VictorDev200
402fe1266f
Update key_concepts_overview.rst
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Changing 'Character' to 'Player'
2023-08-14 08:11:30 -05:00
Mohsen
fe50006f2e
Update player_scene_nodes.webp
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The screenshot now correctly shows the state it should show.
At line 31, it is requested to select the "Group selected nodes" option, that will show an icon next to the "Player" node.
This icon is not present at the current screenshot.
2023-07-20 08:47:04 -07:00
Max Hilbrunner
6f9c56b72b
Merge pull request #7676 from Varusal/master
2023-07-18 13:18:06 +02:00
Niklas
3acdc258c0
Changed clamp code to be the same as in the demo sample
2023-07-16 18:23:16 +02:00
Viesturs Marnauza
37f0905048
Fix typo in 06.heads_up_display.rst
2023-07-16 12:12:07 +03:00
Hugo Locurcio
b9b79fe4c7
Update screenshots in Introduction section
2023-07-06 20:00:03 +02:00
Matthew
22b5c869a6
Merge pull request #7551 from Calinou/csharp-export-limitations
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Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
ViktorVoloshko
6419421dbf
Fixed typo in scripting_first_script.rst
2023-07-03 03:26:42 +03:00
Hugo Locurcio
1e411aa125
Document C# currently not being supported on Android, iOS and Web
2023-06-23 23:14:56 +02:00
Piper Thunstrom
e4acd3ccf6
Update instancing.rst ( #7493 )
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Update physics material info on instancing page
2023-06-18 22:06:02 -04:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
Pav Soor
9c2a7bafd0
Update instancing.rst
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Changed typo of tabel.tscn to label.tscn
2023-05-24 20:25:06 +01:00
RaspberryEuphoria
ec366a691d
doc: replace incorrect Speed variable with _speed
2023-05-22 21:49:46 +02:00
Max Hilbrunner
ae602ba02d
Merge pull request #7384 from Piralein/ui-stuff
2023-05-21 05:47:10 +02:00
Hana - Piralein
7043483945
update images and clarify scene information
2023-05-19 19:23:20 +02:00
Hana - Piralein
16d183167a
clarify UI position setup
2023-05-19 18:09:00 +02:00
Max Hilbrunner
b98dabbc73
Merge pull request #7371 from raulsntos/dotnet/renames-2
2023-05-18 13:19:16 +02:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
1645e5740c
Clarification in Getting Started 2D
2023-05-18 13:12:43 +02:00
Max Hilbrunner and Doug Thompson
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Max Hilbrunner
9542c3d181
Small grammar fix in Getting Started 3D
2023-05-18 12:08:29 +02:00
dprime and Max Hilbrunner
4fa13df80f
make the section describing wiring up the hit signal slightly more verbose ( #6480 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 11:20:48 +02:00
Kory Postma and Max Hilbrunner
94d621b65f
Update 07.finishing-up.rst ( #7093 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 11:08:07 +02:00
Atul Varma and Max Hilbrunner
7b17bdaad4
Document project settings in 01.project_setup.rst ( #7359 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 10:37:13 +02:00
Patrick
60da673ced
Mention Spatial -> Node3D rename in Introduction docs
2023-05-11 23:31:43 +02:00
Carson Anderson and Max Hilbrunner
c0d9c61e6d
fix: 3d tutorial squash code ( #7204 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-07 22:04:40 +02:00
skyace65
9e7def4483
Remove outdated HiDPI note from nodes and scenes
2023-05-05 21:58:27 -04:00
Max Hilbrunner
e8347961ec
Merge pull request #6482 from 3mdistal/patch-1
2023-05-05 13:35:08 +02:00
AV77
de8348230c
Replaced all instances of "hard drive" with "local storage" ( #7287 )
2023-05-05 13:34:34 +02:00
Max Hilbrunner and Alice Alexandra Moore
71f48c2497
Remove invalid Mac key binding from 01.game_setup
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Co-authored-by: Alice Alexandra Moore <86723305+3mdistal@users.noreply.github.com >
2023-05-05 13:30:25 +02:00
Max Hilbrunner
b058effbc1
Merge pull request #7144 from felixmreeve/patch-1
2023-05-04 13:35:31 +02:00
Max Hilbrunner
3fa81e2819
Merge pull request #7234 from Vennnot/patch-1
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Updated with autoplay mention
2023-05-03 11:18:33 +02:00
Max Hilbrunner
14cc265c4d
Merge pull request #7232 from Vennnot/2d-game
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Added restated text
2023-05-01 19:46:44 +02:00
Max Hilbrunner
0dcaaefac8
Merge pull request #7258 from jynus/issue7247
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Update usages of obsolete rad2deg() and deg2rad() in docs
2023-05-01 16:49:18 +02:00
Jcrespo
6865811c81
Update usages of obsolete rad2deg() and deg2rad() in docs
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There were 4 pages documentation pages still using deg2rad(),
which have been substituted by deg_to_rad() and the examples
tested against 4.0.X.
