smix8
7109df73f3
Update NavigationAgent doc with 'location' to 'position' rename
2023-01-25 03:06:41 +01:00
Lennart De Graef
8c3746e2f2
Update the GUI container tutorial to use new terminology and add update image ( #6636 )
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Update GUI container docs to new terminology and add an updated image
2023-01-24 20:47:04 -05:00
Max Hilbrunner
13bba8097b
Merge pull request #6641 from paulloz/csharp/navigation/introduction-2d-3d
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Update pages for 2D/3D Navigation Overview
2023-01-24 23:09:07 +01:00
Max Hilbrunner
fba56424b9
Merge pull request #6637 from smix8/doc_navperformancemonitor_4.x
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Add doc for Navigation Debug PerformanceMonitor
2023-01-24 22:59:00 +01:00
Yuri Sizov
c4e4a1a249
Merge pull request #6657 from winston-yallow/fix-gizmo-plugin-tutorial
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Use correct function names and arguments for editor gizmos
2023-01-24 22:27:11 +03:00
Winston
9f6be55665
Use correct function names and arguments
2023-01-24 12:30:27 +01:00
Hugo Locurcio
7d6fb199d0
Document upgrading via the command line on Upgrading to Godot 4
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This is useful to override maximum file size/lines limits.
2023-01-23 23:21:19 +01:00
Max Hilbrunner
0c18a7cb67
Merge pull request #6643 from paulloz/csharp/signals
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Create a dedicated "C# Signals" page
2023-01-23 19:22:15 +01:00
BlueStag
135ad68cab
Use 4.0 method of connecting to and emitting signals ( #6311 )
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Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon
3347df2edb
Create a dedicated "C# Signals" page
2023-01-22 17:37:29 +01:00
Max Hilbrunner and DavidVereb
7b21d5c293
GDScript basics: expand upon continue explanation ( #6650 )
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Co-authored-by: DavidVereb <davidvereb@users.noreply.github.com >
2023-01-22 17:19:56 +01:00
Matthew
361012ea50
Merge pull request #6646 from moomoo02/my-doc-changes
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Removed outdated documentation in C# Basics Page
2023-01-22 09:15:43 -05:00
Alex Coté
313e2162a4
Update Sublime Text external editor arguments ( #6644 )
2023-01-22 12:13:26 +01:00
Vince Nguyen
c8f45094b5
Removed outdated documentation
2023-01-21 21:24:51 -08:00
smix8
085912e639
Add doc for Navigation Debug PerformanceMonitor
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Adds documentation for Navigation Debug PerformanceMonitor.
2023-01-21 21:49:37 +01:00
Paul Joannon
7a2aebea60
Bring 3D navigation example on par with the 2D one
2023-01-21 11:34:44 +01:00
Paul Joannon
8a8abde036
Update pages for 2D/3D Navigation Overview
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- Add C# examples.
- Fix the list formatting.
- Fix punctuation.
- Reference 2D explanation of the await in the 3D page.
- Simplify comments in the 2D GDScript example.
2023-01-21 11:34:17 +01:00
Matthew
8d4c972072
Merge pull request #6455 from dalexeev/draw-line-coords
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Explain `draw_line` and `draw_rect` coordinates
2023-01-19 20:59:07 -05:00
Matthew
eb25278373
Merge pull request #6534 from thiagola92/single_quote
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Update string literal example
2023-01-18 21:09:26 -05:00
Matthew
55ca145bcd
Merge pull request #6628 from adamscott/move-icon-to-top
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Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais
232f359d05
Update Pause Mode documentation ( #6624 )
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changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
Adam Scott
9ab272f94b
Update icon annotation references in the documentation
2023-01-18 08:12:59 -05:00
Matthew
ad31850c36
Merge pull request #6617 from jmdejong/patch-6
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link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
DeadlyEssence01
9bc011a1df
Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-16 21:02:22 -05:00
Dramion
c869897350
Fix missing signal connection in code sample in Making HTTP requests ( #6620 )
2023-01-17 02:46:49 +01:00
Paul Joannon and Hugo Locurcio
d70bc1b691
Document export grouping in C# ( #6621 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-17 02:45:47 +01:00
J.M. de Jong
2147f64d08
Update particle shader format in Controlling thousands of fish ( #6604 )
2023-01-17 02:30:02 +01:00
Danil Alexeev
519b8acd85
Explain draw_line and draw_rect coordinates
2023-01-16 22:41:06 +03:00
Sebastian Rings
28ab4d2b9e
Fix spelling error
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"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield
4034965c7a
Update CharacterBody2D tutorial, code and descriptions ( #6614 )
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* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong
6485c97491
link to appropriate Object._get() and Object._set() sections
2023-01-15 11:12:30 +01:00
Max Hilbrunner
4944be969a
Merge pull request #6609 from YuriSizov/random-formatting-fixes
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Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner
c7930cd384
Merge pull request #6611 from YuriSizov/pin-build-requirements
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Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
AeioMuch
32d9970205
Update get_world() to get_world_3d() in using_servers.rst ( #6449 )
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get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov
64a60696bf
Pin additional build requirements to avoid syntax highlighting issues
2023-01-14 18:49:07 +03:00
Yuri Sizov
c337204562
Fix formatting issues reported by the builder
2023-01-14 17:40:27 +03:00
Max Hilbrunner
93b6e0977b
Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
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Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong
0f75624f34
Add note about Compute Shader renderer
2023-01-13 21:46:30 -08:00
Hugo Locurcio
7430b081ea
Fix typo in Mesh level of detail (LOD) ( #6587 )
2023-01-13 17:36:14 -08:00
Winston
11ffa4bf33
Explain LOD arguments in Shading language ( #6593 )
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Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins
f994d270f8
Update references to Color constants for Godot 4 ( #6602 )
2023-01-14 00:19:09 +01:00
Hugo Locurcio
e2313a8395
Improve Shader preprocessor documentation ( #6563 )
2023-01-13 21:33:07 +01:00
Paul Joannon
ac22d6e537
Update & fix C# blocks under tutorials/scripting/
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- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Yuri Sizov
c5f066b27e
Merge pull request #6343 from alcomposer/patch-1
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Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Yuri Sizov
a20c7f494e
Merge pull request #6581 from Piralein/partial 🔑
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Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Max Hilbrunner
bbfc8ac054
Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x
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Fix NavigationRegion choice paralysis
2023-01-11 23:50:13 +01:00
smix8
ba40296563
Fix NavigationRegion choice paralysis
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Users were clearly overwhelmed with this choice what to pick.
2023-01-11 22:36:24 +01:00
Amaral Krichman
0ac2031972
tutorials/physics/ray-casting: Update missing v4 fixes ( #6439 )
2023-01-11 22:02:16 +01:00
Max Hilbrunner
322e0f5802
Merge pull request #6466 from kkoang/patch-4
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Update physics_introduction.rst
2023-01-11 21:59:17 +01:00