Fix incorrect statement in node_type being case-insensitive in Creating script templates

On case-sensitive filesystems, the case must match the actual node name,
so the folder will most likely need to use uppercase characters in its name
(e.g. `MeshInstance3D`).
This commit is contained in:
Hugo Locurcio
2024-09-15 16:00:05 +02:00
parent 3a07580177
commit 8f320d5e54
@@ -61,22 +61,20 @@ Both editor and project defined templates are organized in the following way:
where:
* ``template_path`` is one of the 2 locations discussed in the previous two sections
* ``template_path`` is one of the 2 locations discussed in the previous two sections.
* ``node_type`` is the node it will apply to (for example, :ref:`Node <class_Node>`, or :ref:`CharacterBody3D <class_CharacterBody3D>`),
casing doesn't matter for the folder name, however adding a ``_`` to a name will not work, for example ``Mesh_Instance3D`` does not work.
if a script isn't in the proper ``node_type`` folder it will not be detected.
This is **case-sensitive**. If a script isn't in the proper ``node_type`` folder, it won't be detected.
* ``file`` is the custom name you can chose for the template (for example: ``platformer_movement`` or ``smooth_camera``)
* ``file`` is the custom name you can chose for the template (for example, ``platformer_movement`` or ``smooth_camera``).
* ``extension``: will indicate which language the template will apply to (it should be ``gd`` for GDScript or ``cs`` for C#)
* ``extension`` indicates which language the template will apply to (it should be ``gd`` for GDScript or ``cs`` for C#).
For example:
- ``template_scripts/Node/smooth_camera.gd``
- ``template_scripts/CharacterBody3D/platformer_movement.gd``
Default behaviour and overriding it
-----------------------------------