Hugo Locurcio
9d313cfb8d
Document new denoisers and properties in Using Lightmap global illumination
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This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Matthew
9176f69f3a
Merge pull request #7968 from sublimemm/sublimemm-patch-1
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Bumping Java JDK to 17 for Latest Android Release
2023-10-18 20:27:17 -04:00
Max Hilbrunner
c631f75708
Merge pull request #8227 from raulsntos/csharp-support-update
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Update the state of C#/.NET support as of 4.2 beta 1
2023-10-18 04:20:45 +02:00
c9cafeab59
Added some C#-snippets to tutorials/using_servers.rst ( #8241 )
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* Update using_servers.rst Added C# for 3D-Mesh
with limited C# knowledge there is a problem when not using "Basis.Identity" but trying to use "new Basis()" instead of GDScript's "Basis()"
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-10-17 23:08:42 +02:00
Hana - Piralein
625c4a67c4
update project manager images
2023-10-17 21:47:47 +02:00
skyace65
83346a6a5a
Update remaining QA links
2023-10-15 19:08:48 -04:00
Max Hilbrunner
e7e3b1d462
Merge pull request #8229 from PsychonicJoe/master
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Update exporting_for_dedicated_servers.rst
2023-10-15 02:50:11 +02:00
Max Hilbrunner
6a46037dcb
Merge pull request #8200 from tetrapod00/patch-3
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Link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-10-15 02:49:24 +02:00
Max Hilbrunner
9e0c1b23f1
Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
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Document Visibility Parent functionality in Visibility Ranges
2023-10-15 01:44:49 +02:00
Max Hilbrunner
971c1f73e7
Merge pull request #8211 from MannyC/patch-1
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inspector_plugins.rst: add new "wide" parameter to _parse_property
2023-10-13 16:05:07 +02:00
Hugo Locurcio
1f2e51f556
Document Visibility Parent functionality in Visibility Ranges
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This is an easier (and more flexible) way of creating HLOD setups
with less manual work required.
2023-10-13 00:10:17 +02:00
Hugo Locurcio
15303f5141
Document setting up Blender-style transform shortcuts in Introduction to 3D
2023-10-12 23:44:39 +02:00
Fredia Huya-Kouadio
80d80c3432
Fix typos and formatting issues for the updated Android documentation
2023-10-12 12:27:18 -07:00
Raul Santos
f8ed631531
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-12 20:26:32 +02:00
PsychonicJoe
98b86f1c09
Update exporting_for_dedicated_servers.rst
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Small mistake, missing "to".
2023-10-12 19:17:16 +04:00
Matthew
1b6339b011
Merge pull request #8201 from timothyqiu/quote-name
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Fix property quotation in Internationalizing Games
2023-10-11 22:00:25 -04:00
MannyC and A Thousand Ships
3bcb5e76f3
inspector_plugins.rst: add new "wide" parameter to _parse_property
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Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property. This was updated in the C# version of the tutorial, but not the gdscript version
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-11 15:04:01 +01:00
Seth Louis
cff844d0fc
Removed "Clone down"
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Clone down is no longer used. This editor shortcut name has been changed to "Duplicate selection"
2023-10-11 09:09:13 -04:00
Seth Louis and A Thousand Ships
95a9b1f534
Updating "Clone down" to duplicate selection
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-11 09:04:16 -04:00
Seth Louis
f33cf64f00
Updated 'clone down' default editor shortcut
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The default editor shortcut for 'clone down' is ctrl + shift + d.
The documentation said ctrl + d by mistake.
