Commit Graph
13 Commits
Author SHA1 Message Date
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
AeioMuch 32d9970205 Update get_world() to get_world_3d() in using_servers.rst (#6449)
get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner 9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
yed podtrzitko f4573fd49e fix: replace invalid World references with World3D/ World2D (#6256)
* fix: replace World references with World2D / World3D
2022-10-05 12:38:34 +02:00
Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
Markus Sauermann 1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
snailrhymerandHugo Locurcio dd764520c6 Clarify reference erasure warning in Using Servers (#5570)
* Clarify reference erasure warning in Using Servers

Expand a brief remark on the importance of maintaining a reference to a resource to prevent its deletion.
Also fix some typos and remove instances of "just".

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-01 07:57:45 +01:00
Jummit c7a4b6a8be Fix example in Optimization Using Servers tutorial (#5169) 2021-08-12 23:01:37 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Jayman2000 ba485cf97a Make example code less misleading in Optimization using Servers (#4707)
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
Nathan Lovato db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section
Close #4112
2020-10-08 07:51:59 -06:00