Commit Graph
973 Commits
Author SHA1 Message Date
skyace65 a15e2be388 Update intro to 2D animation for Godot 3.1 2019-09-01 10:52:04 -04:00
skyace65 aacdf37349 Update audio stream images for Godot 3.1 2019-07-25 22:38:21 -04:00
Rémi Verschelde 32d21eaf4b Merge pull request #2631 from vortexofdoom/spatial-shader
Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson 12010e1449 Organized and updated spatial shader docs 2019-07-22 20:53:17 -05:00
FlamyAT ad36d7a342 Replace "shaders" with "shadows" in "shadows_disabled" 2019-07-22 10:04:46 +02:00
Chaosus baedff7992 Added missed desc for shader built-in overload (textureProjLod) 2019-07-19 12:45:08 +03:00
Chaosus e6a0273027 Docs for local shader arrays 2019-07-18 07:09:40 +03:00
Rémi Verschelde aff67f2f0e Merge pull request #2628 from skyace65/environment_update
Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde 851ff4af19 Merge pull request #2627 from skyace65/hdr_update
Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65 4c36922ee8 Update environment and post processing page for Godot 3.1 2019-07-16 12:29:25 -04:00
Remi Rampin 9f2cdd30bb Clarify that your game need not be MIT (#2594)
* Clarify that your game need not be MIT

This page made it sound like your game was "the Software" in the license text, and that MIT licensing was required. This helps a bit, I think.

* Use a ..note block
2019-07-16 03:40:10 +09:00
skyace65 e75ff4f78f Remove outdated information from the HDR page 2019-07-15 14:11:52 -04:00
Rémi Verschelde 2e9439bc0b Merge pull request #2624 from skyace65/3d_update
Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65 15d8a29906 Update intro to 3D images for Godot 3.1 2019-07-15 11:10:02 -04:00
skyace65 92fde4c8c7 Update Reflection Probes page images for Godot 3.1 2019-07-15 10:15:36 -04:00
Rémi Verschelde 524221343b Merge pull request #2616 from clayjohn/fragcoord-info
Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00
Remi Rampin 91897778b2 [Minor] Fix "it's" that should be "its" (#2595)
* Fix "it's" that should be "its"

* Other fixes
2019-07-15 17:44:07 +09:00
Nathan Lovato e3a2f6ac55 Merge pull request #2621 from Calinou/fix-typo-using-multiple-threads
Fix a typo in "Using multiple threads"
2019-07-15 17:40:57 +09:00
Chris Bradfield 8a7e586a78 Merge pull request #2618 from skyace65/lights_shadows
Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00
Chris Bradfield 0f36c83a4e Merge pull request #2610 from Chaosus/update_shader_funcs
Update shader built-ins
2019-07-14 15:50:26 -07:00
Chris Bradfield 22bcc31a70 Merge pull request #2613 from Chaosus/update_shader_types
Update shader datatypes
2019-07-14 15:47:19 -07:00
Chris Bradfield aa6c513cc3 Merge pull request #2612 from skyace65/primer_update
Update VR Primer image for 3.1
2019-07-14 15:32:39 -07:00
Chris Bradfield 3d53787168 Merge pull request #2620 from Calinou/improve-multiple-resolutions
Improve the "Multiple resolutions" page
2019-07-14 15:28:24 -07:00
Hugo Locurcio 7e461bdb3d Improve the "Multiple resolutions" page
This adds a paragraph on FOV scaling, while also improving grammar
and formatting.
2019-07-15 00:23:13 +02:00
skyace65 15b59a9153 Update spatial material page for Godot 3.1 2019-07-14 18:18:32 -04:00
Hugo Locurcio 41c8ea71e0 Fix a typo in "Using multiple threads"
"us unlocked" -> "is unlocked"
2019-07-14 20:08:45 +02:00
skyace65 04a020d76d Update Lights and Shadows for Godot 3.1 2019-07-12 20:00:34 -04:00
clayjohn d66aed8cd9 update FRAGCOORD descriptions 2019-07-12 10:33:22 -07:00
Chaosus 87a636b335 Update shader datatypes 2019-07-12 15:41:29 +03:00
skyace65 de7e7b8699 Update VR Primer image 2019-07-11 21:10:48 -04:00
Chaosus 9bfd4c400c Update shader built-ins 2019-07-11 20:15:59 +03:00
Fabio Alessandrelli d5e498ed0c Use p2p in high level multiplayer player exchange.
We used to broadcast player info on connect and have the server relay it
to other clients.
With this approach, each peer (including server) sends its own info once
to other peers as soon as they connects.
When a new player connects, it is notified of all the already connected
peers by the `network_peer_connected` signal.
Any already connected peer is also notified of the newly connected peer
by the same signal.
2019-07-10 11:54:54 +02:00
Rémi Verschelde 718d65e092 Merge pull request #2585 from akien-mga/scons-proofreading
Proofread SCons examples
2019-07-05 10:59:20 +02:00
Rémi Verschelde 5ac359ec88 Merge pull request #2590 from DustinStuff/master
Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 22:33:58 +02:00
Dustin Williams 102d76c4ad Fixed typos, added some information in "Your First Spatial Shader" 2019-07-04 13:11:15 -04:00
Bobby Youstra 14018a6193 Updated OS.get_unique_id() platform availability notice 2019-07-03 17:00:48 -07:00
Rémi Verschelde 4beac25f03 Proofread SCons examples 2019-07-03 09:46:30 +02:00
Rémi Verschelde 4630813101 Merge pull request #2575 from Demiu/patch-1
Update SConstruct to generate debug symbols on windows
2019-07-02 13:52:02 +02:00
Rémi Verschelde 849d1b31f6 Merge pull request #2564 from IronicallySerious/fix-gdn-cpp-tut-cmd
Fix incorrect order in recursive update command
2019-07-02 13:50:12 +02:00
Rémi Verschelde 38a6ad402a Merge pull request #2524 from Kaligule/patch-1
Add example code for setting the pause mode
2019-07-02 13:49:57 +02:00
pass0 f2137a4e84 Update "fps_tutorial/part_one" (#2547)
Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Demiu 59fe528bf9 Update SConstruct to gen debug symbols on windows
Make SConstruct file from "GDNative C++ example" generate debug symbols on windows
2019-06-29 17:08:32 +02:00
Twarit Waikar 5c2b121ed4 Fix incorrect order in recursive update command
Correct order is `update --init --recursive` instead of `--init update --recursive`
2019-06-25 23:05:25 +05:30
Nathan Lovato 31ac35e446 Merge pull request #2539 from dominiccooney/dominiccooney-sync-with-audio
Fix sync_with_audio spelling and grammar
2019-06-25 10:01:51 +09:00
Michael Alexsander Silva Dias 4ae4f59f04 Small fixes for the legal page 2019-06-23 21:02:43 -03:00
Dominic Cooney 4815bb53fb Fix sync_with_audio spelling and grammar
- Use correct spelling and grammar
- Omit meaningless intensifier "very"
- Refer consistently to chunks; don't casually call them blocks
- Some minor changes for flow
2019-06-21 06:46:12 +09:00
Hugo Locurcio 007db6f734 Clarify features that are only available in GLES3
This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Fabio Alessandrelli 08b390fca7 Add WebRTC tutorial (#2534) 2019-06-16 21:12:59 +02:00
Chaosus b784006512 Added information about shader constants 2019-06-12 21:09:20 +03:00
Rémi Verschelde be669ab8b9 Fix some classref warnings 2019-06-11 10:56:26 +02:00