Update instancing.rst (#7493)

Update physics material info on instancing page
This commit is contained in:
Piper Thunstrom
2023-06-18 22:06:02 -04:00
committed by GitHub
parent bf3954ef84
commit e4acd3ccf6
5 changed files with 3 additions and 3 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 587 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

+3 -3
View File
@@ -121,12 +121,12 @@ There is more to instances. With this feature, you can:
Let's try this. Open ``ball.tscn`` and select the Ball node. In the Inspector on
the right, click on the PhysicsMaterial property to expand it.
.. image:: img/instancing_physics_material_expand.png
.. image:: img/instancing_physics_material_expand.webp
Set its Bounce property to ``2`` by clicking on the number field, typing ``2``,
Set its Bounce property to ``0.5`` by clicking on the number field, typing ``0.5``,
and pressing :kbd:`Enter`.
.. image:: img/instancing_property_bounce_updated.png
.. image:: img/instancing_property_bounce_updated.webp
Play the game by pressing :kbd:`F5` and notice how all balls now bounce a lot
more. As the Ball scene is a template for all instances, modifying it and saving