Commit Graph
19 Commits
Author SHA1 Message Date
tetrapod00andJohn Veness 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level"
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:47:58 -08:00
Hugo Locurcio c504fc34d1 Fix sprite position in code sample in Optimization using servers 2024-09-05 03:43:31 +02:00
e09439a4e0 Add missing C# code examples to documentation
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-27 11:14:49 +01:00
c9cafeab59 Added some C#-snippets to tutorials/using_servers.rst (#8241)
* Update using_servers.rst Added C# for 3D-Mesh

with limited C# knowledge there is a problem when not using "Basis.Identity" but trying to use "new Basis()" instead of GDScript's "Basis()"

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-10-17 23:08:42 +02:00
Jcrespo 6865811c81 Update usages of obsolete rad2deg() and deg2rad() in docs
There were 4 pages documentation pages still using deg2rad(),
which have been substituted by deg_to_rad() and the examples
tested against 4.0.X.

There was 1 usage of C# Deg2Rad(), now DegToRad().

Some dependent comments and output have been updated accordingly:
(deg_to_rad() is implemented in the Math core functions, not in
the Expressions class), plus some float precission fixes, at
least on my architecture.

Only one mention of rad2deg() was found in all docs.

Fixes #7247
2023-05-01 12:24:15 +02:00
Hugo LocurcioandMax Hilbrunner 3dfbfbf381 Add links to demo projects where relevant (#6874)
* Add links to demo projects where relevant

- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-09 06:09:56 +01:00
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
AeioMuch 32d9970205 Update get_world() to get_world_3d() in using_servers.rst (#6449)
get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner 9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
yed podtrzitko f4573fd49e fix: replace invalid World references with World3D/ World2D (#6256)
* fix: replace World references with World2D / World3D
2022-10-05 12:38:34 +02:00
Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
Markus Sauermann 1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
snailrhymerandHugo Locurcio dd764520c6 Clarify reference erasure warning in Using Servers (#5570)
* Clarify reference erasure warning in Using Servers

Expand a brief remark on the importance of maintaining a reference to a resource to prevent its deletion.
Also fix some typos and remove instances of "just".

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-01 07:57:45 +01:00
Jummit c7a4b6a8be Fix example in Optimization Using Servers tutorial (#5169) 2021-08-12 23:01:37 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Jayman2000 ba485cf97a Make example code less misleading in Optimization using Servers (#4707)
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
Nathan Lovato db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section
Close #4112
2020-10-08 07:51:59 -06:00