Commit Graph
3842 Commits
Author SHA1 Message Date
Hugo Locurcio 71cdbdd055 Tweak guidelines on dictionary and enum formatting in GDScript style guide
- Recommend writing each enum item on its own line, similar to C++.
- Recommend using spaces around inline dictionary declarations
  to make them easier to distinguish from arrays (due to similar-looking
  `[]` and `{}` characters in most fonts). This is commonly found
  in Python or JavaScript style guides.
2024-05-29 17:52:29 +02:00
Kitzu d884e3ef07 Correction on usage of Dictionaries in C# as it should be 'Godot.Collections.Dictionary<>' 2024-05-28 21:20:26 +02:00
A Thousand Ships afb22f1bb7 Fix mixup between translated and translated_local 2024-05-27 21:43:52 +02:00
skyace65 6122e640c7 Document HardLimiter bus effect 2024-05-19 22:27:13 -04:00
Max Hilbrunner abda5a1cfa Merge pull request #9354 from Nitwel/patch-1
Entering transparent pipeline when reading ALPHA
2024-05-18 02:50:24 +02:00
Alexey Puchkov 8a9780670b Fix typo in Using NavigationServer tutorial page 2024-05-17 08:27:34 +03:00
Matthew 881b736a6f Merge pull request #9371 from m4gr3d/update_android_documentation_for_4_3
Update the Android documentation for Godot 4.3
2024-05-15 18:50:00 -04:00
A Thousand Ships 547d7010ac Merge pull request #9352 from jsjtxietian/shader-position
Mention that user is responsible for POSITION value when it's written to anywhere in the shader
2024-05-15 10:21:14 -09:00
Fredia Huya-Kouadio 91a4273b2c Update the Android documentation for Godot 4.3 2024-05-14 23:32:45 -07:00
jsjtxietian f6ddd71040 Mention that user is responsible for POSITION value when it's written to anywhere in the shader 2024-05-14 11:46:41 +08:00
Matthew 7e67f8ca32 Merge pull request #8834 from Abdullah-Ajeebi/patch-1
Update c_sharp_signals.rst
2024-05-13 21:15:25 -04:00
Matthew 28d1968ec1 Merge pull request #9010 from jsjtxietian/patch-5
Mention the comment (ignorable) column function in translation csv
2024-05-13 21:13:32 -04:00
Matthew 0c78d9f5f5 Merge pull request #9322 from Charl-pena/patch-1
Update 2d_sprite_animation.rst
2024-05-13 20:49:53 -04:00
Matthew 41247a273c Merge pull request #9307 from aXu-AP/post-importer-tut
Clarify how to enable post-import script
2024-05-13 20:46:25 -04:00
Matthew 1de0145a26 Merge pull request #9329 from StefanH-AT/master
Change "Editor > Convert Icons With Editor Theme" to "Editor > Convert Colors With Editor Theme"
2024-05-13 20:43:44 -04:00
Nitwel 99da9754d1 Entering transparent pipeline when reading ALPHA
It's just a minor change, but I got confused on why the material was still using the transparent pipeline even though I removed all writes to ALPHA. So adding this should clarify things.
2024-05-10 14:27:25 +02:00
Max Hilbrunner 4e216fc5fc Merge pull request #9313 from dalexeev/update-doc-markup-docs
Update class reference and doc comment markup documentation
2024-05-07 11:27:26 +02:00
Stefan Heinz fdee495376 Change "Editor > Convert Icons With Editor Theme" to "Editor > Convert Colors With Editor Theme" 2024-05-05 21:46:08 +02:00
patwork f61e6aaecd Added information about GODOT_SPLASH placeholder in HTML shell 2024-05-05 14:11:33 +02:00
Matthew 4bfb20b38c Merge pull request #9325 from smix8/navmesh_chunks
Add documentation for navigation mesh chunk baking
2024-05-04 18:34:14 -04:00
smix8 02cf059c17 Add documentation for navigation mesh chunk baking
Adds documentation for navigation mesh chunk baking by using baking bound and border size properties.
2024-05-04 18:25:06 +02:00
DeeJayLSP d065ed403d Document QOA in importing audio samples 2024-05-04 09:19:46 -03:00
C. Peña 4c6e4e7d1e Update 2d_sprite_animation.rst
Corrected the C# code from the example in the 'Controlling the animation' section, fixing the class name used by the generic method GetNode<T>(), as well as the string parameter.
