Nathan Lovato
9cbbf12dcc
Merge pull request #4343 from Calinou/shading-language-float-comparison
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Document how to compare floats properly in Shading language
2020-11-27 12:06:26 -06:00
Nathan Lovato
408746e671
Merge pull request #4401 from skyace65/profiler
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Add GDQuest profiler page
2020-11-27 11:14:07 -06:00
Nathan Lovato
5ab8841c25
Edit shading language page
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Fill columns, fix a list, move explanations about floating-point
comparisons outside code blocks so they can be translated.
2020-11-27 11:12:50 -06:00
Nathan Lovato
9622480ffe
Edit the_profiler.rst
2020-11-27 11:04:58 -06:00
Nathan Lovato
2e820ca8d2
Merge pull request #4337 from dubbl/patch-1
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make example asteroids spaceship fly up/forward
2020-11-26 08:31:59 -06:00
Nathan Lovato
045535c830
Merge pull request #4346 from Calinou/add-evaluating-expressions
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Add a page on evaluating expressions using the Expression class
2020-11-26 08:22:27 -06:00
Nathan Lovato
dcc528179a
Merge pull request #4390 from skyace65/LinkFix
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Improve link to importing 3D scenes page
2020-11-26 08:20:35 -06:00
Nathan Lovato
b2da992a1f
Remove unnecessary comma
2020-11-26 08:20:26 -06:00
Hugo Locurcio
7c2b78e38b
Add a page on evaluating expressions using the Expression class
2020-11-25 16:27:41 +01:00
Nathan Lovato
9cd09cc2d0
Merge pull request #4067 from NathanLovato/content/writing-guidelines-updates
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Update contribution guidelines
2020-11-23 14:58:53 -06:00
skyace65
8e893ecf49
Add GDQuest profiler page
2020-11-23 10:57:32 -05:00
Ursus-Z555
352ce06d87
Fix method name in Groups ( #4392 )
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Change method 'call_group()' to 'add_to_group()' under Adding Nodes to a Group section.
2020-11-21 15:11:38 +01:00
skyace65
4a4c012548
Improve link to importing 3D scenes page
2020-11-19 20:52:22 -05:00
Nathan Lovato
745feb8933
Merge pull request #4388 from Calinou/clarify-gdscript-python-relationship
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Clarify that GDScript is not based on Python
2020-11-19 19:24:50 -06:00
Hugo Locurcio
471618db61
Clarify that GDScript is not based on Python
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This also fixes capitalization where "GDscript" was used instead of
"GDScript".
This closes #4378 .
2020-11-19 14:57:12 +01:00
Nathan Lovato
81e35c69e1
Merge pull request #4382 from skyace65/ColladaImport
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Specify that only collada files can use -colonly with empty shapes
2020-11-18 21:08:23 -06:00
Nathan Lovato
cc990f9ded
Merge pull request #4384 from NathanLovato/edit/add-note-gdscript-styleguide
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Add note about line skips in the style guide
2020-11-18 14:43:37 -06:00
Matthew and Hugo Locurcio
55a0aad2c4
Fix proximity and distance fade alpha blend warning, move a GIF ( #4383 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-11-18 15:39:39 +01:00
Nathan Lovato
b928c651e7
Add note about line skips in the style guide
2020-11-18 08:10:24 -06:00
skyace65
fa044ebdf3
Specify that only collada files can use -colonly with empty shapes
2020-11-17 22:21:05 -05:00
LightningAA
566e86bec2
Fix typo in CPU optimization ( #4380 )
2020-11-16 23:36:17 +01:00
Nathan Lovato
d475940178
Update references to the docs guidelines
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We split some pages into two and some remaining references were leading to an
irrelevant page.
