Commit Graph
3322 Commits
Author SHA1 Message Date
Hugo Locurcio 9d313cfb8d Document new denoisers and properties in Using Lightmap global illumination
This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Matthew 9176f69f3a Merge pull request #7968 from sublimemm/sublimemm-patch-1
Bumping Java JDK to 17 for Latest Android Release
2023-10-18 20:27:17 -04:00
Max Hilbrunner c631f75708 Merge pull request #8227 from raulsntos/csharp-support-update
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-18 04:20:45 +02:00
c9cafeab59 Added some C#-snippets to tutorials/using_servers.rst (#8241)
* Update using_servers.rst Added C# for 3D-Mesh

with limited C# knowledge there is a problem when not using "Basis.Identity" but trying to use "new Basis()" instead of GDScript's "Basis()"

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-10-17 23:08:42 +02:00
Hana - Piralein 625c4a67c4 update project manager images 2023-10-17 21:47:47 +02:00
skyace65 83346a6a5a Update remaining QA links 2023-10-15 19:08:48 -04:00
Max Hilbrunner e7e3b1d462 Merge pull request #8229 from PsychonicJoe/master
Update exporting_for_dedicated_servers.rst
2023-10-15 02:50:11 +02:00
Max Hilbrunner 6a46037dcb Merge pull request #8200 from tetrapod00/patch-3
Link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-10-15 02:49:24 +02:00
Max Hilbrunner 9e0c1b23f1 Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
Document Visibility Parent functionality in Visibility Ranges
2023-10-15 01:44:49 +02:00
Max Hilbrunner 971c1f73e7 Merge pull request #8211 from MannyC/patch-1
inspector_plugins.rst: add new "wide" parameter to _parse_property
2023-10-13 16:05:07 +02:00
Hugo Locurcio 1f2e51f556 Document Visibility Parent functionality in Visibility Ranges
This is an easier (and more flexible) way of creating HLOD setups
with less manual work required.
2023-10-13 00:10:17 +02:00
Hugo Locurcio 15303f5141 Document setting up Blender-style transform shortcuts in Introduction to 3D 2023-10-12 23:44:39 +02:00
Fredia Huya-Kouadio 80d80c3432 Fix typos and formatting issues for the updated Android documentation 2023-10-12 12:27:18 -07:00
Raul Santos f8ed631531 Update the state of C#/.NET support as of 4.2 beta 1 2023-10-12 20:26:32 +02:00
PsychonicJoe 98b86f1c09 Update exporting_for_dedicated_servers.rst
Small mistake, missing "to".
2023-10-12 19:17:16 +04:00
Matthew 1b6339b011 Merge pull request #8201 from timothyqiu/quote-name
Fix property quotation in Internationalizing Games
2023-10-11 22:00:25 -04:00
MannyCandA Thousand Ships 3bcb5e76f3 inspector_plugins.rst: add new "wide" parameter to _parse_property
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property.  This was updated in the C# version of the tutorial, but not the gdscript version

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-11 15:04:01 +01:00
Seth Louis cff844d0fc Removed "Clone down"
Clone down is no longer used. This editor shortcut name has been changed to "Duplicate selection"
2023-10-11 09:09:13 -04:00
Seth LouisandA Thousand Ships 95a9b1f534 Updating "Clone down" to duplicate selection
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-11 09:04:16 -04:00
Seth Louis f33cf64f00 Updated 'clone down' default editor shortcut
The default editor shortcut for 'clone down' is ctrl + shift + d.

The documentation said ctrl + d by mistake.

This reddit post can confirm this as well:
https://www.reddit.com/r/godot/comments/15pcew1/cant_duplicate_line_in_editor_clone_down_is/
2023-10-11 08:32:30 -04:00
Matthew 86e51a017f Merge pull request #8199 from timothyqiu/nav-markup
Improve the navigation documentation markup
2023-10-10 18:01:23 -04:00
Max Hilbrunner e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio 66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Haoyu Qiu 3b2b75ceda Fix property quotation in Internationalizing Games 2023-10-09 11:56:14 +08:00
tetrapod bbb9f3efb8 Add link to "Environment and Post-Processing" from "Custom Post-Processing" 2023-10-08 20:47:30 -07:00
Haoyu Qiu aa83e4b9e2 Improve the navigation documentation markup 2023-10-09 11:28:18 +08:00
Yogendra Manawat 291d3bcaae Added an overview of the containers subtypes (#7722)
* Added an overview of the containers subtypes

