Max Hilbrunner
7bb5dbf230
Merge pull request #7154 from BastiaanOlij/add_multiview_inbuild_descs
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Add descriptions of multiview build-ins and EYE_OFFSET
2023-04-14 02:54:03 +02:00
Bastiaan Olij
e36ef29eba
Add descriptions of multiview build-ins and EYE_OFFSET to shader reference
2023-04-14 02:47:57 +02:00
Max Hilbrunner
9526bd6a24
Merge pull request #7158 from EhoNo1/missing-mingw-fix
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Added `mingw` to the scoop install instructions
2023-04-13 17:45:49 +02:00
Evan Overly
03732737e1
Added mingw to the scoop install instructions
2023-04-12 15:38:30 -05:00
Max Hilbrunner
7cb6ffdde5
Merge pull request #7112 from Calinou/add-using-sanitizers
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Add a page on using GCC/Clang/MSVC sanitizers
2023-04-12 03:20:02 +02:00
Max Hilbrunner
8290dcda18
Merge pull request #7152 from iwVerve/patch-1
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missing word typo on documentation comments page
2023-04-11 17:19:42 +02:00
iwVerve
7b4684b7a0
missing word typo on documentation comments page
2023-04-11 14:07:12 +02:00
Max Hilbrunner
cf2a905829
Merge pull request #7145 from Vennnot/patch-1
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Fixed 'Reporting node configuration warnings' code snippet
2023-04-10 17:49:23 +02:00
Daniel Delgado
db45a5378b
Fixed 'Reporting node configuration warnings' code snippet
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- Switched .size for .length
- initialized warnings as empty array
- warning.append instead of +=
- deleted new line
2023-04-10 12:13:12 +02:00
Matthew
2d3aabfc2a
Merge pull request #7115 from smix8/navlinks_to_overviews_4.x
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Add NavigationLinks to navigation overviews
2023-04-09 18:51:12 -07:00
Max Hilbrunner
9d3abe964a
Merge pull request #7136 from Calinou/multiple-resolutions-add-scale
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Document custom scale factor in Multiple resolutions
2023-04-10 00:25:28 +02:00
Matthew
5e9dadef2d
Merge pull request #7092 from MisoMosiSpy/doc_gs_signals
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Update signals.rst to correct signal names.
2023-04-09 05:31:23 -07:00
Max Hilbrunner
eb53d52e10
Merge pull request #7139 from nake90/patch-1
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Fix small typos in the particle shader doc
2023-04-09 13:05:01 +02:00
Alfonso Arbona Gimeno
a9076972a7
Fix small typos in the particle shader doc
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A word was missing a letter and a description had a wrongly capitalized word. Now it matches the rest of the document
2023-04-09 04:43:06 +00:00
Hugo Locurcio
123fce7e07
Add a page on using GCC/Clang/MSVC sanitizers
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This also covers Web-specific Emscripten options to enable its own
sanitizers.
2023-04-08 20:08:24 +02:00
Hugo Locurcio
bc15bd0e1c
Document custom scale factor in Multiple resolutions
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- Mention how to change each stretch-related property at runtime
from a script.
- Link to the Multiple Resolutions and Aspect Ratios demo project.
- Remove outdated Shrink section (this is no longer present in 4.0,
as it was replaced by Scale).
2023-04-08 19:17:29 +02:00
Max Hilbrunner
85c340637c
Merge pull request #7125 from Levelleor/patch-2
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Remove duplicate C# comment from GDscript codeblock
2023-04-08 02:09:16 +02:00
Max Hilbrunner
e7ca4d8bfa
Merge pull request #7130 from Calinou/fix-abbreviations
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Fix incorrect `:abbr:` usage for abbreviation display
2023-04-08 02:08:52 +02:00
Hugo Locurcio
99aac88083
Fix incorrect :abbr: usage for abbreviation display
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Previously, some abbreviations would display their full form in the text
and the abbreviation in the tooltip. It should be the other way around.
2023-04-07 22:47:30 +02:00
Tom McLean and Clay John
78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE ( #7119 )
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* Fix references to DEPTH_TEXTURE
---------
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-04-07 18:32:25 +02:00
Yu umo
875df05d40
Update inputevent.rst ( #7126 )
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A samll spelling mistake.
2023-04-06 14:44:54 -07:00
devSomethingSomething and Clay John
32efbe064f
Fix typo in introduction_to_3d.rst ( #7122 )
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* Fix typo in introduction_to_3d.rst
* Update number of hyphens in tutorials/3d/introduction_to_3d.rst
Co-authored-by: Clay John <claynjohn@gmail.com >
---------
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-04-06 09:27:56 -07:00
Max Hilbrunner
88091c556c
Merge pull request #7113 from akien-mga/gdextension-process-delta-double
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GDExtension example: `_process` delta is a double
2023-04-06 00:11:42 +02:00
Levelleor
18ab91b111
Remove duplicate C# comment from GDscript codeblock
2023-04-06 00:18:26 +03:00
Hugo Locurcio
96137165b3
Add comparison images to 3D rendering limitations ( #7120 )
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This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
2023-04-05 14:17:07 -07:00
smix8
ca66575498
Add NavigationLinks to navigation overviews
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Adds NavigationLinks to navigation overviews.
