Commit Graph
1562 Commits
Author SHA1 Message Date
Nathan Lovato 9cbbf12dcc Merge pull request #4343 from Calinou/shading-language-float-comparison
Document how to compare floats properly in Shading language
2020-11-27 12:06:26 -06:00
Nathan Lovato 408746e671 Merge pull request #4401 from skyace65/profiler
Add GDQuest profiler page
2020-11-27 11:14:07 -06:00
Nathan Lovato 5ab8841c25 Edit shading language page
Fill columns, fix a list, move explanations about floating-point
comparisons outside code blocks so they can be translated.
2020-11-27 11:12:50 -06:00
Nathan Lovato 9622480ffe Edit the_profiler.rst 2020-11-27 11:04:58 -06:00
Nathan Lovato 2e820ca8d2 Merge pull request #4337 from dubbl/patch-1
make example asteroids spaceship fly up/forward
2020-11-26 08:31:59 -06:00
Nathan Lovato 045535c830 Merge pull request #4346 from Calinou/add-evaluating-expressions
Add a page on evaluating expressions using the Expression class
2020-11-26 08:22:27 -06:00
Nathan Lovato dcc528179a Merge pull request #4390 from skyace65/LinkFix
Improve link to importing 3D scenes page
2020-11-26 08:20:35 -06:00
Nathan Lovato b2da992a1f Remove unnecessary comma 2020-11-26 08:20:26 -06:00
Hugo Locurcio 7c2b78e38b Add a page on evaluating expressions using the Expression class 2020-11-25 16:27:41 +01:00
Nathan Lovato 9cd09cc2d0 Merge pull request #4067 from NathanLovato/content/writing-guidelines-updates
Update contribution guidelines
2020-11-23 14:58:53 -06:00
skyace65 8e893ecf49 Add GDQuest profiler page 2020-11-23 10:57:32 -05:00
Ursus-Z555 352ce06d87 Fix method name in Groups (#4392)
Change method 'call_group()' to 'add_to_group()'  under Adding Nodes to a Group section.
2020-11-21 15:11:38 +01:00
skyace65 4a4c012548 Improve link to importing 3D scenes page 2020-11-19 20:52:22 -05:00
Nathan Lovato 745feb8933 Merge pull request #4388 from Calinou/clarify-gdscript-python-relationship
Clarify that GDScript is not based on Python
2020-11-19 19:24:50 -06:00
Hugo Locurcio 471618db61 Clarify that GDScript is not based on Python
This also fixes capitalization where "GDscript" was used instead of
"GDScript".

This closes #4378.
2020-11-19 14:57:12 +01:00
Nathan Lovato 81e35c69e1 Merge pull request #4382 from skyace65/ColladaImport
Specify that only collada files can use -colonly with empty shapes
2020-11-18 21:08:23 -06:00
Nathan Lovato cc990f9ded Merge pull request #4384 from NathanLovato/edit/add-note-gdscript-styleguide
Add note about line skips in the style guide
2020-11-18 14:43:37 -06:00
MatthewandHugo Locurcio 55a0aad2c4 Fix proximity and distance fade alpha blend warning, move a GIF (#4383)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-11-18 15:39:39 +01:00
Nathan Lovato b928c651e7 Add note about line skips in the style guide 2020-11-18 08:10:24 -06:00
skyace65 fa044ebdf3 Specify that only collada files can use -colonly with empty shapes 2020-11-17 22:21:05 -05:00
LightningAA 566e86bec2 Fix typo in CPU optimization (#4380) 2020-11-16 23:36:17 +01:00
Nathan Lovato d475940178 Update references to the docs guidelines
We split some pages into two and some remaining references were leading to an
irrelevant page.
2020-11-13 11:05:40 -06:00
Feniks f830197075 Fix C# condition being as instead of is in Input examples (#4362) 2020-11-13 15:25:00 +01:00
Feniks aedad86597 Fix couple of missing # and // for comments in code examples (#4360) 2020-11-12 20:19:42 +01:00
Nathan Lovato 9df8c5c383 Edit content guidelines, remove typographic marks
- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Nathan Lovato 1d32426b0c Merge pull request #4344 from NathanLovato/edit/improve-scripting-section
Split and edit scripting_continued.rst, improve scripting section
2020-11-11 18:15:40 -06:00
textriversandHugo Locurcio de131f75cc Add paragraph to specify that IK chains are editor-only (#4356)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-11-11 17:51:13 +01:00
Nathan Lovatoandballoonpopper 54230fb235 Update tutorials/scripting/groups.rst
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
2020-11-11 07:16:01 -06:00
Nathan Lovato 8987df4315 Improve nodes_and_scene_instances.rst
Based on review notes, add pictures to illustrate renaming a node and
how a node leaves the remote scene tree at runtime after calling free()
or queue_free()
2020-11-10 10:30:58 -06:00
Nathan Lovato a9af63c674 Merge pull request #4352 from Calinou/high-level-multiplayer-hosting-considerations
Add a Hosting considerations section to High-level multiplayer
2020-11-10 09:13:56 -06:00
Nathan Lovatoandballoonpopper 3665f22bab Edit the scripting section
Misc grammar fixes, improvements to phrasing, and more.