There was 1 usage of C# Deg2Rad(), now DegToRad().
Some dependent comments and output have been updated accordingly:
(deg_to_rad() is implemented in the Math core functions, not in
the Expressions class), plus some float precission fixes, at
least on my architecture.
Only one mention of rad2deg() was found in all docs.
Fixes #7247
2023-05-01 12:24:15 +02:00
Max Hilbrunner
e7cccd8a64
Merge pull request #7241 from AV77/master
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Marked potentially outdated pages
2023-05-01 10:46:14 +02:00
AV77
d33ac8822a
Marked potentially outdated pages
2023-04-28 16:58:40 +00:00
Hana - Piralein
a252607125
update signal name
2023-04-28 13:52:00 +02:00
Daniel Delgado
78c8777355
Updated with autoplay mention
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Copy of this stale PR: https://github.com/godotengine/godot-docs/pull/6392#issue-1454674348 rebased. Both can be closed now.
2023-04-26 20:16:46 +02:00
Daniel
e24c59ca8e
Added restated text
2023-04-26 11:02:28 +02:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Regardt
bc6d5e7070
Update godot_design_philosophy.rst
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I am suggesting a small addition to the sentence as it was unclear to me at first whether the external program needs a plugin or the plugin needs to available to Godot. I take it the latter is true?
2023-04-22 11:56:37 +02:00
Max Hilbrunner
c6f35d11e7
Merge pull request #7171 from royzwambag/instancing-docs-update
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step_by_step/instancing.rst: Add macOS shortcuts
2023-04-18 19:33:07 +02:00
Roy Zwambag
162d29bbe8
Add macOS shortcuts in instancing.rst
2023-04-18 15:51:51 +02:00
Andrew Cocker
9b35747ba5
Update C# code samples in 07.killing_player.rst ( #7177 )
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Fixed two references in code summary
2023-04-18 16:41:50 +03:00
Roy Zwambag
4d525171fa
Add macOS shortcut for closing Scene window
2023-04-15 09:32:42 +02:00
Piyush Mulatkar
bfd023fe77
Added correct reference to Frames property
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Added more clear instruction for finding Frames properties.
Earlier it was harder to find Frames properties as it is now hidden inside Animation tab.
2023-04-14 04:28:27 +02:00
felixmreeve
9ece5c7f59
Updated method name in GDScript example
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_on_visible_on_screen_notifier_3d_screen_exited is the default name for the method created in GDScript, and is how the function is referred to elsewhere in the instructions. C# might need changing as well.
2023-04-10 10:57:42 +01:00
Matthew
5e9dadef2d
Merge pull request #7092 from MisoMosiSpy/doc_gs_signals
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Update signals.rst to correct signal names.
2023-04-09 05:31:23 -07:00
Levelleor
18ab91b111
Remove duplicate C# comment from GDscript codeblock
2023-04-06 00:18:26 +03:00