Commit Graph
3056 Commits
Author SHA1 Message Date
Hugo Locurcio 84af32c43d Fix some articles being incorrectly marked as outdated
These articles were updated for 4.0 and the API hasn't changed in 4.1.
2023-07-10 16:57:04 +02:00
spaceyjaseandRaul Santos 16c94c6e7c Update http_request_class.rst (#7619)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-07-09 16:56:20 +02:00
CactiChameleon9 cf5222b129 Fix mention of Godot3's or_lesser for export_range 2023-07-08 06:34:20 +01:00
Matthew ee88cd5854 Merge pull request #7523 from Calinou/importing-3d-scenes-design-lights-in-editor
Recommend designing lighting in the Godot editor in Importing 3D scenes
2023-07-05 22:23:27 -04:00
Matthew d3d680729e Merge pull request #7561 from Calinou/spatial-shader-light-color-pi-multiplier
Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
2023-07-05 20:10:53 -04:00
Matthew 23de3fa617 Merge pull request #7524 from dalexeev/gds-static-vars
GDScript: Document static variables
2023-07-05 18:40:29 -04:00
Matthew 160067b0cf Merge pull request #7499 from skyace65/KinematicCharacter
Update KinematicCharacter2D images
2023-07-05 18:39:54 -04:00
Matthew c985931c6f Merge pull request #7593 from Calinou/importing-images-thorvg-support
Link to ThorVG's SVG support page in Importing images
2023-07-05 18:23:45 -04:00
Matthew 8855514eae Merge pull request #7567 from dsnopek/improved-meta-quest-setup
Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
2023-07-05 18:22:07 -04:00
David Snopek 968e8a7757 Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer 2023-07-05 08:39:54 -05:00
Matthew 8027fdf2dd Merge pull request #7557 from smix8/diff_navagent_source_geometry_data_4.x
Update navigation different actor types for new SourceGeometryData
2023-07-04 11:44:43 -04:00
Matthew d026082a8b Merge pull request #7511 from smix8/navagent_velocity_4.x
Update NavigationAgent velocity description
2023-07-04 11:41:05 -04:00
Matthew 0dc97c525d Merge pull request #7512 from Calinou/richtextlabel-whitespace
Document whitespace handling in BBCode in RichTextLabel
2023-07-04 08:56:40 -04:00
Matthew 22b5c869a6 Merge pull request #7551 from Calinou/csharp-export-limitations
Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
Paul Joannon 0614837c22 Remove erroneous C# example about autoloads 2023-07-03 19:44:40 +02:00
Danil Alexeev 9fb9915ad9 GDScript: Document static variables 2023-07-03 14:58:23 +03:00
Hugo Locurcio d7efa88500 Link to ThorVG's SVG support page in Importing images
The page lists which features of the SVG specification are supported.
2023-07-01 20:17:35 +02:00
Matthew 9f862c92b4 Merge pull request #7564 from Hannfeld/master
Changed a code example that didn't follow the style guide
2023-06-28 22:49:42 -04:00
Matthew 5b41f5e0b9 Merge pull request #7571 from BastiaanOlij/update_passthrough_doc
Update OpenXR passthrough documentation for transparent background
2023-06-28 18:05:27 -04:00
Matthew 13d2b3a885 Merge pull request #7572 from ffernn-dev/patch-1
Missing links to shader reference pages
2023-06-28 17:59:26 -04:00
Matthew bba2c59657 Merge pull request #7526 from Calinou/feature-tags-web-platform
Document OS-specific web feature tags
2023-06-28 17:56:41 -04:00
ffernn 2076e147c2 Added sky and fog shaders the the "Built-in variables" section 2023-06-28 17:47:02 +10:00
Bastiaan Olij 1ad5d2c8e7 Update OpenXR passthrough documentation for transparent background 2023-06-28 12:16:38 +10:00
Hannes 085d4035a3 Changed a code example that didn't follow the style guide 2023-06-26 11:42:11 +02:00
Hugo Locurcio f57bdb3758 Document LIGHT_COLOR being multiplied by PI in Spatial shader 2023-06-26 10:12:28 +02:00
Matthew 4b089d5d71 Merge pull request #7495 from smix8/doc_navigationobstacle_api_4.x
Update NavigationObstacle API doc
2023-06-25 18:02:00 -04:00
smix8 6d6067822f Update navigation different actor types for new SourceGeometryData
Updates navigation different actor types for new SourceGeometryData.