2020-11-13 11:05:40 -06:00
Feniks
f830197075
Fix C# condition being as instead of is in Input examples ( #4362 )
2020-11-13 15:25:00 +01:00
Feniks
aedad86597
Fix couple of missing # and // for comments in code examples ( #4360 )
2020-11-12 20:19:42 +01:00
Nathan Lovato
9df8c5c383
Edit content guidelines, remove typographic marks
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- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Nathan Lovato
1d32426b0c
Merge pull request #4344 from NathanLovato/edit/improve-scripting-section
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Split and edit scripting_continued.rst, improve scripting section
2020-11-11 18:15:40 -06:00
textrivers and Hugo Locurcio
de131f75cc
Add paragraph to specify that IK chains are editor-only ( #4356 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-11-11 17:51:13 +01:00
Nathan Lovato and balloonpopper
54230fb235
Update tutorials/scripting/groups.rst
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Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
2020-11-11 07:16:01 -06:00
Nathan Lovato
8987df4315
Improve nodes_and_scene_instances.rst
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Based on review notes, add pictures to illustrate renaming a node and
how a node leaves the remote scene tree at runtime after calling free()
or queue_free()
2020-11-10 10:30:58 -06:00
Nathan Lovato
a9af63c674
Merge pull request #4352 from Calinou/high-level-multiplayer-hosting-considerations
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Add a Hosting considerations section to High-level multiplayer
2020-11-10 09:13:56 -06:00
Nathan Lovato and balloonpopper
3665f22bab
Edit the scripting section
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Misc grammar fixes, improvements to phrasing, and more.
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
2020-11-10 08:18:44 -06:00
bggd
71547a7c24
Fix missing ":ref:" in canvas_layers.rst ( #4353 )
2020-11-10 14:52:51 +01:00
Hugo Locurcio
7b168d6d78
Add a Hosting considerations section to High-level multiplayer
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This covers topics such as internal vs public IP addresses
and port forwarding.
2020-11-09 20:40:14 +01:00
Nathan Lovato
1eb9da99b6
Write and edit overridable_functions.rst, remove scripting_continued.rst
2020-11-08 09:49:48 -06:00
Nathan Lovato
7e7df1cc03
Merge class_name docs from scripting_continued.rst into gdscript docs
2020-11-07 23:23:19 -06:00
Nathan Lovato
9927bfbb71
Write nodes_and_scene_instances.rst from scripting_continued.rst
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Rewrote the docs
Added an intro section about getting nodes and syntactic sugar
2020-11-07 23:11:29 -06:00
Nathan Lovato
61863b181f
Move and rewrite groups.rst from sripting_continued.rst
2020-11-07 20:20:10 -06:00
Nathan Lovato
e67663f81b
Add idle_and_physics_processing.rst, write scripting/index.rst
2020-11-07 19:15:14 -06:00
Hugo Locurcio
28d9ed70db
Document font requirement for some languages in Internationalizing games
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See https://github.com/godotengine/godot/issues/43379 .
2020-11-07 17:14:23 +01:00
Hugo Locurcio
a379df680c
Document how to compare floats properly in Shading language
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This closes #4342 .
2020-11-06 23:26:40 +01:00
Nathan Lovato
ac3cbb8195
Merge branch 'master' into InputEventKey.keycode
2020-11-05 10:08:37 -06:00
Hauke
f22934fb2d
make example asteroids spaceship fly up/forward
2020-11-04 21:58:06 +01:00
Hugo Locurcio
5469ac45d3
Mention hosts that support on-the-fly compression in Exporting for the Web
2020-11-04 20:35:19 +01:00
Nathan Lovato
3db42682a4
Merge pull request #4327 from pyacier/master
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proofreading 2d/canvas_layers.rst : change passive voice to direct voice
2020-11-04 13:00:22 -06:00
Nathan Lovato
ae51070767
Edit 2d/canvas_layers.rst
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Minor tweaks
2020-11-04 12:57:45 -06:00
Nathan Lovato
4741f8dba2
Move assets section to a new assets pipeline section
2020-11-04 12:37:30 -06:00
Nathan Lovato
36e6b29d5e
Move project_setup documents to best_practices
2020-11-04 12:32:02 -06:00
Nathan Lovato
a4c21f735d
Move the best practices section to tutorials/
2020-11-04 12:32:02 -06:00
Nathan Lovato
edeb6a961f
Move the export section to tutorials/
2020-11-04 12:32:02 -06:00
Alexander Pruss
aaea6280e7
Clarify "source" mesh in Using MultiMeshInstance ( #4334 )
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I found the original sentence confusing because the word "mesh" is used twice, referring to different nodes.
> One node is used as the target, the mesh that you want to place multiple meshes
on.
This target mesh is referred to in the tools and later on in the docs as the surface mesh, so I figure we might as well call it that right away -
> One node is used as the target, the **surface** mesh that you want to place multiple meshes
on.
2020-11-02 14:42:42 +01:00