Commit Graph
4147 Commits
Author SHA1 Message Date
tetrapod00 dfbca82779 Clarify that the Better Collada addon is unmaintained in 4.x 2024-10-11 12:26:10 -07:00
3ed0339c87 Add a gdextension online documentation guide. (#9966)
* Add a gdextension online documentation guide.

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Patrick Exner (FlameLizard) <patrick.exner1@web.de>
2024-10-08 16:56:39 +02:00
Aaron Franke a74060b969 Add a note about GDScript format strings in C++ (#10061) 2024-10-08 13:23:56 +02:00
Matthew 7cd96217f4 Merge pull request #10034 from syntaxerror247/docs-for-themed-icons
Add documentation for themed icons (monochrome)
2024-10-07 19:31:32 -04:00
Anish Mishra 0f2162a15b Add documentation for themed icons (monochrome) 2024-10-05 18:50:16 +05:30
Max Hilbrunner 018f2417f0 Merge pull request #10007 from DarioSamo/pipelines
Add tutorial for reducing pipeline compilation stutters.
2024-10-05 13:54:50 +02:00
Max Hilbrunner e78f537a33 Merge pull request #9979 from godotengine/Hilderin-documentation_add_autoload_singleton_in_plugin
Fix code sample for add_autoload_singleton in plugin
2024-10-05 13:50:04 +02:00
Max Hilbrunner 5cf5f7c74e Merge pull request #10046 from Calinou/default-key-mapping-update-4.3
Update Default editor shortcuts for Godot 4.3+
2024-10-05 13:18:24 +02:00
Hugo Locurcio 1bc440b2db Update Default editor shortcuts for Godot 4.3+ 2024-10-05 01:47:20 +02:00
Hugo Locurcio 36bb7e5ac5 Document expression evaluator in Debugger panel 2024-10-05 00:35:05 +02:00
Brian Huynh 67e37b547c Add notes on bit depth for ints and floats (#10028)
* Added notes on bit depth for ints and floats

Added a small note about the bit depth of integers and floats in Godot's shading language as it is not explicitly stated anywhere.

The bit depth of integer and floats in GDscript and Godot's shading language are different, which can cause problems with lost precision in calculations when integers are set from GDscript as floats/ints in GDscript are 64 bits instead of 32 bits (the standard in GLSL ES 3.0).

While most are unlikely to run into problems due to this difference in bit depth, it can cause mathematical errors in edge cases. As stated by previous contributors, no error will be thrown if types do not match while setting a shader uniform. This includes GDscript floats being set as Godot shader floats (which may not be intuitive).
2024-10-04 03:30:24 +02:00
Hugo LocurcioandMax Hilbrunner 8af700e841 Fix incorrect notice about XDG paths working on all platforms in Data paths (#10009)
* Fix incorrect notice about XDG paths working on all platforms in Data paths

They are only effective on Linux/*BSD. (For reference, in most other apps,
it's rare for XDG environment variables to have an effect on other platforms.)

