Move remaining files out of step_by_step/

Moved those to scripting/:

- filesystem
- resources
- singletons_autoload
- scene_tree

export to export/

and godot_design_philosophy to introduction/
This commit is contained in:
Nathan Lovato
2020-12-02 20:31:01 -06:00
parent 96637f2d5b
commit d0eb1eb6bc
46 changed files with 18 additions and 15 deletions
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@@ -107,7 +107,7 @@ Step by step
^^^^^^^^^^^^
- :ref:`doc_signals`
- :ref:`doc_exporting`
- :ref:`doc_exporting_basics`
Scripting
^^^^^^^^^
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@@ -41,7 +41,7 @@ Here is an example on how to iterate through the files of a directory:
Tutorials
---------
- :doc:`../getting_started/step_by_step/filesystem`
- :doc:`../tutorials/scripting/filesystem`
Methods
-------
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@@ -38,7 +38,7 @@ Here's a sample on how to write and read from a file:
Tutorials
---------
- :doc:`../getting_started/step_by_step/filesystem`
- :doc:`../tutorials/scripting/filesystem`
Properties
----------
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@@ -23,7 +23,7 @@ Resource is the base class for all Godot-specific resource types, serving primar
Tutorials
---------
- :doc:`../getting_started/step_by_step/resources`
- :doc:`../tutorials/scripting/resources`
Properties
----------
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@@ -25,7 +25,7 @@ You can also use the ``SceneTree`` to organize your nodes into groups: every nod
Tutorials
---------
- :doc:`../getting_started/step_by_step/scene_tree`
- :doc:`../tutorials/scripting/scene_tree`
- :doc:`../tutorials/rendering/multiple_resolutions`
@@ -3,7 +3,7 @@
Godot's design philosophy
=========================
Now that you've gotten your hands wet, let's talk about Godot's design.
Now that you've gotten your feet wet, let's talk about Godot's design.
**Every game engine is different and fits different needs.**
Not only do they offer a range of features, but the design of each engine
@@ -16,7 +16,7 @@ is it an engine comparison. To know if any engine can be a good fit for
your project, you need to try it out for yourself and
understand its design and limitations.
Please watch `Discover Godot 3, the Free game engine <https://youtu.be/4v3qge-3CqQ>`_
Please watch `Godot explained in 5 minutes <https://youtu.be/4v3qge-3CqQ>`_
if you're looking for an overview of the engine's features.
Object-oriented design and composition

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@@ -21,3 +21,4 @@ make the most of your time learning it.
key_concepts_overview
first_look_at_the_editor
learning_new_features
godot_design_philosophy
@@ -1,3 +1,5 @@
.. _doc_introduction_to_godot:
Introduction to Godot
=====================
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@@ -23,9 +23,3 @@ where appropriate.
scripting_player_input
signals
your_first_game
exporting
godot_design_philosophy
resources
filesystem
scene_tree
singletons_autoload
@@ -1,4 +1,4 @@
.. _doc_exporting:
.. _doc_exporting_basics:
Exporting
=========

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@@ -5,7 +5,7 @@ Export
:maxdepth: 1
:name: toc-learn-workflow-export
exporting_basics
exporting_projects
exporting_pcks
feature_tags

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@@ -30,6 +30,8 @@ Some features are specific to the engine and are available in all supported
languages. Whether you code in GDScript, C#, or another language, the pages
below will help you make the most of Godot.
.. To split and organize better, into some related toctrees?
.. toctree::
:maxdepth: 1
:name: toc-scripting-core-features
@@ -45,3 +47,7 @@ below will help you make the most of Godot.
change_scenes_manually
instancing_with_signals
pausing_games
filesystem
resources
singletons_autoload
scene_tree