio Alessandrelli
08b390fca7
Add WebRTC tutorial ( #2534 )
2019-06-16 21:12:59 +02:00
Chaosus
b784006512
Added information about shader constants
2019-06-12 21:09:20 +03:00
Rémi Verschelde
be669ab8b9
Fix some classref warnings
2019-06-11 10:56:26 +02:00