2023-04-05 01:50:19 +02:00
Rémi Verschelde
27918155b0
GDExtension example: _process delta is a double
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It's `Variant::FLOAT` in the bindings, which is always a double.
Changed other member variables for consistency so there's no implicit
conversions between float and double.
Fixes https://github.com/godotengine/godot-cpp/issues/1073 .
2023-04-04 15:04:38 +02:00
Matthew
f285445102
Merge pull request #6996 from garryod/patch-1
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Fix android SDK versions in exporting for android
2023-04-03 19:06:27 -07:00
Matthew
708aea71ab
Merge pull request #7104 from LDouglas23/patch-1
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Update 2d_lights_and_shadows.rst to fix ref link
2023-04-01 13:44:01 -07:00
Matthew
6b8f5fd93c
Merge pull request #7105 from elsamuko/patch-1
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Change Node to Node2D
2023-04-01 13:43:11 -07:00
Samuel
1a6c89ee65
fmt: type is Node2D
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in body_entered(body: Node2D)
2023-04-01 06:10:10 +00:00
LDouglas23
3ecaaf5f30
Update 2d_lights_and_shadows.rst to fix ref link
2023-04-01 01:03:08 +01:00
Max Hilbrunner and Yuri Sizov
ca94970356
Less intrusive 4.0 update state info ( #7100 )
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* Less intrusive 4.0 update state info
---------
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2023-04-01 00:40:18 +02:00
Max Hilbrunner
1b5a120bf7
Merge pull request #7097 from kleonc/fix-example-in-Using-NavigationMeshes
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Fix code example in Using NavigationMeshes
2023-04-01 00:35:49 +02:00
Max Hilbrunner
425e9492dd
Merge pull request #7101 from Riteo/serious-video-game
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Change PNG image requirement to SVG in custom platform ports page
2023-03-31 19:41:17 +02:00
Max Hilbrunner
e1c2bfce77
Merge pull request #7102 from Calinou/improve-introduction-buildsystem-2
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Move rationale about Godot using SCons to Frequently asked questions
2023-03-31 19:39:59 +02:00
Hugo Locurcio
f4efa2fd8a
Move rationale about Godot using SCons to Frequently asked questions
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This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Riteo
a6359685a6
Change PNG image requirement to SVG in custom platform ports page
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It got changed to SVG in godotengine/godot@cebefc9 .
I'm not sure if PNGs are supported anymore but I guess that it's still
good practice to use SVGs and this isn't supposed to be a full in-depth
tutorial anyways 🤷
2023-03-31 19:00:05 +02:00
kleonc
4175447b2e
Fix code example in Using NavigationMeshes
2023-03-31 11:40:15 +02:00
Max Hilbrunner
973e8f3b3e
Merge pull request #7091 from mtttz/mtttz-unicode-escape
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Document support for escaped UTF-16 and UTF-32 Unicode characters
2023-03-31 09:04:55 +02:00
Max Hilbrunner
a4e11659e3
Merge pull request #7096 from ronyeh/typo
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Fix typo on "linker".
2023-03-31 08:59:42 +02:00
Ron B. Yeh
9d2f8420e3
Fix typo on "linker".
2023-03-30 14:39:44 -07:00
Arman Papikyan and Max Hilbrunner
ec7a1d41fb
Clarifying some common pitfalls for Visual Studio debugging ( #7062 )
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* Clarifying some common pitfalls for Visual Studio debugging
Two minor changes made to this page, to help other people avoid wasting their time:
1. The page says at the end that it should be possible to place a breakpoint and if the steps were followed properly it should just work, however the dev_buil paramter is not mentioned anywhere in the same page and I would not be able to complete the setup without help from @anvilfolk.
2. I spent a couple of minutes trying to understand why the debugger would not attach and instead would exit with code 255 - no errors or hints shown (like path not found, or could not parse, etc). Ended up being a simple mistake of having white spaces in the path. I think its worth mentioning in the docs.
Also updating the screenshot to suggest double quotation marks by default as safer alternative that can handle whitespaces.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-30 20:27:40 +02:00
Max Hilbrunner
d9759febb3
Merge pull request #7078 from Calinou/improve-introduction-buildsystem
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Improve Introduction to the buildsystem documentation
2023-03-30 20:00:50 +02:00
Max Hilbrunner
63610250b6
Merge pull request #7094 from wisejayden/patch-1
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Update 04.creating_the_enemy.rst
2023-03-30 19:57:54 +02:00
Max Hilbrunner
912157ec01
Merge pull request #7095 from MaxGripe/patch-1
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Update faq.rst
2023-03-30 19:56:40 +02:00
max.gripe
f11deb103c
Update faq.rst
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I changed the path to the correct one. The previous one led to a non-existent location.
2023-03-30 18:06:07 +01:00
Jayden Wise
ebb6c97510
Update 04.creating_the_enemy.rst
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Updating in case others may also be lost while looking for the "New Scene" option in the Scene tab in the FileSystem dock.
2023-03-30 18:09:38 +02:00
Dipal Zambare
2100ca4bb6
Update signals.rst to correct signal names.
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1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00
Max Hilbrunner
b3fc7dc14f
Merge pull request #7082 from MisoMosiSpy/doc_gs_first_script
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Update scripting_first_script.rst to remove outdated info.
2023-03-30 08:22:42 +02:00