Brian Huynh
67e37b547c
Add notes on bit depth for ints and floats ( #10028 )
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* Added notes on bit depth for ints and floats
Added a small note about the bit depth of integers and floats in Godot's shading language as it is not explicitly stated anywhere.
The bit depth of integer and floats in GDscript and Godot's shading language are different, which can cause problems with lost precision in calculations when integers are set from GDscript as floats/ints in GDscript are 64 bits instead of 32 bits (the standard in GLSL ES 3.0).
While most are unlikely to run into problems due to this difference in bit depth, it can cause mathematical errors in edge cases. As stated by previous contributors, no error will be thrown if types do not match while setting a shader uniform. This includes GDscript floats being set as Godot shader floats (which may not be intuitive).
2024-10-04 03:30:24 +02:00
Hugo Locurcio and Max Hilbrunner
8af700e841
Fix incorrect notice about XDG paths working on all platforms in Data paths ( #10009 )
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* Fix incorrect notice about XDG paths working on all platforms in Data paths
They are only effective on Linux/*BSD. (For reference, in most other apps,
it's rare for XDG environment variables to have an effect on other platforms.)
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-10-04 03:26:32 +02:00
Max Hilbrunner
be73f38b3f
Merge pull request #9908 from Calinou/file-paths-string-methods
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Document file path String methods in File paths in Godot projects
2024-10-04 03:17:40 +02:00
Max Hilbrunner
c1c018f117
Merge pull request #9838 from markdibarry/update-split-screen
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Update Parallax Split Screen Details
2024-10-04 03:16:54 +02:00
Kleidon
cde678c53b
Fix "some times" typo
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The space in "some times" is a mistake and should be removed as it should be one word, not two (as can be seen when it is used correctly further down the page at the start of the, "Running one-off scripts using EditorScript" section).
2024-10-03 18:46:30 -06:00
Rooni
2bc63a080c
Fix indentation on mouse_and_input_coordinates.rst
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There was a space missing, causing inconsistent indentation and making the code not copy pastable.
2024-10-01 21:38:43 +02:00
Max Hilbrunner
5d7703eabc
Merge pull request #10001 from Calinou/high-level-multiplayer-clarify-authority
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Clarify "authority" in High-level multiplayer
2024-10-01 13:37:12 +02:00
Kleidon
bfdc74009f
Add missing word, "is"
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The phrase, "This useful for smoothing camera movement..." appears to be missing a word. It should be, "This is useful for smoothing camera movement..." instead.
2024-09-30 18:35:45 -06:00
Hugo Locurcio
fd241c74cb
Clarify "authority" in High-level multiplayer
2024-09-30 22:01:18 +02:00
Matthew
e82044775b
Merge pull request #10014 from KleidonBD/patch-1
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Remove "°" symbol redundancy.
2024-09-28 17:10:02 -04:00
Max Hilbrunner
c689e0e618
Merge pull request #9996 from Ivorforce/patch-2
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Fix kbd description in gdextension docs system.
2024-09-28 14:12:08 +02:00
Max Hilbrunner
ddb3df40c8
Merge pull request #9989 from tetrapod00/sidebar
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Fix unreachable pages in sidebar by using fake headers in index pages
2024-09-28 13:32:11 +02:00
Kleidon
8033ac1d4d
Remove "°" symbol redundancy.
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The phrase, "90° degrees", is redundant because the "°" already means "degrees". It should instead be "90 degrees".
2024-09-27 20:42:37 -06:00
Lukas Tenbrink
252b2fd47e
Fix kbd description in gdextension docs system.
2024-09-26 22:27:09 +02:00
Junwan Park
e01a998069
Fix builtin_types link in tutorial gdscript_basics page
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It's linked to a wrong position.
2024-09-27 01:43:04 +09:00
Matthew
41bb40b780
Merge pull request #9746 from tetrapod00/spatial-style-pass
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Style consistency pass on Spatial, Fog, CanvasItem, Sky, Particle shader pages
2024-09-25 22:32:32 -04:00
smix8
6487756b28
Add subsection for TileMap layer reordering
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Adds subsection for TileMap layer reordering.
