Hana - Piralein
9dc3996534
update outdated images and information
2023-04-27 14:31:45 +02:00
Johan
930ad1f77b
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders ( #7194 )
2023-04-26 10:23:20 -07:00
Mark Wilson
872e5ff840
Fix C# issues in inspector-plugin tutorial ( #7223 )
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* Fixed C# EditorInspectorPlugin _CanHandle parameter type
Updated Inspector Plugin tutorial to reflect that C#'s
EditorInspectorPlugin::_CanHandle() takes a GodotObject, not a
Variant.
* Eliminated horizontal scroll in C# for inspector-plugin tutorial
Put a line-break and indentation to avoid horizontal scrolling in
the displayed code.
* Fixed _ParseProperty() method signature and undeclared variable
Changed example code for EditorInspectorPlugin::_ParseProperty():
* Fixed method signature
* Use new enum type of parameter for comparison instead of int.
* Use "name" parameter as property-identifying argument to
AddPropertyEditor() instead of undeclared variable
* Fixed override method name in EditorProperty example
Updated example to use virtual method _UpdateProperty() instead of
non-virtual method UpdateProperty().
2023-04-26 18:50:51 +02:00
Doonv and Yuri Sizov
bd77af86e6
Fix small typo in the GDExtension C++ example ( #7224 )
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* Fix typo in the GDExtension C++ example
---------
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2023-04-26 18:48:31 +02:00
Pixdigit and Yuri Sizov
ef7dad0f4b
Replace legacy setget in tool tutorial ( #7225 )
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* Replace legacy setget in tool tutorial
Replace reference to legacy setget keyword and replace it with the new setter style in the "Running Code in the Editor" tutorial.
---------
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2023-04-26 12:49:37 +02:00
Daniel Delgado
754dfdafab
Configuring node import options fix
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Changed NavMesh to Occluder as meant by the documentation and the image above.
Here is the original page: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html
Here is the issue where this was mentioned: https://github.com/godotengine/godot-docs/issues/6201#issuecomment-1371629067
Additionally, I would break the parent issue above into check boxes to make them more easily trackable. That, and separate the proposals for improvements from actual issues where things are not documented. So the actual issue can be worked on more easily and closed.
2023-04-25 16:31:53 +02:00
Calcilore
61b447f4a5
Fix typo in inputevent.rst
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Indivitual was changed to Individual
2023-04-25 04:04:56 +10:00
Matthew
4869c61cb2
Merge pull request #7201 from MisoMosiSpy/mouse_cursor_screenshot
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Update custom mouse cursor selection screenshot
2023-04-23 20:45:52 -04:00
Matthew
cd7b520c76
Merge pull request #7210 from jynus/issue7162
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Update code to 4.0+ for screenshotting the viewport tutorial
2023-04-23 20:38:23 -04:00
Jcrespo
2ec7eefc81
Update code to 4.0+ for screenshotting the viewport tutorial
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The viewport tutorial:
https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html
did not work for Godot 4- as instead of get_data() from
Texture one should use get_image() from Texture2D.
Also setting a texture didn't work as documented, fixed too.
Tested by using the code on a simple scene with a sprite.
This should be backported to 4.0 branch, but not previous ones.
Fixes #7162
2023-04-23 00:40:14 +02:00
Robin Gustafsson
25604d5c13
Fix formatting of pluralization code examples
2023-04-22 15:10:34 +02:00
Dipal Zambare
2c1554680e
Update custom mouse cursor selection screenshot
2023-04-21 13:11:46 +02:00
Max Hilbrunner
4cc818f793
Merge pull request #7183 from mhilbrunner/http-docs
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Update HTTP docs for Godot 4
2023-04-21 04:34:36 +02:00
Max Hilbrunner
666b55ca77
Update HTTP docs for Godot 4
2023-04-21 04:30:54 +02:00
Max Hilbrunner
4dfaee8805
Merge pull request #7193 from wlsnmrk/plugin-script-path
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Fix file-path strings in C# for plugin tutorial
2023-04-21 03:46:06 +02:00
Max Hilbrunner
b0e8d41fa4
Merge pull request #7195 from smix8/navigationagent_scripts_4.x
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Fix NavigationAgent script examples
2023-04-21 02:48:42 +02:00
Hugo Locurcio
1bd3513507
Mention maximum recommended size of 128×128 in Customizing the mouse cursor
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Sizes larger than 128×128 are not supported in web exports and can exhibit
rendering issues on desktop platforms.
2023-04-21 02:07:01 +02:00
smix8
9e0706b087
Fix NavigationAgent script examples
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Fixes NavigationAgent script examples.
2023-04-20 21:42:07 +02:00
Mark Wilson
93922aaa8c
Fixed C# file-path strings for example plugin resources
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The example (tutorial) plugin resides in an addons/my_custom_node
subdirectory of its project. The C# example code uses the same
relative path structure for a custom script and icon as the
GDScript example. These paths cause errors when the user activates
the plugin, as Godot looks for the resources in the root directory
of the project. This change fixes the errors by using the fully
qualified "res://" path to the resources in the C# example code.
