Hugo Locurcio
6e453527b1
Revamp global illumination documentation
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- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
c2f173cb8c
Add a page on 3D resolution scaling ( #6331 )
2022-12-20 16:40:15 +01:00
Rémi Verschelde
eae90bad76
Merge pull request #6390 from Calinou/add-physical-light-units
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Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio
619ce2007b
Add a page on physical light units
2022-11-18 17:05:01 +01:00
Rémi Verschelde
87c99fe379
Merge pull request #6267 from Calinou/add-antialiasing-docs
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Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Hugo Locurcio
048f5e575b
Add documentation pages on 2D and 3D antialiasing
2022-10-23 19:48:24 +02:00
Hugo Locurcio
085cd91a59
Add convention comparison chart to Introduction to 3D ( #6307 )
2022-10-21 17:19:02 +02:00
Hugo Locurcio
93aca6512f
Document using volumetric fog as a volumetric lighting solution
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This also adds a comparison image between traditional fog and volumetric
fog at the top of the page.
2022-10-13 22:51:01 +02:00
Hugo Locurcio
ce6daa0a8e
Add a page on occlusion culling
2022-09-14 21:50:15 +02:00
Hugo Locurcio
a4391f1473
Add pages on mesh LOD and visibility ranges
2022-09-10 00:53:20 +02:00
smix8 and Rémi Verschelde
869830c6ba
Document MeshLibrary navmesh export ( #5863 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-06-08 13:31:52 +02:00
skyace65
c380aed394
Document label 3d and text mesh (4.0)
2022-05-27 11:34:00 -04:00
skyace65
37174fdd7e
Add clearcoat comparison image
2022-05-22 13:32:29 -04:00
skyace65
f37cffc8ee
Update Spatial material 3D page for Godot 4
2022-05-19 19:53:40 -04:00
Hugo Locurcio
0793cbee3b
Document using soft shadows in BakedLightmap
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This is a new feature in Godot 3.4.
2021-12-06 23:49:34 +01:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Hugo Locurcio
9267a602ca
Fix Euler angles image being unreadable on a dark background
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- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
c9e3009ab8
Merge pull request #2976 from skyace65/AddSpatial
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Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde
2a0ce66793
Merge pull request #2640 from skyace65/GIProbe
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Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00
skyace65
40d609d721
Update GI probe page for Godot 3.2
2019-12-20 10:24:32 -05:00
skyace65
80cc1ed8ff
Explain how to add a spatial material to a mesh
2019-12-10 15:04:24 -05:00
skyace65
12673801e9
Update spatial material page for Godot 3.2
2019-10-10 10:52:49 -04:00
Rémi Verschelde
aff67f2f0e
Merge pull request #2628 from skyace65/environment_update
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Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19
Merge pull request #2627 from skyace65/hdr_update
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Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65
4c36922ee8
Update environment and post processing page for Godot 3.1
2019-07-16 12:29:25 -04:00
skyace65
e75ff4f78f
Remove outdated information from the HDR page
2019-07-15 14:11:52 -04:00
Rémi Verschelde
2e9439bc0b
Merge pull request #2624 from skyace65/3d_update
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Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65
15d8a29906
Update intro to 3D images for Godot 3.1
2019-07-15 11:10:02 -04:00
skyace65
92fde4c8c7
Update Reflection Probes page images for Godot 3.1
2019-07-15 10:15:36 -04:00
Chris Bradfield
8a7e586a78
Merge pull request #2618 from skyace65/lights_shadows
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Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00
skyace65
15b59a9153
Update spatial material page for Godot 3.1
2019-07-14 18:18:32 -04:00
skyace65
04a020d76d
Update Lights and Shadows for Godot 3.1
2019-07-12 20:00:34 -04:00
skyace65
ceb37d3940
update_multimesh_tutorial
2019-03-31 11:41:14 -04:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
ddec590cbe
Remove obsolete 3D skeletons and IK tutorials
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They were written years ago and now provide erroneous and misleading
information for 3.1+ with its much enhanced Skeleton and Bone features,
built-in IK support, etc.
Fixes #257 .
Those topics should be properly documented for 3.1+, see 1665.
2019-01-09 10:22:36 +01:00
clayjohn
7151c1d926
moved vertex_displacement tutorial into shading
2018-11-20 15:17:19 -08:00
Rémi Verschelde
91c974aeb3
Merge pull request #1804 from ZX-WT/csg
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added csg tutorial
2018-11-20 11:30:39 +01:00
ZX-WT
ae8fcbe9bb
added 3d gizmos description to 3d intro ( #1829 )
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* added 3d gizmos description to 3d intro
* Fixup
2018-11-20 10:09:59 +01:00
Michael Alexsander Silva Dias
f6308187bb
Move images for "Ragdoll system" page to the correct directory
2018-10-07 20:36:38 -03:00
ZX-WT
078761018d
added csg tutorial
2018-10-07 18:10:17 +08:00
ZX-WT
0c899163f0
added ragdoll tutorial
2018-10-05 19:41:44 +08:00
clayjohn
69441fb5c6
rewrote mesh generation tutorial
2018-06-24 19:48:33 -07:00
Chris Bradfield
d355c2c7e0
Fix misnamed transform gifs
2018-04-04 20:57:54 -07:00
Chris Bradfield
ef371da3d7
Fixes to 3D Transforms doc ( #1306 )
2018-04-05 05:05:59 +02:00
Juan Linietsky
6493c06853
Some fixes to transform tutorial
2018-04-04 23:13:07 -03:00
Juan Linietsky
c1e284bc64
Fixes
2018-04-04 16:23:26 -03:00
Juan Linietsky
378584531d
Added tutorial for using transforms in Godot
2018-04-04 15:20:59 -03:00
Chris Bradfield
c7be04f437
Update GridMap tutorial
2018-04-01 23:08:33 -07:00
ZX-WT
a83b8d1e27
added multimesh tutor
2018-03-18 23:12:47 +08:00