Commit Graph
7021 Commits
Author SHA1 Message Date
Max Hilbrunner 7bb5dbf230 Merge pull request #7154 from BastiaanOlij/add_multiview_inbuild_descs
Add descriptions of multiview build-ins and EYE_OFFSET
2023-04-14 02:54:03 +02:00
Bastiaan Olij e36ef29eba Add descriptions of multiview build-ins and EYE_OFFSET to shader reference 2023-04-14 02:47:57 +02:00
Max Hilbrunner 9526bd6a24 Merge pull request #7158 from EhoNo1/missing-mingw-fix
Added `mingw` to the scoop install instructions
2023-04-13 17:45:49 +02:00
Evan Overly 03732737e1 Added mingw to the scoop install instructions 2023-04-12 15:38:30 -05:00
Max Hilbrunner 7cb6ffdde5 Merge pull request #7112 from Calinou/add-using-sanitizers
Add a page on using GCC/Clang/MSVC sanitizers
2023-04-12 03:20:02 +02:00
Max Hilbrunner 8290dcda18 Merge pull request #7152 from iwVerve/patch-1
missing word typo on documentation comments page
2023-04-11 17:19:42 +02:00
iwVerve 7b4684b7a0 missing word typo on documentation comments page 2023-04-11 14:07:12 +02:00
Max Hilbrunner cf2a905829 Merge pull request #7145 from Vennnot/patch-1
Fixed 'Reporting node configuration warnings' code snippet
2023-04-10 17:49:23 +02:00
Daniel Delgado db45a5378b Fixed 'Reporting node configuration warnings' code snippet
- Switched .size for .length
- initialized warnings as empty array
- warning.append instead of +=
- deleted new line
2023-04-10 12:13:12 +02:00
Matthew 2d3aabfc2a Merge pull request #7115 from smix8/navlinks_to_overviews_4.x
Add NavigationLinks to navigation overviews
2023-04-09 18:51:12 -07:00
Max Hilbrunner 9d3abe964a Merge pull request #7136 from Calinou/multiple-resolutions-add-scale
Document custom scale factor in Multiple resolutions
2023-04-10 00:25:28 +02:00
Matthew 5e9dadef2d Merge pull request #7092 from MisoMosiSpy/doc_gs_signals
Update signals.rst to correct signal names.
2023-04-09 05:31:23 -07:00
Max Hilbrunner eb53d52e10 Merge pull request #7139 from nake90/patch-1
Fix small typos in the particle shader doc
2023-04-09 13:05:01 +02:00
Alfonso Arbona Gimeno a9076972a7 Fix small typos in the particle shader doc
A word was missing a letter and a description had a wrongly capitalized word. Now it matches the rest of the document
2023-04-09 04:43:06 +00:00
Hugo Locurcio 123fce7e07 Add a page on using GCC/Clang/MSVC sanitizers
This also covers Web-specific Emscripten options to enable its own
sanitizers.
2023-04-08 20:08:24 +02:00
Hugo Locurcio bc15bd0e1c Document custom scale factor in Multiple resolutions
- Mention how to change each stretch-related property at runtime
  from a script.
- Link to the Multiple Resolutions and Aspect Ratios demo project.
- Remove outdated Shrink section (this is no longer present in 4.0,
  as it was replaced by Scale).
2023-04-08 19:17:29 +02:00
Max Hilbrunner 85c340637c Merge pull request #7125 from Levelleor/patch-2
Remove duplicate C# comment from GDscript codeblock
2023-04-08 02:09:16 +02:00
Max Hilbrunner e7ca4d8bfa Merge pull request #7130 from Calinou/fix-abbreviations
Fix incorrect `:abbr:` usage for abbreviation display
2023-04-08 02:08:52 +02:00
Hugo Locurcio 99aac88083 Fix incorrect :abbr: usage for abbreviation display
Previously, some abbreviations would display their full form in the text
and the abbreviation in the tooltip. It should be the other way around.
2023-04-07 22:47:30 +02:00
Tom McLeanandClay John 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
* Fix references to DEPTH_TEXTURE

---------

Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-07 18:32:25 +02:00
Yu umo 875df05d40 Update inputevent.rst (#7126)
A samll spelling mistake.
2023-04-06 14:44:54 -07:00
devSomethingSomethingandClay John 32efbe064f Fix typo in introduction_to_3d.rst (#7122)
* Fix typo in introduction_to_3d.rst

* Update number of hyphens in tutorials/3d/introduction_to_3d.rst

Co-authored-by: Clay John <claynjohn@gmail.com>

---------

Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-06 09:27:56 -07:00
Max Hilbrunner 88091c556c Merge pull request #7113 from akien-mga/gdextension-process-delta-double
GDExtension example: `_process` delta is a double
2023-04-06 00:11:42 +02:00
Levelleor 18ab91b111 Remove duplicate C# comment from GDscript codeblock 2023-04-06 00:18:26 +03:00
Hugo Locurcio 96137165b3 Add comparison images to 3D rendering limitations (#7120)
This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
2023-04-05 14:17:07 -07:00
smix8 ca66575498 Add NavigationLinks to navigation overviews
Adds NavigationLinks to navigation overviews.
2023-04-05 01:50:19 +02:00
Rémi Verschelde 27918155b0 GDExtension example: _process delta is a double
It's `Variant::FLOAT` in the bindings, which is always a double.