2023-04-20 00:42:08 -04:00
John Veness
05153f071e
Fix backquoted text in Controllers doc
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It seems the space is required before the backquotes
2023-04-18 20:05:59 +01:00
Max Hilbrunner
f6d5e2cb2c
Merge pull request #7185 from and-rad/android-keystore
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Added note about key and keystore passwords to Exporting for Android …
2023-04-18 19:31:50 +02:00
Andreas Raddau
95f010f640
Added note about key and keystore passwords to Exporting for Android page
2023-04-18 16:25:45 +02:00
Ross Rothenstine
deb969b97a
Adds a @UsedByGodot mention in the Android Plugin docs. ( #7151 )
2023-04-18 16:33:03 +03:00
Max Hilbrunner
5593a181c5
Merge pull request #7117 from BastiaanOlij/xr_loaders_asset_library
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Change OpenXR loader documentation to refer to new asset library entry
2023-04-18 04:26:37 +02:00
Bastiaan Olij
922810af38
Change OpenXR loader documentation to refer to new asset library entry
2023-04-18 04:22:03 +02:00
Peter Anderson
5cbf147988
Fix grammer in logic_preferences.rst ( #7173 )
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* Update logic_preferences.rst
2023-04-18 03:09:30 +02:00
Max Hilbrunner
7cc873c2dd
Remove duplicate the-the
2023-04-18 03:02:23 +02:00
Max Hilbrunner
64a3b465c2
Update SFC to Godot Foundation, old URLs
2023-04-17 23:53:52 +02:00
Max Hilbrunner
e24bcbe0ad
Merge pull request #7174 from BWPanda/patch-2
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Fix broken images in managing_editor_features.rst
2023-04-17 20:56:01 +02:00
Peter Anderson
519534ad8d
Update canvas_layers.rst
2023-04-17 06:38:27 +00:00
Peter Anderson
ea8b139db8
Update managing_editor_features.rst
2023-04-17 06:25:28 +00:00
Max Hilbrunner
c8e345dd1b
Merge pull request #7169 from Calinou/add-physics-troubleshooting
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Add a page on troubleshooting common physics issues
2023-04-16 23:48:36 +02:00
Hugo Locurcio
4992f01016
Add a page on troubleshooting common physics issues
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This covers the most commonly encountered physics issues one may
encounter while developing a project.
2023-04-16 18:10:37 +02:00
Matthew
a46bf08269
Merge pull request #7132 from mateuseap/master
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Fix in methods names used in Using ImmediateMesh 3d tutorial
2023-04-15 18:04:58 -04:00
Max Hilbrunner
495fe46d53
Merge pull request #7160 from mhilbrunner/shader-docs
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Complete render modes list in shaders docs
2023-04-14 04:23:21 +02:00
Max Hilbrunner
996456fb34
Merge pull request #7133 from mateuseap/fix/multiMeshExample
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Fix in MultiMesh example
2023-04-14 03:29:05 +02:00
Max Hilbrunner
628d4f94d2
Complete render modes list in shaders docs
2023-04-14 03:19:55 +02:00
Bastiaan Olij
e36ef29eba
Add descriptions of multiview build-ins and EYE_OFFSET to shader reference
2023-04-14 02:47:57 +02:00
iwVerve
7b4684b7a0
missing word typo on documentation comments page
2023-04-11 14:07:12 +02:00
Daniel Delgado
db45a5378b
Fixed 'Reporting node configuration warnings' code snippet
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- Switched .size for .length
- initialized warnings as empty array
- warning.append instead of +=
- deleted new line
2023-04-10 12:13:12 +02:00
Matthew
2d3aabfc2a
Merge pull request #7115 from smix8/navlinks_to_overviews_4.x
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Add NavigationLinks to navigation overviews
2023-04-09 18:51:12 -07:00
Max Hilbrunner
9d3abe964a
Merge pull request #7136 from Calinou/multiple-resolutions-add-scale
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Document custom scale factor in Multiple resolutions
2023-04-10 00:25:28 +02:00
Alfonso Arbona Gimeno
a9076972a7
Fix small typos in the particle shader doc
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A word was missing a letter and a description had a wrongly capitalized word. Now it matches the rest of the document
2023-04-09 04:43:06 +00:00
Hugo Locurcio
bc15bd0e1c
Document custom scale factor in Multiple resolutions
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- Mention how to change each stretch-related property at runtime
from a script.
- Link to the Multiple Resolutions and Aspect Ratios demo project.
- Remove outdated Shrink section (this is no longer present in 4.0,
as it was replaced by Scale).
2023-04-08 19:17:29 +02:00
Mateus Elias
2aa7d47821
fix(tutorials/performance/using_multimesh.rst): removed out of date code
2023-04-08 10:07:33 -03:00
Mateus Elias
8e7ed802b0
fix(tutorials/3d/procedural_geometry): ImmediateMesh tutorial adjusted
2023-04-08 09:34:53 -03:00
Hugo Locurcio
99aac88083
Fix incorrect :abbr: usage for abbreviation display
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Previously, some abbreviations would display their full form in the text
and the abbreviation in the tooltip. It should be the other way around.
2023-04-07 22:47:30 +02:00
Tom McLean and Clay John
78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE ( #7119 )
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* Fix references to DEPTH_TEXTURE
---------
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-04-07 18:32:25 +02:00
Yu umo
875df05d40
Update inputevent.rst ( #7126 )
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A samll spelling mistake.
2023-04-06 14:44:54 -07:00
devSomethingSomething and Clay John
32efbe064f
Fix typo in introduction_to_3d.rst ( #7122 )
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* Fix typo in introduction_to_3d.rst
* Update number of hyphens in tutorials/3d/introduction_to_3d.rst
Co-authored-by: Clay John <claynjohn@gmail.com >
---------
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-04-06 09:27:56 -07:00