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-10-04 03:26:32 +02:00
Max Hilbrunner be73f38b3f Merge pull request #9908 from Calinou/file-paths-string-methods
Document file path String methods in File paths in Godot projects
2024-10-04 03:17:40 +02:00
Max Hilbrunner c1c018f117 Merge pull request #9838 from markdibarry/update-split-screen
Update Parallax Split Screen Details
2024-10-04 03:16:54 +02:00
Kleidon cde678c53b Fix "some times" typo
The space in "some times" is a mistake and should be removed as it should be one word, not two (as can be seen when it is used correctly further down the page at the start of the, "Running one-off scripts using EditorScript" section).
2024-10-03 18:46:30 -06:00
Darío 275dc116ae Add tutorial for reducing pipeline compilation stutters.
Tutorial for the new functionality added by https://github.com/godotengine/godot/pull/90400
2024-10-03 14:57:57 -03:00
Rooni 2bc63a080c Fix indentation on mouse_and_input_coordinates.rst
There was a space missing, causing inconsistent indentation and making the code not copy pastable.
2024-10-01 21:38:43 +02:00
Max Hilbrunner 5d7703eabc Merge pull request #10001 from Calinou/high-level-multiplayer-clarify-authority
Clarify "authority" in High-level multiplayer
2024-10-01 13:37:12 +02:00
Kleidon bfdc74009f Add missing word, "is"
The phrase, "This useful for smoothing camera movement..." appears to be missing a word. It should be, "This is useful for smoothing camera movement..." instead.
2024-09-30 18:35:45 -06:00
Hugo Locurcio fd241c74cb Clarify "authority" in High-level multiplayer 2024-09-30 22:01:18 +02:00
Matthew e82044775b Merge pull request #10014 from KleidonBD/patch-1
Remove "°" symbol redundancy.
2024-09-28 17:10:02 -04:00
Max Hilbrunner c689e0e618 Merge pull request #9996 from Ivorforce/patch-2
Fix kbd description in gdextension docs system.
2024-09-28 14:12:08 +02:00
Max Hilbrunner ddb3df40c8 Merge pull request #9989 from tetrapod00/sidebar
Fix unreachable pages in sidebar by using fake headers in index pages
2024-09-28 13:32:11 +02:00
Kleidon 8033ac1d4d Remove "°" symbol redundancy.
The phrase, "90° degrees", is redundant because the "°" already means "degrees". It should instead be "90 degrees".
2024-09-27 20:42:37 -06:00
Lukas Tenbrink 252b2fd47e Fix kbd description in gdextension docs system. 2024-09-26 22:27:09 +02:00
Junwan Park e01a998069 Fix builtin_types link in tutorial gdscript_basics page
It's linked to a wrong position.
2024-09-27 01:43:04 +09:00
Matthew 41bb40b780 Merge pull request #9746 from tetrapod00/spatial-style-pass
Style consistency pass on Spatial, Fog, CanvasItem, Sky, Particle shader pages
2024-09-25 22:32:32 -04:00
smix8 6487756b28 Add subsection for TileMap layer reordering
Adds subsection for TileMap layer reordering.
2024-09-24 10:32:01 +02:00
Hugo Locurcio 960125f576 Fix Code order section saying it's the first section in GDScript style guide
It's not the first section of the page anymore.
2024-09-23 23:58:39 +02:00
tetrapod00 77756c9ad0 Add disambiguation to Export, linking to GDScript/C# exports 2024-09-23 10:58:51 -07:00
tetrapod00 283fe11715 Improve sidebar navigation by removing headers
- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes.
- This also means that some pages now have navigable headers again.
2024-09-23 01:32:56 -07:00
Andrew Price 68a83880e5 Fix duplicate "glyph_spacing" in bbcode docs
The correct name for the space spacing option is space_spacing.
2024-09-21 13:10:38 +01:00
tetrapod00 4e02ee375a Standardize style within spatial_shader.rst, etc 2024-09-20 12:36:09 -07:00
Hilderin 69d0d47efb Fix code sample for add_autoload_singleton in plugin
- Add documentation for issue https://github.com/godotengine/godot/issues/68285
2024-09-19 20:02:07 -04:00
smix8 f28b7eca81 Add hint that navmesh geometry nodes can be parsed by groupname
Adds hint that navmesh geometry nodes can be parsed by groupname.
2024-09-19 19:21:57 +02:00
Hugo Locurcio 89508cdc98 Fix outdated reference to register_class function in GDExtension C++ example
This was replaced by the `GDREGISTER_CLASS` macro in Godot 4.0.
2024-09-19 01:33:41 +02:00
Matthew a47a105b60 Merge pull request #9970 from RGDTAB/patch-1
Update demo code in compositor effect tutorial
2024-09-17 22:10:36 -04:00
Matthew 8454524a07 Merge pull request #9967 from Calinou/saving-games-fix-json-data
Fix outdated `get_data()` JSON method usage in Saving games
2024-09-16 21:57:09 -04:00
Raymond DiDonato 856701e560 Update demo code in compositor effect tutorial 2024-09-16 20:55:26 -04:00
Max Hilbrunner 4361f19daf Merge pull request #9963 from ELginas/patch-2
Typo fix in bbcode_in_richtextlabel.rst
2024-09-17 00:21:33 +02:00
Max Hilbrunner 56f766254d Merge pull request #9964 from ELginas/patch-3
Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-09-17 00:21:08 +02:00
Hugo Locurcio be34108636 Document profiler autostart functionality 2024-09-16 23:33:41 +02:00
Hugo Locurcio 802f5b49c2 Fix outdated get_data() JSON method usage in Saving games
Direct member access is now used in Godot 4.
2024-09-16 23:30:13 +02:00
ELginas 7b9e7dfaed Remove unnecessary ` in bbcode_in_richtextlabel.rst 2024-09-16 18:03:22 +03:00
ELginas 2b34eb658c Typo fix in bbcode_in_richtextlabel.rst 2024-09-16 17:52:28 +03:00
Max Hilbrunner 158b8e9124 Merge pull request #9961 from BreadInvasion/patch-1
Remove not implemented disclaimers for interactive music
2024-09-16 14:36:42 +02:00
Max Hilbrunner 8b43365a63 Merge pull request #9956 from Calinou/bash-syntax-harmonize
Harmonize Bash command syntax for easier line selection and copy-pasting
2024-09-16 14:34:15 +02:00
BreadInvasion 64d25504cd Remove not implemented disclaimers for interactive music 2024-09-15 22:34:55 -05:00
Hugo Locurcio 93261ab5d7 Harmonize Bash command syntax for easier line selection and copy-pasting
- Remove prompt or `$` sign which makes triple-click based selection
  more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
2024-09-15 16:27:34 +02:00
Hugo Locurcio 8f320d5e54 Fix incorrect statement in node_type being case-insensitive in Creating script templates
On case-sensitive filesystems, the case must match the actual node name,
so the folder will most likely need to use uppercase characters in its name
(e.g. `MeshInstance3D`).
2024-09-15 16:00:05 +02:00