Commit Graph
2491 Commits
Author SHA1 Message Date
smix8 7109df73f3 Update NavigationAgent doc with 'location' to 'position' rename 2023-01-25 03:06:41 +01:00
Lennart De Graef 8c3746e2f2 Update the GUI container tutorial to use new terminology and add update image (#6636)
Update GUI container docs to new terminology and add an updated image
2023-01-24 20:47:04 -05:00
Max Hilbrunner 13bba8097b Merge pull request #6641 from paulloz/csharp/navigation/introduction-2d-3d
Update pages for 2D/3D Navigation Overview
2023-01-24 23:09:07 +01:00
Max Hilbrunner fba56424b9 Merge pull request #6637 from smix8/doc_navperformancemonitor_4.x
Add doc for Navigation Debug PerformanceMonitor
2023-01-24 22:59:00 +01:00
Yuri Sizov c4e4a1a249 Merge pull request #6657 from winston-yallow/fix-gizmo-plugin-tutorial
Use correct function names and arguments for editor gizmos
2023-01-24 22:27:11 +03:00
Winston 9f6be55665 Use correct function names and arguments 2023-01-24 12:30:27 +01:00
Hugo Locurcio 7d6fb199d0 Document upgrading via the command line on Upgrading to Godot 4
This is useful to override maximum file size/lines limits.
2023-01-23 23:21:19 +01:00
Max Hilbrunner 0c18a7cb67 Merge pull request #6643 from paulloz/csharp/signals
Create a dedicated "C# Signals" page
2023-01-23 19:22:15 +01:00
BlueStag 135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon 3347df2edb Create a dedicated "C# Signals" page 2023-01-22 17:37:29 +01:00
Max HilbrunnerandDavidVereb 7b21d5c293 GDScript basics: expand upon continue explanation (#6650)
Co-authored-by: DavidVereb <davidvereb@users.noreply.github.com>
2023-01-22 17:19:56 +01:00
Matthew 361012ea50 Merge pull request #6646 from moomoo02/my-doc-changes
Removed outdated documentation in C# Basics Page
2023-01-22 09:15:43 -05:00
Alex Coté 313e2162a4 Update Sublime Text external editor arguments (#6644) 2023-01-22 12:13:26 +01:00
Vince Nguyen c8f45094b5 Removed outdated documentation 2023-01-21 21:24:51 -08:00
smix8 085912e639 Add doc for Navigation Debug PerformanceMonitor
Adds documentation for Navigation Debug PerformanceMonitor.
2023-01-21 21:49:37 +01:00
Paul Joannon 7a2aebea60 Bring 3D navigation example on par with the 2D one 2023-01-21 11:34:44 +01:00
Paul Joannon 8a8abde036 Update pages for 2D/3D Navigation Overview
- Add C# examples.
- Fix the list formatting.
- Fix punctuation.
- Reference 2D explanation of the await in the 3D page.
- Simplify comments in the 2D GDScript example.
2023-01-21 11:34:17 +01:00
Matthew 8d4c972072 Merge pull request #6455 from dalexeev/draw-line-coords
Explain `draw_line` and `draw_rect` coordinates
2023-01-19 20:59:07 -05:00
Matthew eb25278373 Merge pull request #6534 from thiagola92/single_quote
Update string literal example
2023-01-18 21:09:26 -05:00
Matthew 55ca145bcd Merge pull request #6628 from adamscott/move-icon-to-top
Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais 232f359d05 Update Pause Mode documentation (#6624)
changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
Adam Scott 9ab272f94b Update icon annotation references in the documentation 2023-01-18 08:12:59 -05:00
Matthew ad31850c36 Merge pull request #6617 from jmdejong/patch-6
link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
DeadlyEssence01 9bc011a1df Fix C# ChangeScene Method Name in Scene Tree tutorial. 2023-01-16 21:02:22 -05:00
Dramion c869897350 Fix missing signal connection in code sample in Making HTTP requests (#6620) 2023-01-17 02:46:49 +01:00
Paul JoannonandHugo Locurcio d70bc1b691 Document export grouping in C# (#6621)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-17 02:45:47 +01:00
J.M. de Jong 2147f64d08 Update particle shader format in Controlling thousands of fish (#6604) 2023-01-17 02:30:02 +01:00
Danil Alexeev 519b8acd85 Explain draw_line and draw_rect coordinates 2023-01-16 22:41:06 +03:00
Sebastian Rings 28ab4d2b9e Fix spelling error
"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield 4034965c7a Update CharacterBody2D tutorial, code and descriptions (#6614)
* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong 6485c97491 link to appropriate Object._get() and Object._set() sections 2023-01-15 11:12:30 +01:00
Max Hilbrunner 4944be969a Merge pull request #6609 from YuriSizov/random-formatting-fixes
Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner c7930cd384 Merge pull request #6611 from YuriSizov/pin-build-requirements
Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
AeioMuch 32d9970205 Update get_world() to get_world_3d() in using_servers.rst (#6449)
get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov 64a60696bf Pin additional build requirements to avoid syntax highlighting issues 2023-01-14 18:49:07 +03:00
Yuri Sizov c337204562 Fix formatting issues reported by the builder 2023-01-14 17:40:27 +03:00
Max Hilbrunner 93b6e0977b Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong 0f75624f34 Add note about Compute Shader renderer 2023-01-13 21:46:30 -08:00
Hugo Locurcio 7430b081ea Fix typo in Mesh level of detail (LOD) (#6587) 2023-01-13 17:36:14 -08:00
Winston 11ffa4bf33 Explain LOD arguments in Shading language (#6593)
Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins f994d270f8 Update references to Color constants for Godot 4 (#6602) 2023-01-14 00:19:09 +01:00
Hugo Locurcio e2313a8395 Improve Shader preprocessor documentation (#6563) 2023-01-13 21:33:07 +01:00
Paul Joannon ac22d6e537 Update & fix C# blocks under tutorials/scripting/
- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Yuri Sizov c5f066b27e Merge pull request #6343 from alcomposer/patch-1
Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Yuri Sizov a20c7f494e Merge pull request #6581 from Piralein/partial🔑
Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Max Hilbrunner bbfc8ac054 Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x
Fix NavigationRegion choice paralysis
2023-01-11 23:50:13 +01:00
smix8 ba40296563 Fix NavigationRegion choice paralysis
Users were clearly overwhelmed with this choice what to pick.
2023-01-11 22:36:24 +01:00
Amaral Krichman 0ac2031972 tutorials/physics/ray-casting: Update missing v4 fixes (#6439) 2023-01-11 22:02:16 +01:00
Max Hilbrunner 322e0f5802 Merge pull request #6466 from kkoang/patch-4
Update physics_introduction.rst
2023-01-11 21:59:17 +01:00