Hugo Locurcio
fb7276b3bb
Improve documentation around exporting projects
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- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
(cherry picked from commit a1e010c03f )
2021-03-19 13:59:11 +01:00
Dolan Paul
79d11429f1
Fix "part" typo in Introduction to the UI system ( #4689 )
2021-02-27 17:38:24 +01:00
RoniPerson and Hugo Locurcio
e196267b6b
Add a note to set default values for custom resources ( #4650 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-16 17:22:10 +01:00
Rafael Beckel and Hugo Locurcio
df9dda4c35
Change the order and text of UI workflows list ( #4615 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-01 17:11:08 +01:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
David Wales and Nathan Lovato
3ef063dbe8
Update getting_started/step_by_step/your_first_game.rst
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Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-27 12:02:00 +10:00
David Wales
f5ed5d0343
Clarify type of Main Node.
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If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.
This expected (although possibly confusing) behaviour for Node2D is described in [#18166 ][3].
[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00
Rémi Verschelde
d5a855bf35
Merge pull request #4062 from greenmoggle/master
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Removed GD namespace from RandRange
2020-09-25 15:51:20 +02:00
Alex S
92372cc63a
fix(getting_started): wording
2020-09-25 14:31:03 +02:00
Peter DV
634ab34a4c
Removed GD namespace from RandRange
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`GD.RandRange` was returning a double where a float was expected causing a type error. Using the `RandRange` function as described in the tutorial fixes the error.
2020-09-24 18:13:04 +10:00
Rémi Verschelde
ef45052cae
Scripting: Fix wrong merge of 4.0 connect syntax
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Fixes #3984 .
2020-09-11 09:14:34 +02:00
GoOtterGo
f28a1de445
Update instructions to make subresources unique in inspector ( #3895 )
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As of 3.2.2 the icon for Object Properties is no longer a down arrow, it is now a tools emoji. It's also not clear from the sentence the tutorial is expecting the user to look for the Object Properties button, just 'the down arrow', so I added clarity there as well.
2020-09-09 12:20:51 +02:00
Kiran Joshi and Nathan Lovato
d03e109db4
Update your_first_game.rst ( #2762 )
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Clarify that "Use Snap" must also be turned on to get snapping to work.
Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-09 11:56:16 +02:00
Nathan Lovato
512b074039
Merge pull request #3948 from samjabrahams/sabrahams/update_scripting_tutorial_connect
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Update GDScript examples - Step By Step: Scripting
2020-09-03 12:36:54 -06:00
Jeffrey Stern
33c3671b99
Added line to clarify we'll be starting a new project.
2020-09-02 18:52:52 -07:00
Sam Abrahams
83ed812b76
Update GDScript examples - Step By Step: Scripting
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In Godot 4.0, the connect() function no longer takes an object and
a string name of a function, but rather the new Callable type. Following
the old instructions leads to errors.
Unfortunately, I don't have C# development set up on my machine, so I
have not updated the C# examples as I'm currently unable to validate that
they work as intended.
2020-08-30 21:31:30 -07:00
Matthew
70e9184552
Fix TextureButton texture number in Design interfaces with the Control nodes ( #3928 )
2020-08-30 17:26:11 +02:00
arkadye and Hugo Locurcio
cf563274e4
Fix GD.RandRange C# call in the "Your First Game" example ( #3923 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-23 23:26:13 +02:00
Rémi Verschelde
9555be1d80
Merge pull request #3866 from Calinou/improve-singletons-autoload
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Improve the Singletons (AutoLoad) documentation
2020-08-11 13:17:41 +02:00
Rémi Verschelde
fdf68a8b0e
Merge pull request #3865 from Calinou/editor-screenshots-use-transparency
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Use transparent instead of white to separate editor screenshots
2020-08-11 13:17:28 +02:00
Marcin Sędłak-Jakubowski
89d3c1db3a
Clarify misleading sentence ( #3886 )
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This is a section for beginners, and until this point,
the writing has been easy and accessible, but the GDScript
Reference is over 6.2k words long and difficult to grok in
a few minutes by a beginner.
This commit changes this sentence to instead suggest skimming
and bookmarking the page for later, because I think this was
the original intent.
2020-08-09 20:17:39 +02:00
Marcin Sędłak-Jakubowski
fe674e3b30
Change "Custom Node" to "Other Node" in Scenes and nodes ( #3877 )
2020-08-07 00:52:04 +02:00
Hugo Locurcio
47370ea9a8
Improve the Singletons (AutoLoad) documentation
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This closes #3864 .