* converted all images to .webp format
2023-10-09 02:03:03 +02:00
Max Hilbrunner 4011dc55a6 Merge pull request #7831 from bmolyneaux/master-1
Add a note about tool script inheritance
2023-10-09 01:57:47 +02:00
Max Hilbrunner 85be0daece Merge pull request #7985 from dalexeev/update-gds-doc-comments-page
Update "GDScript documentation comments" page
2023-10-09 01:51:17 +02:00
Liana 905c48db4f add list of cors headers needed in web export (#8020)
Adds instructions for setting up the correct CORS headers to host games with the SharedArrayBuffer
2023-10-09 01:49:55 +02:00
HolonProductionandMax Hilbrunner a0789aae63 Update code snippet to Godot 4 (#8114)
* Update code snippet to Godot 4

* Update tutorials/best_practices/godot_notifications.rst

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-10-09 01:48:43 +02:00
Max Hilbrunner 61f1f70a48 Merge pull request #8175 from timothyqiu/scene-tree
Don't use SceneTree when not referring to the class
2023-10-09 01:38:01 +02:00
Matthew f29c9c4892 Merge pull request #8185 from jcovin293/master
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
2023-10-08 19:33:24 -04:00
Max Hilbrunner 4b03ae73ad Merge pull request #8177 from wlsnmrk/gd-load-fixes
Standardize/Improve C# GD.Load() examples
2023-10-08 23:10:31 +02:00
jcovin293 21c11c6a03 Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst 2023-10-08 15:52:14 -05:00
Mark Wilson 147d2233c7 Improve C# GD.Load() examples
* Use typed version of GD.Load()
* Use absolute paths (i.e., prefixed with "res://")
* Use "Path/To/" intermediate path values on abstract examples, to
  illustrate that files can live in various directories
* Use PascalCase on files that are not GDScript or GLSL
2023-10-08 12:25:43 -04:00
Hex-4 2e29e988f9 update mouse and input coords page (again) 2023-10-07 13:10:42 -06:00
Max Hilbrunner 455ca26878 Merge pull request #8180 from raulsntos/dotnet/build-button-4.2
C#: Update images of the Build button
2023-10-07 18:29:04 +02:00
Haoyu Qiu 313c3ed3db Don't use SceneTree when not referring to the class 2023-10-06 20:13:43 +08:00
Max Hilbrunner fd94ebfaab Merge pull request #8149 from Hex-4/fix-mouse-and-input-coords-page
close #8074, update mouse and input coordinates page
2023-10-06 13:48:04 +02:00
Max Hilbrunner 70ac3fc69b Merge pull request #8037 from fearn-e/characterbody2d-tutorial-cs-typo
C# code example bug in CharacterBody2D tutorial
2023-10-06 13:23:01 +02:00
Max Hilbrunner 8cf2fbaed4 Merge pull request #7825 from Hugo-Trentesaux/master-1
Update singletons_autoload.rst
2023-10-06 13:14:31 +02:00
nicolas-scarrciandA Thousand Ships c1a9c4dc73 Clarify class keyword usage (#7741)
* Clarify class keyword usage

* Added reference link for class_name as well

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-06 13:04:08 +02:00
Max Hilbrunner 95869e42ff Merge pull request #8153 from Repiteo/space-to-tab-v2
Automatically convert spaces to tabs in CodeBlocks
2023-10-06 12:50:53 +02:00
Max Hilbrunner 17f0da6a53 Merge pull request #8130 from dalexeev/gds-update-static-typing
Update "Static typing in GDScript" page
2023-10-06 12:44:47 +02:00
Danil Alexeev 9eb7aa3f59 Update "Static typing in GDScript" page 2023-10-06 12:49:26 +03:00
Matthew 5d47cecebb Merge pull request #7830 from aaronfranke/split-importing-3d-scenes
Split the "Importing 3D scenes" article into multiple pages
2023-10-05 23:02:19 -04:00
Thaddeus Crews acf09b8551 Automatically convert spaces to tabs in codeblocks
• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-05 19:04:26 -05:00
Max Hilbrunner 97c0af67aa Merge pull request #8082 from bteixeira/patch-2
Update gdscript_format_string.rst
2023-10-06 01:44:51 +02:00
Max Hilbrunner 6aa52a1d61 Merge pull request #8156 from Calinou/multiple-resolutions-mipmaps-link
Link to Importing images' Mipmaps section in Multiple resolutions
2023-10-06 01:31:19 +02:00