Changed other member variables for consistency so there's no implicit
conversions between float and double.

Fixes https://github.com/godotengine/godot-cpp/issues/1073.
2023-04-04 15:04:38 +02:00
Matthew f285445102 Merge pull request #6996 from garryod/patch-1
Fix android SDK versions in exporting for android
2023-04-03 19:06:27 -07:00
Matthew 708aea71ab Merge pull request #7104 from LDouglas23/patch-1
Update 2d_lights_and_shadows.rst to fix ref link
2023-04-01 13:44:01 -07:00
Matthew 6b8f5fd93c Merge pull request #7105 from elsamuko/patch-1
Change Node to Node2D
2023-04-01 13:43:11 -07:00
Samuel 1a6c89ee65 fmt: type is Node2D
in body_entered(body: Node2D)
2023-04-01 06:10:10 +00:00
LDouglas23 3ecaaf5f30 Update 2d_lights_and_shadows.rst to fix ref link 2023-04-01 01:03:08 +01:00
Max HilbrunnerandYuri Sizov ca94970356 Less intrusive 4.0 update state info (#7100)
* Less intrusive 4.0 update state info

---------

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-04-01 00:40:18 +02:00
Max Hilbrunner 1b5a120bf7 Merge pull request #7097 from kleonc/fix-example-in-Using-NavigationMeshes
Fix code example in Using NavigationMeshes
2023-04-01 00:35:49 +02:00
Max Hilbrunner 425e9492dd Merge pull request #7101 from Riteo/serious-video-game
Change PNG image requirement to SVG in custom platform ports page
2023-03-31 19:41:17 +02:00
Max Hilbrunner e1c2bfce77 Merge pull request #7102 from Calinou/improve-introduction-buildsystem-2
Move rationale about Godot using SCons to Frequently asked questions
2023-03-31 19:39:59 +02:00
Hugo Locurcio f4efa2fd8a Move rationale about Godot using SCons to Frequently asked questions
This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Riteo a6359685a6 Change PNG image requirement to SVG in custom platform ports page
It got changed to SVG in godotengine/godot@cebefc9.

I'm not sure if PNGs are supported anymore but I guess that it's still
good practice to use SVGs and this isn't supposed to be a full in-depth
tutorial anyways 🤷
2023-03-31 19:00:05 +02:00
kleonc 4175447b2e Fix code example in Using NavigationMeshes 2023-03-31 11:40:15 +02:00
Max Hilbrunner 973e8f3b3e Merge pull request #7091 from mtttz/mtttz-unicode-escape
Document support for escaped UTF-16 and UTF-32 Unicode characters
2023-03-31 09:04:55 +02:00
Max Hilbrunner a4e11659e3 Merge pull request #7096 from ronyeh/typo
Fix typo on "linker".
2023-03-31 08:59:42 +02:00
Ron B. Yeh 9d2f8420e3 Fix typo on "linker". 2023-03-30 14:39:44 -07:00
Arman PapikyanandMax Hilbrunner ec7a1d41fb Clarifying some common pitfalls for Visual Studio debugging (#7062)
* Clarifying some common pitfalls for Visual Studio debugging

Two minor changes made to this page, to help other people avoid wasting their time:
1. The page says at the end that it should be possible to place a breakpoint and if the steps were followed properly it should just work, however the dev_buil paramter is not mentioned anywhere in the same page and I would not be able to complete the setup without help from @anvilfolk.
2. I spent a couple of minutes trying to understand why the debugger would not attach and instead would exit with code 255 - no errors or hints shown (like path not found, or could not parse, etc). Ended up being a simple mistake of having white spaces in the path. I think its worth mentioning in the docs.
Also updating the screenshot to suggest double quotation marks by default as safer alternative that can handle whitespaces.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-30 20:27:40 +02:00
Max Hilbrunner d9759febb3 Merge pull request #7078 from Calinou/improve-introduction-buildsystem
Improve Introduction to the buildsystem documentation
2023-03-30 20:00:50 +02:00
Max Hilbrunner 63610250b6 Merge pull request #7094 from wisejayden/patch-1
Update 04.creating_the_enemy.rst
2023-03-30 19:57:54 +02:00
Max Hilbrunner 912157ec01 Merge pull request #7095 from MaxGripe/patch-1
Update faq.rst
2023-03-30 19:56:40 +02:00
max.gripe f11deb103c Update faq.rst
I changed the path to the correct one. The previous one led to a non-existent location.
2023-03-30 18:06:07 +01:00
Jayden Wise ebb6c97510 Update 04.creating_the_enemy.rst
Updating in case others may also be lost while looking for the "New Scene" option in the Scene tab in the FileSystem dock.
2023-03-30 18:09:38 +02:00
Dipal Zambare 2100ca4bb6 Update signals.rst to correct signal names.
1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00
Max Hilbrunner b3fc7dc14f Merge pull request #7082 from MisoMosiSpy/doc_gs_first_script
Update scripting_first_script.rst to remove outdated info.
2023-03-30 08:22:42 +02:00