2020-08-03 12:07:30 +02:00
Hugo Locurcio
0140ed0651
Use transparent instead of white to separate editor screenshots
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This partially addresses #3861 .
2020-08-03 11:31:09 +02:00
Leonardo Jeanteur
428106f910
Correct grammar, formatting and add download link ( #3860 )
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Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Hugo Locurcio
8ca94173bf
Document the expected window size in Design a title screen
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This closes #3800 .
2020-07-29 10:28:22 +02:00
Bruno
ceb7395b0b
Change "centre" to "center" for consistency with the editor UI ( #3842 )
2020-07-28 09:58:36 +02:00
Mathias
1f35af0f2f
Fix missing semicolon in C# code sample in Exporting tutorial ( #3778 )
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Player.cs code (c#) won't compile because of a missing simicolon.
2020-07-12 14:44:54 +02:00
Isaac Higgins
06ee86c6f3
Clarify note on the connect dialogue
2020-07-09 18:30:24 -04:00
Meriipu
a9494635ea
your_first_game.rst: Clarify a section raised in an issue
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Should close #1625
2020-06-25 13:20:55 +02:00
binotaliu
91c508d210
fix slash to backslash in resources ( #3706 )
2020-06-18 16:59:12 +02:00
Ángel M
619ce2e9d6
Small typo in the "Your First Game" tutorial
2020-06-11 19:48:20 +02:00
DerekWang
96f627e5b8
Update C# scripts to use current APIs in Your first game ( #3648 )
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1. Shorten line. Fix camelCase naming of a local variable.
2. Replace deprecated API.
2020-06-11 14:53:47 +02:00
Hugo Locurcio
e0554d9c0a
Update the editor help shortcut for recent Godot versions
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This closes #3656 .
2020-06-08 10:02:08 +02:00
Matthew
60196d58e2
Fix issue in instancing page ( #3647 )
2020-06-06 01:25:43 +02:00
Rémi Verschelde
be5379ac5f
Merge pull request #3643 from nickrodgers42/master
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Update C# code in your_first_game.rst
2020-06-05 17:10:12 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Oskar van Velden
9352ab65be
Add links to mentioned tutorial pages ( #3641 )
2020-06-05 09:58:08 +02:00
Nick Rodgers
5f21fea94f
Update C# code in your_first_game.rst
2020-06-04 21:16:18 -06:00
Tobias Persson
50dd350016
EASE_IN no longer required for interpolate_property ( #3589 )
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* EASE_IN no longer required for interpolate_property in Control the game's UI with code
Was fixed here godotengine/godot#34287
* Update ui_code_a_life_bar.rst
Missed a spot.
* TRANS_LINEAR is optional. Remove it as well
2020-05-31 14:30:37 +02:00
robertsonb93
d2614dca05
Update your_first_game.rst ( #3603 )
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* Update C# code in your_first_game.rst
2020-05-28 12:48:11 -07:00
Yuri Sizov
b4d6313da7
Add a reference to the Data paths doc in the Step by step guide ( #3605 )
2020-05-28 14:41:47 +02:00
Damir Abdulganiev
b9c8fb3781
fixed incorrect animation name ('right' -> 'walk')
2020-05-26 22:03:23 +03:00
Tobias Persson
5e7d60d6b7
Change incorrect MessageLabel to Message in Your first game ( #3587 )
2020-05-24 10:22:07 +02:00
Nicholas Ver Halen
3cc988b10b
Updated Choose Animations script to match new name ( #3588 )
2020-05-24 10:18:56 +02:00
EmNudge
99a19ba07b
minor typo fix
2020-05-23 00:33:21 -04:00
skyace65
0b8269935c
Mention Open JDK in step by step exporting
2020-05-22 13:22:37 -04:00
Rushyendra Maganty
0c3da902eb
FIx incorrect Node label in "Your first game"
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In the HUD section, one of the new nodes created is named "Message". The OnMessageTimerTimeout() description in the docs incorrectly refers to this as "MesageLabel". This would cause a runtime error and also does not match the actual code repository linked in the docs.
2020-05-22 13:02:37 +08:00
Max Hilbrunner
a7fad2590d
Step by Step: Resources -> Remove outdated info
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Dictionaries are refcounted now, this closes https://github.com/godotengine/godot-docs/issues/1962
2020-05-17 19:35:17 +02:00