2024-05-03 15:21:24 -06:00
Yuri Rubinsky 3e05334189 Add a super keyword to the table of keywords 2024-05-02 18:35:10 +03:00
Danil Alexeev c89b0e6ab3 Update class reference and doc comment markup documentation 2024-05-02 13:14:02 +03:00
aXu-AP fd1d1b992d Clarify how to enable post-import script
Add the step how to enable post-import script in import configurations tutorial.
2024-05-02 12:30:21 +03:00
skyace65 f941feee55 Add info on script template folders 2024-05-01 22:02:41 -04:00
xXAdrXx 7c8f2cb5ef Add CAMERA_VISIBLE_LAYERS to spatial shader docs (#9244) 2024-05-01 18:33:58 +02:00
RancidMilkGames e8a7c7b36d Add how to add animation call method tracks/keys through code. (#9146)
Added how to add call method tracks/keys through code.
2024-04-30 22:19:54 -04:00
Max Hilbrunner 160034a4ac Merge pull request #9188 from allenwp/annotation-improvements
Improve description of annotations
2024-04-30 04:19:10 +02:00
Matthew 7446c0dd77 Merge pull request #9284 from NormPlum/patch-2
Update gdscript_basics.rst
2024-04-29 22:18:06 -04:00
47427a526c Update Resources tutorial to mention and use the GlobalClass annotation for C# (#9278)
* Updated Resources tutorial to mention and use the GlobalClass annotation for C#

The previous version of this page didn't mention using the `[GlobalClass]` annotation. Following this tutorial results in the user not finding their resource in the Create a new resource menu without any understanding as to why

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-30 04:16:52 +02:00
Max Hilbrunner 63a9187c35 Merge pull request #9282 from clayjohn/light_vertex
Add documentation for new LIGHT_VERTEX shader builtin
2024-04-30 04:14:23 +02:00
Max Hilbrunner 800d867461 Merge pull request #9300 from Calinou/shading-language-doc-comments
Mention documentation comment support in Shading language
2024-04-30 04:13:22 +02:00
Matthew fe4d617920 Merge pull request #9302 from st-angelo/master
Fix a typo in node_alternatives.rst
2024-04-29 19:40:15 -04:00
Radiant 348be5b0e0 make mat4 consistent with vec4 (#9298) 2024-04-29 11:48:13 -07:00
Angelo Statescu e4bd774db3 Fixed a typo in node_alternatives.rst
Fixed a small typo in best_practices/node_alternatives
2024-04-29 21:30:58 +03:00
Hugo Locurcio 5d6dfe147d Mention documentation comment support in Shading language
This also updates the shaders style guide accordingly.
2024-04-29 20:08:37 +02:00
Allen Pestaluky 8dd09aa962 Improved description of annotations
Removes an unnecessary and potentially confusing comparison of annotations to keywords and generally improves wording in the GDScript Basics tutorial. A new page to the Contributing section has been added for scripting development guidelines. This new page hosts suggestions on when annotations should be implemented in GDScript.
2024-04-29 13:18:30 -04:00
Matthew e0eb9374bc Merge pull request #9262 from MajorMcDoom/patch-2
Fix ImmediateMesh being referred to as a node when it is not
2024-04-28 21:15:48 -04:00
Matthew a80b88d8c7 Merge pull request #9291 from austin226/patch-1
Fix typo in 2D transform tutorial
2024-04-28 21:13:26 -04:00
betalars 2627630b7a fixing typo 2024-04-28 19:00:17 +02:00
Austin Almond 10ccdbeabc Fix typo in 2D transform tutorial
Change `screenCord` to `screenCoord`
2024-04-27 23:28:04 -04:00
betalars e6c8e512a7 Provide instructions for resource change notifications in tools (#9283) 2024-04-27 18:27:24 +02:00
NormPlum 94b33fc106 Update gdscript_basics.rst
Fix grammar re. 'await/awaiting'.
2024-04-27 03:13:09 +00:00
clayjohn 34a89bb461 Add documentation for new LIGHT_VERTEX shader builtin 2024-04-26 16:01:38 -07:00
Max Hilbrunner eb9931594e Merge pull request #9271 from TheJP/patch-1
Fixed out of date binding syntax for `Signal.connect`
2024-04-23 21:08:53 +02:00
Benjiko99 47d13ae2a2 Fix typo in docs 2024-04-23 16:03:15 +02:00
JP 4ae3064699 Fixed out of date binding syntax for Signal.connect
fixes godotengine/godot-docs#9236
2024-04-23 13:33:09 +02:00
A Thousand Ships 29a8e104ec Merge pull request #9266 from markdibarry/default_details
Add links for overriding default export value in C#
2024-04-22 18:22:36 +02:00