This reddit post can confirm this as well:
https://www.reddit.com/r/godot/comments/15pcew1/cant_duplicate_line_in_editor_clone_down_is/
2023-10-11 08:32:30 -04:00
Matthew
86e51a017f
Merge pull request #8199 from timothyqiu/nav-markup
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Improve the navigation documentation markup
2023-10-10 18:01:23 -04:00
Max Hilbrunner
e269ed9f56
Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
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Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491
Update the Android documentation for Godot 4.2
2023-10-10 09:31:52 -07:00
Haoyu Qiu
3b2b75ceda
Fix property quotation in Internationalizing Games
2023-10-09 11:56:14 +08:00
tetrapod
bbb9f3efb8
Add link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-10-08 20:47:30 -07:00
Haoyu Qiu
aa83e4b9e2
Improve the navigation documentation markup
2023-10-09 11:28:18 +08:00
Yogendra Manawat
291d3bcaae
Added an overview of the containers subtypes ( #7722 )
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* Added an overview of the containers subtypes
* converted all images to .webp format
2023-10-09 02:03:03 +02:00
Max Hilbrunner
4011dc55a6
Merge pull request #7831 from bmolyneaux/master-1
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Add a note about tool script inheritance
2023-10-09 01:57:47 +02:00
Max Hilbrunner
85be0daece
Merge pull request #7985 from dalexeev/update-gds-doc-comments-page
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Update "GDScript documentation comments" page
2023-10-09 01:51:17 +02:00
Liana
905c48db4f
add list of cors headers needed in web export ( #8020 )
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Adds instructions for setting up the correct CORS headers to host games with the SharedArrayBuffer
2023-10-09 01:49:55 +02:00
HolonProduction and Max Hilbrunner
a0789aae63
Update code snippet to Godot 4 ( #8114 )
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* Update code snippet to Godot 4
* Update tutorials/best_practices/godot_notifications.rst
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-10-09 01:48:43 +02:00
Max Hilbrunner
61f1f70a48
Merge pull request #8175 from timothyqiu/scene-tree
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Don't use SceneTree when not referring to the class
2023-10-09 01:38:01 +02:00
Matthew
f29c9c4892
Merge pull request #8185 from jcovin293/master
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Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
2023-10-08 19:33:24 -04:00
Max Hilbrunner
4b03ae73ad
Merge pull request #8177 from wlsnmrk/gd-load-fixes
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Standardize/Improve C# GD.Load() examples
2023-10-08 23:10:31 +02:00
jcovin293
21c11c6a03
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
2023-10-08 15:52:14 -05:00
Mark Wilson
147d2233c7
Improve C# GD.Load() examples
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* Use typed version of GD.Load()
* Use absolute paths (i.e., prefixed with "res://")
* Use "Path/To/" intermediate path values on abstract examples, to
illustrate that files can live in various directories
* Use PascalCase on files that are not GDScript or GLSL
2023-10-08 12:25:43 -04:00
Hex-4
2e29e988f9
update mouse and input coords page (again)
2023-10-07 13:10:42 -06:00
Max Hilbrunner
455ca26878
Merge pull request #8180 from raulsntos/dotnet/build-button-4.2
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C#: Update images of the Build button
2023-10-07 18:29:04 +02:00
Haoyu Qiu
313c3ed3db
Don't use SceneTree when not referring to the class
2023-10-06 20:13:43 +08:00
Max Hilbrunner
fd94ebfaab
Merge pull request #8149 from Hex-4/fix-mouse-and-input-coords-page
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close #8074 , update mouse and input coordinates page
2023-10-06 13:48:04 +02:00
Max Hilbrunner
70ac3fc69b
Merge pull request #8037 from fearn-e/characterbody2d-tutorial-cs-typo
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C# code example bug in CharacterBody2D tutorial
2023-10-06 13:23:01 +02:00
Max Hilbrunner
8cf2fbaed4
Merge pull request #7825 from Hugo-Trentesaux/master-1
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Update singletons_autoload.rst
2023-10-06 13:14:31 +02:00
nicolas-scarrci and A Thousand Ships
c1a9c4dc73
Clarify class keyword usage ( #7741 )
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* Clarify class keyword usage
* Added reference link for class_name as well
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-06 13:04:08 +02:00
Max Hilbrunner
95869e42ff
Merge pull request #8153 from Repiteo/space-to-tab-v2
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Automatically convert spaces to tabs in CodeBlocks
2023-10-06 12:50:53 +02:00
Max Hilbrunner
17f0da6a53
Merge pull request #8130 from dalexeev/gds-update-static-typing
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Update "Static typing in GDScript" page
2023-10-06 12:44:47 +02:00
Danil Alexeev
9eb7aa3f59
Update "Static typing in GDScript" page
2023-10-06 12:49:26 +03:00
Matthew
5d47cecebb
Merge pull request #7830 from aaronfranke/split-importing-3d-scenes
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Split the "Importing 3D scenes" article into multiple pages
2023-10-05 23:02:19 -04:00
Thaddeus Crews
acf09b8551
Automatically convert spaces to tabs in codeblocks
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• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-05 19:04:26 -05:00
Max Hilbrunner
97c0af67aa
Merge pull request #8082 from bteixeira/patch-2
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Update gdscript_format_string.rst
2023-10-06 01:44:51 +02:00
Max Hilbrunner
6aa52a1d61
Merge pull request #8156 from Calinou/multiple-resolutions-mipmaps-link
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Link to Importing images' Mipmaps section in Multiple resolutions
2023-10-06 01:31:19 +02:00