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
2020-11-10 08:18:44 -06:00
bggd 71547a7c24 Fix missing ":ref:" in canvas_layers.rst (#4353) 2020-11-10 14:52:51 +01:00
Hugo Locurcio 7b168d6d78 Add a Hosting considerations section to High-level multiplayer
This covers topics such as internal vs public IP addresses
and port forwarding.
2020-11-09 20:40:14 +01:00
Nathan Lovato 1eb9da99b6 Write and edit overridable_functions.rst, remove scripting_continued.rst 2020-11-08 09:49:48 -06:00
Nathan Lovato 7e7df1cc03 Merge class_name docs from scripting_continued.rst into gdscript docs 2020-11-07 23:23:19 -06:00
Nathan Lovato 9927bfbb71 Write nodes_and_scene_instances.rst from scripting_continued.rst
Rewrote the docs
Added an intro section about getting nodes and syntactic sugar
2020-11-07 23:11:29 -06:00
Nathan Lovato 61863b181f Move and rewrite groups.rst from sripting_continued.rst 2020-11-07 20:20:10 -06:00
Nathan Lovato e67663f81b Add idle_and_physics_processing.rst, write scripting/index.rst 2020-11-07 19:15:14 -06:00
Hugo Locurcio 28d9ed70db Document font requirement for some languages in Internationalizing games
See https://github.com/godotengine/godot/issues/43379.
2020-11-07 17:14:23 +01:00
Hugo Locurcio a379df680c Document how to compare floats properly in Shading language
This closes #4342.
2020-11-06 23:26:40 +01:00
Nathan Lovato ac3cbb8195 Merge branch 'master' into InputEventKey.keycode 2020-11-05 10:08:37 -06:00
Hauke f22934fb2d make example asteroids spaceship fly up/forward 2020-11-04 21:58:06 +01:00
Hugo Locurcio 5469ac45d3 Mention hosts that support on-the-fly compression in Exporting for the Web 2020-11-04 20:35:19 +01:00
Nathan Lovato 3db42682a4 Merge pull request #4327 from pyacier/master
proofreading 2d/canvas_layers.rst : change passive voice to direct voice
2020-11-04 13:00:22 -06:00
Nathan Lovato ae51070767 Edit 2d/canvas_layers.rst
Minor tweaks
2020-11-04 12:57:45 -06:00
Nathan Lovato 4741f8dba2 Move assets section to a new assets pipeline section 2020-11-04 12:37:30 -06:00
Nathan Lovato 36e6b29d5e Move project_setup documents to best_practices 2020-11-04 12:32:02 -06:00
Nathan Lovato a4c21f735d Move the best practices section to tutorials/ 2020-11-04 12:32:02 -06:00
Nathan Lovato edeb6a961f Move the export section to tutorials/ 2020-11-04 12:32:02 -06:00
Alexander Pruss aaea6280e7 Clarify "source" mesh in Using MultiMeshInstance (#4334)
I found the original sentence confusing because the word "mesh" is used twice, referring to different nodes. 

> One node is used as the target, the mesh that you want to place multiple meshes
on. 

This target mesh is referred to in the tools and later on in the docs as the surface mesh, so I figure we might as well call it that right away - 

> One node is used as the target, the **surface** mesh that you want to place multiple meshes
on.
2020-11-02 14:42:42 +01:00