vince nguyen
b8ca329c2d
Switched KinematicBody2D to CharacterBody image in latest docs ( #6663 )
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Updated KinematicBody2D image to CharacterBody2D in 4.0 docs
2023-01-28 23:20:42 -05:00
Paul Joannon
3347df2edb
Create a dedicated "C# Signals" page
2023-01-22 17:37:29 +01:00
skyace65
3598888f27
Update and fix some images for key concepts page
2022-12-02 16:30:09 -05:00
Max Hilbrunner
5f8859fd48
Merge pull request #6366 from skyace65/EditorIntro
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Update first look at the editor images for 4.0
2022-11-28 13:53:04 +01:00
Yuri Sizov
a5bf20bb6d
Add support for split class reference
2022-11-17 21:20:41 +03:00
skyace65
8a57b11bfc
Update first look at the editor images for 4.0
2022-11-06 19:25:39 -05:00
William Lim and Hugo Locurcio
d67a148cfa
Fix Local Projects tab name in First look at Godot's editor ( #6338 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-26 16:19:11 +02:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
Evanaellio
3cb674285e
Fix references to the @tool annotation
2022-09-21 22:48:04 +02:00
skyace65
5fce24792d
Remove visual scripting from the documentation
2022-08-25 22:18:25 -04:00
Sam Van Campenhout
503408d245
Update the showcase video links ( #5961 )
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* Update the showcase video links
This updates the showcase video links to the most recently released version.
* Link to the showcase video playlist
This replaces the individual showcase video links with a single link to the showcase playlist. This has the advantage that we don't need to update the links when new videos come out.
2022-07-19 22:57:01 +02:00
Matthew
336c6747af
Change link on the first script page ( #5677 )
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* Change link on the first script page
2022-03-14 14:02:37 +01:00
Zazucki
cfe1c2566e
Update link to Harvard CS50 and fix book author name ( #5680 )
2022-03-13 01:08:16 +01:00
Zazucki
2e33ad8930
Update Harvard CS50 link to latest version ( #5679 )
2022-03-13 01:08:06 +01:00
Sumanyu Aggarwal
fafafd2675
Updated incorrect keyboard shortcut
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The keyboard shortcut to open the inbuilt class reference - `Shift F1` was not working in the editor. Instead `F1` was working, so I updated it.
2021-10-29 17:06:44 +05:30
Sumanyu Aggarwal
45dc9ee1b6
Change Integrated Class Reference Search By in First Look at Editor ( #5350 )
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* Change Integrated Class Reference Search By
The numbered steps look like it is a step by step procedure to find help. But they are four different methods. So I have put bullet points instead of numbered points to emphasize that.
2021-10-29 12:47:06 +02:00
Sumanyu Aggarwal
198cf8d098
Update key_concepts_overview.rst
2021-10-27 12:33:39 +05:30
Sean Wall
82e963b048
Update text concerning collision objects ( #5307 )
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* Update text explaining collision shapes
Updated the text to give additional context about why collision shapes are the exception and not the norm.
Resolves #5305
2021-10-09 22:41:37 +02:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Aaron Franke
149a83e828
Merge pull request #4993 from aaronfranke/intro-no-kbd
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Remove main screen keyboard shortcuts from introduction
2021-06-24 13:02:23 -04:00
Hugo Locurcio
bac900acf6
Update the keyboard shortcut to open the editor help
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The shortcut was changed in 3.3.
This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:06:45 +02:00
Aaron Franke
a7d91d33d0
Remove main screen keyboard shortcuts from introduction
2021-06-13 18:08:09 -04:00
tacevee
99a44fac6b
Mention the new main screen switch shortcuts ( #4903 )
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These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
Hugo Locurcio
4204e6087f
Fix incorrect YouTube video link in Godot's design philosophy ( #4451 )
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This closes #4450 .
2020-12-14 22:09:11 +01:00
Nathan Lovato
238f7bd83e
Merge pull request #4430 from NathanLovato/improve-learning-with-community
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Improve learning_new_features.rst
2020-12-06 05:51:48 -06:00
Nathan Lovato
058b4aec3f
Improve learning_new_features.rst
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Added more guidelines for when asking for support.
2020-12-05 19:47:45 -06:00
Nathan Lovato
d0eb1eb6bc
Move remaining files out of step_by_step/
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Moved those to scripting/:
- filesystem
- resources
- singletons_autoload
- scene_tree
export to export/
and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00
Nathan Lovato
1d2ff09f89
Rewrite step_by_step/signals.rst
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Closes #4174
2020-12-02 15:47:29 -06:00
Nathan Lovato
eeb58b84b2
Write intro_to_the_editor_interface.rst
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Closes #4167
2020-12-02 15:47:29 -06:00
Nathan Lovato and Aaron Franke
61d2d438f3
Edit first_look_at_the_editor.rst
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2020-11-27 15:58:27 -06:00
Nathan Lovato
ae99e3cb40
Fix typos, add missing link, use the expression main screen
2020-11-27 01:23:46 -06:00
Nathan Lovato
60064b5c9e
Write intro_to_the_editor_interface.rst
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Closes #4167
2020-10-30 11:13:10 -06:00
Nathan Lovato
587667d99b
Write key_concepts_overview.rst
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Closes #4168
2020-10-28 15:37:04 -06:00
Nathan Lovato
3fafc6335b
Write introduction_to_godot.rst
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Closes #4177
2020-10-28 15:37:01 -06:00
Nathan Lovato
765bb16898
Fix typos and style in learning-new-features.rst
2020-10-13 07:51:34 -06:00
Nathan Lovato
8db4af1728
Edit learning_new_features.rst
2020-10-12 14:36:10 -06:00
Nathan Lovato
d71d06c076
Edit learning_new_features.rst
2020-10-12 14:16:14 -06:00