Commit Graph
91 Commits
Author SHA1 Message Date
Markus Sauermann 512a675e10 Update input event tutorial
Update input event flow graphic based on recent changes.
Made some descriptions more precise.

Input Event table:
- Added missing InputEvents Gesture, MIDI and Shortcut
- Removed unused Type Index column
2023-08-20 16:17:48 +02:00
br1trs 92d962ab75 delete get_root()
handling quit requests

multiple resolutions

change scenes manually

scene tree
2023-05-29 23:26:04 -06:00
Max Hilbrunner f7611bb4ad Merge pull request #7200 from MisoMosiSpy/input_example_keymodifiers 2023-05-18 10:49:15 +02:00
Hugo Locurcio e606097168 Fix missing word in Window focus section of Controllers, gamepads and joysticks 2023-05-08 23:20:26 +02:00
Hugo Locurcio 50b7c155ad Document focus and sleep caveats in Controllers, gamepads and joysticks
- Improve line wrapping for long lines in scripts.
- Remove outdated paragraphs about Godot 3.3 changes.
2023-05-06 02:11:19 +02:00
Calcilore 61b447f4a5 Fix typo in inputevent.rst
Indivitual was changed to Individual
2023-04-25 04:04:56 +10:00
Dipal Zambare 2c1554680e Update custom mouse cursor selection screenshot 2023-04-21 13:11:46 +02:00
Dipal Zambare 6830513c08 Fix Keyboard modifiers example 2023-04-21 12:56:08 +02:00
Hugo Locurcio 1bd3513507 Mention maximum recommended size of 128×128 in Customizing the mouse cursor
Sizes larger than 128×128 are not supported in web exports and can exhibit
rendering issues on desktop platforms.
2023-04-21 02:07:01 +02:00
John Veness 05153f071e Fix backquoted text in Controllers doc
It seems the space is required before the backquotes
2023-04-18 20:05:59 +01:00
Yu umo 875df05d40 Update inputevent.rst (#7126)
A samll spelling mistake.
2023-04-06 14:44:54 -07:00
notPelf b146d3f359 Updated MouseButton enum values in input examples
MouseButton enums were not updated in the input examples page, i.e. BUTTON_LEFT should be MOUSE_BUTTON_LEFT, etc
2023-03-19 12:28:55 -04:00
Tobi-Mob 56ef128796 Fixed NotificationWMCloseRequest c# code
With Godot 4.0 the casing seems to have changed from Wm to WM.
2023-03-04 11:34:20 +01:00
Yuri Sizov d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Raul SantosandPaul Joannon b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Hugo Locurcio 6e3881b06a Fix default deadzone value in Controllers, gamepads and joysticks (#6701) 2023-02-01 16:01:54 +01:00
Hugo Locurcio d15472a7b9 Document vibration in Controllers, gamepads and joysticks 2023-01-30 15:00:10 +01:00
Rudi f51c77dd7f Replace ButtonList enum with MouseButton (#6334)
Replace `ButtonList` enum with `MouseButton`

Switched `ButtonList` enum to `MouseButton` since `MouseButton` is defined in `InputEventMouse`, while `ButtonList` was undefined in `Godot` namespace.
2023-01-28 22:38:23 +03:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Max Hilbrunner af8ccbe56b Merge pull request #6396 from Sauermann/fix-input-event-tutorial
Update Input Event Tutorial
2023-01-09 23:03:44 +01:00
Curtis 4342e03419 Update C# code example
Use the `Root` property instead of the deprecated `GetRoot` method.
`PropagateNotification` accepts an `int` and not a `long`, and so `NotificationWmCloseRequest` needs to be cast to `int`.
2023-01-03 03:03:14 +10:00
Markus Sauermann d2a75723da Update Input Event Tutorial 2022-11-29 16:34:25 +01:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner 6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Markus Sauermann 631889be34 Fix usage of NOTIFICATION_WM_CLOSE_REQUEST
Propagation now works differently.
Also it no longer causes the application to quit.
2022-10-15 02:52:32 +02:00
takkun324 5401294067 Clearification of what an action actually is. (#6200)
* Clearification of what an action actually is.

There was no definition of an action itself. I also simplified the sentence, "An InputEvent may or may not represent a predefined action" to say that actions are not required but useful (combining with the next sentence).

Without the definition, I had thought actions were pre-defined input *conditions* (input states, rather than the input itself, since an action must have it's input defined). That mess of inquiry can be read here: https://www.reddit.com/r/godot/comments/xfvmg8/can_we_define_our_own_inputanalysis_for_inputmap/ Skip to first part of my last post to see the wording that corrected my understanding of what actions were.

This is my first-ever proposal. Thank you for the opportunity to contribute to the docs and help everyone understand things a little easier.
-- Kevin
2022-10-05 13:11:48 +02:00
Nicola Baribeau 74b79a439b Small edit to quit requests handling
Hey first edit here,

Here's a quick edit for something I just stumbled upon learning Godot 4, basically the notification MainLoop.NOTIFICATION_WM_QUIT_REQUEST changed to NOTIFICATION_WM_CLOSE_REQUEST. 

Would spare some people quite a bit of confusion I basically had to search through the source's commits since it not only moved but changed name.

It *is* already correctly listed in the Node page though.

I'm not really sure about the C# code examples though but I doubt it would be more complicated than this.
2022-08-24 18:43:18 +02:00
Hugo Locurcio ec88857ba4 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 16:27:03 +02:00
Markus Sauermann 73f57ce0c4 Fix reference to MainLoop 2022-02-11 18:47:41 +01:00
Hugo Locurcio 31746843d0 Document keyboard ghosting caveats in Input examples 2022-01-04 22:37:23 +01:00
Schmake 00fb1025ce Fix spelling error in Using InputEvent (they -> the) (#5351) 2021-10-29 15:35:25 +02:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke 4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
luzpaz d9bc787dd9 Fix various typos (#5215)
Fix various typos

Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Hugo Locurcio edb6c31b05 Document updating controller firmware in Controllers, gamepads and joysticks 2021-07-30 17:49:27 +02:00
Hugo Locurcio b5a7873b42 Update Godot version caveats in Controllers, gamepads and joysticks
`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.
2021-07-24 08:56:58 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
cosmicrandMax Hilbrunner 9b2d058da2 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-06 03:23:53 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Rémi Verschelde 722df7673d Merge pull request #4948 from DeeJayLSP/master
Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:25:32 +02:00
Douglas d22be3aeee Give input event flow graph a background to make it visible on dark theme 2021-06-02 11:22:59 +02:00
Hugo Locurcio 6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
insomniac_lemonandHugo Locurcio ea1ae27270 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:44:40 +02:00
Nathan Lovato 65bdac51d7 Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Hugo Locurcio c6fedd287e Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.
2021-02-16 19:57:03 +01:00
Hugo Locurcio 04d4f2b6f5 Mention Input.is_action_just_pressed() on the Controllers page 2021-02-14 18:04:58 +01:00
Hugo Locurcio 6d45a91d1e Fix incorrect code block tab syntax in Controllers documentation (#4643) 2021-02-13 15:54:55 +01:00
Hugo Locurcio 53c1af720e Add a page about gamepad/controller support in Godot (#4620) 2021-02-13 02:11:07 +01:00