2023-06-25 19:31:54 +02:00
Matthew 8d5eeed364 Merge pull request #7536 from rametta/patch-1
Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 18:07:18 -04:00
Hugo Locurcio 1e411aa125 Document C# currently not being supported on Android, iOS and Web 2023-06-23 23:14:56 +02:00
Jason 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders 2023-06-23 09:43:51 -04:00
Surya Narayan 5c30e12f9a changed collisionInfo.Normal to collisionInfo.GetNormal() 2023-06-22 18:44:30 -04:00
Hugo Locurcio 08a5cc4977 Document OS-specific web feature tags
These feature tags were added in 4.1.
2023-06-20 00:37:42 +02:00
Hugo Locurcio 88777fc378 Recommend designing lighting in the Godot editor in Importing 3D scenes
This is a general recommendation that gets asked about regularly
on community platforms.
2023-06-20 00:37:09 +02:00
Matthew a187bedcc7 Merge pull request #7510 from CURR-E/Vertex
Change WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-19 08:57:17 -04:00
Matthew db78a71667 Merge pull request #7522 from jbarnoud/patch-1
Fix references to XR_ENV_BLEND_MODE_ALPHA_BLEND in openxr_passthrough
2023-06-19 08:42:15 -04:00
Matthew bf3954ef84 Merge pull request #7463 from nanodeath/interpolate_baked
Replace references to interpolate_baked with sample_baked.
2023-06-18 21:52:50 -04:00
Matthew 4a33e37f1e Merge pull request #7513 from atomikf/Small-typo-fix
Update multiple_resolutions.rst
2023-06-18 15:26:18 -04:00
Matthew 1bb987dc38 Merge pull request #7472 from R3volv360/patch-1
Mark cutout_animation as outdated
2023-06-18 15:21:07 -04:00
Arpit Srivastava f050e6b715 Minor grammar correction in your_first_3d_shader.rst 2023-06-17 17:47:14 +05:30
Jonathan Barnoud 468b12c5f8 Fix references to XR_ENV_BLEND_MODE_ALPHA_BLEND in openxr_passthrough.rst
The code example at the end of the openXR passthrough tutorial refers to the `XR_ENV_BLEND_MODE_ALPHA_BLEND`  constant. That constant, however, is not accessible in the scope. Instead, it is a member of the `xr_interface` object.
2023-06-15 08:00:24 +02:00
atomikf c0da76caf2 Update multiple_resolutions.rst
Small typo correction.
There is a line "Set the base window width to 720 and window height to 1080." It seems the 1080 should be changed to 1280.
2023-06-14 10:41:53 +02:00
Rémi Verschelde fa8665bb4b Merge pull request #7486 from akien-mga/math-tweaks
Tweak Vector math page (style, links, more notes)
2023-06-14 09:35:17 +02:00
Hugo Locurcio 28ebc5a792 Document whitespace handling in BBCode in RichTextLabel 2023-06-14 02:21:43 +02:00
smix8 7e018df856 Update NavigationAgent velocity description
Update NavigationAgent velocity description.
2023-06-13 22:35:01 +02:00
Curry a86f24f098 Update spatial_shader.rst
Changes WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-14 04:25:16 +10:00
Rémi Verschelde c0761647f4 Tweak Vector math page (style, links, more notes)
Also cleanup style issues in the docs image guidelines.
2023-06-12 14:51:16 +02:00
Andrew Jakubowicz ac79471242 Fix typo in resolution_scaling.rst
Fixes typo by removing erroneous letter `y`. `cany` -> `can`.

Typo is located here: https://docs.godotengine.org/en/latest/tutorials/3d/resolution_scaling.html#:~:text=3D%20section%2C%20you-,cany,-find%20several%20options

Thank you for such a great game engine!
2023-06-11 21:46:54 -07:00
skyace65 ca861e44fc Update kinematic character images 2023-06-11 17:18:34 -04:00
Arpit Srivastava bf16102cc3 Add missing full stop 2023-06-10 23:21:19 +05:30
smix8 cf2db6280e Update NavigationObstacle API doc
Updates NavigationObstacle API doc.
2023-06-10 16:44:01 +02:00