mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 18:29:11 +00:00
Merge pull request #7571 from BastiaanOlij/update_passthrough_doc
Update OpenXR passthrough documentation for transparent background
This commit is contained in:
@@ -15,7 +15,7 @@ Passthrough extension
|
||||
---------------------
|
||||
|
||||
OpenXR has a vendor extension for passthrough submitted by Meta.
|
||||
Currently this extension is only supported on Quest but may be adopted by other headsets in the future.
|
||||
Currently this extension is only supported on Quest and PICO but may be adopted by other headsets in the future.
|
||||
|
||||
:ref:`XRInterface <class_xrinterface>` has entry points for passthrough so different interfaces can implement this feature.
|
||||
For :ref:`OpenXRInterface <class_openxrinterface>` the meta passthrough extension is implemented here.
|
||||
@@ -24,9 +24,12 @@ In code you can call ``is_passthrough_supported`` to check if this extension is
|
||||
If so you can simply enable passthrough by calling ``start_passthrough``.
|
||||
You can call ``stop_passthrough`` to disable passthrough.
|
||||
|
||||
This will automatically set the main viewports ``transparent_bg`` property to true.
|
||||
It will also result in the camera image being displayed as the background.
|
||||
This will result in the background settings in the environment being ignored and alpha being applied.
|
||||
You do need to make sure the background is transparent.
|
||||
You need to enable the ``transparent_bg`` property on the viewport.
|
||||
Some background environment settings will still fill the background with an opaque color,
|
||||
you can use a ``custom color`` with a color that has alpha set to 0.
|
||||
|
||||
The OpenXR runtime will display the camera image as the background.
|
||||
|
||||
.. note::
|
||||
|
||||
@@ -35,7 +38,7 @@ This will result in the background settings in the environment being ignored and
|
||||
.. warning::
|
||||
|
||||
After passthrough is enabled it is possible to change settings that will break passthrough.
|
||||
Be sure not to change the ``transparent_bg`` setting or the environment blend mode.
|
||||
Be sure not to disable the ``transparent_bg`` setting or change the environment blend mode.
|
||||
This will result in the camera image no longer being visible but you still incur the overhead.
|
||||
|
||||
Always use ``stop_passthrough`` if you wish to turn off passthrough.
|
||||
@@ -59,7 +62,7 @@ We need to check if ``XR_ENV_BLEND_MODE_ALPHA_BLEND`` is present in this list.
|
||||
If so we can tell OpenXR to expect an image that can be alpha blended with a background.
|
||||
To do this, we simply call ``set_environment_blend_mode(xr_interface.XR_ENV_BLEND_MODE_ALPHA_BLEND)``.
|
||||
|
||||
We must also set ``transparent_bg`` to true to ensure we submit the right image.
|
||||
We must also set ``transparent_bg`` to true and adjust the environment to ensure we submit the right image.
|
||||
|
||||
Putting it together
|
||||
-------------------
|
||||
@@ -71,13 +74,14 @@ Putting the above together we can use the following code as a base:
|
||||
func enable_passthrough() -> bool:
|
||||
var xr_interface: XRInterface = XRServer.primary_interface
|
||||
if xr_interface and xr_interface.is_passthrough_supported():
|
||||
return xr_interface.start_passthrough()
|
||||
if !xr_interface.start_passthrough():
|
||||
return false
|
||||
else:
|
||||
var modes = xr_interface.get_supported_environment_blend_modes()
|
||||
if xr_interface.XR_ENV_BLEND_MODE_ALPHA_BLEND in modes:
|
||||
xr_interface.set_environment_blend_mode(xr_interface.XR_ENV_BLEND_MODE_ALPHA_BLEND)
|
||||
return true
|
||||
else:
|
||||
return false
|
||||
|
||||
|
||||
get_viewport().transparent_bg = true
|
||||
return true
|
||||
|
||||
Reference in New Issue
Block a user