2024-09-24 10:32:01 +02:00
Hugo Locurcio
960125f576
Fix Code order section saying it's the first section in GDScript style guide
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It's not the first section of the page anymore.
2024-09-23 23:58:39 +02:00
tetrapod00
77756c9ad0
Add disambiguation to Export, linking to GDScript/C# exports
2024-09-23 10:58:51 -07:00
tetrapod00
283fe11715
Improve sidebar navigation by removing headers
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- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes.
- This also means that some pages now have navigable headers again.
2024-09-23 01:32:56 -07:00
Andrew Price
68a83880e5
Fix duplicate "glyph_spacing" in bbcode docs
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The correct name for the space spacing option is space_spacing.
2024-09-21 13:10:38 +01:00
tetrapod00
4e02ee375a
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
smix8
f28b7eca81
Add hint that navmesh geometry nodes can be parsed by groupname
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Adds hint that navmesh geometry nodes can be parsed by groupname.
2024-09-19 19:21:57 +02:00
Hugo Locurcio
89508cdc98
Fix outdated reference to register_class function in GDExtension C++ example
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This was replaced by the `GDREGISTER_CLASS` macro in Godot 4.0.
2024-09-19 01:33:41 +02:00
Matthew
a47a105b60
Merge pull request #9970 from RGDTAB/patch-1
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Update demo code in compositor effect tutorial
2024-09-17 22:10:36 -04:00
Matthew
8454524a07
Merge pull request #9967 from Calinou/saving-games-fix-json-data
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Fix outdated `get_data()` JSON method usage in Saving games
2024-09-16 21:57:09 -04:00
Raymond DiDonato
856701e560
Update demo code in compositor effect tutorial
2024-09-16 20:55:26 -04:00
Max Hilbrunner
4361f19daf
Merge pull request #9963 from ELginas/patch-2
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Typo fix in bbcode_in_richtextlabel.rst
2024-09-17 00:21:33 +02:00
Max Hilbrunner
56f766254d
Merge pull request #9964 from ELginas/patch-3
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Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-09-17 00:21:08 +02:00
Hugo Locurcio
be34108636
Document profiler autostart functionality
2024-09-16 23:33:41 +02:00
Hugo Locurcio
802f5b49c2
Fix outdated get_data() JSON method usage in Saving games
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Direct member access is now used in Godot 4.
2024-09-16 23:30:13 +02:00
ELginas
7b9e7dfaed
Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-09-16 18:03:22 +03:00
ELginas
2b34eb658c
Typo fix in bbcode_in_richtextlabel.rst
2024-09-16 17:52:28 +03:00
Max Hilbrunner
158b8e9124
Merge pull request #9961 from BreadInvasion/patch-1
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Remove not implemented disclaimers for interactive music
2024-09-16 14:36:42 +02:00
Max Hilbrunner
8b43365a63
Merge pull request #9956 from Calinou/bash-syntax-harmonize
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Harmonize Bash command syntax for easier line selection and copy-pasting
2024-09-16 14:34:15 +02:00
BreadInvasion
64d25504cd
Remove not implemented disclaimers for interactive music
2024-09-15 22:34:55 -05:00
Hugo Locurcio
93261ab5d7
Harmonize Bash command syntax for easier line selection and copy-pasting
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- Remove prompt or `$` sign which makes triple-click based selection
more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
2024-09-15 16:27:34 +02:00
Hugo Locurcio
8f320d5e54
Fix incorrect statement in node_type being case-insensitive in Creating script templates
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On case-sensitive filesystems, the case must match the actual node name,
so the folder will most likely need to use uppercase characters in its name
(e.g. `MeshInstance3D`).
2024-09-15 16:00:05 +02:00
Max Hilbrunner
85c8a47005
Merge pull request #9940 from tetrapod00/shader-upgrading
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Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-09-11 20:03:11 +02:00
tetrapod00
4cda78bd3b
Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-09-11 10:55:12 -07:00
tetrapod00
de7537a116
Fix comments in chroma key example shader
2024-09-10 16:32:39 -07:00
Max Hilbrunner
3f24c74a8d
Merge pull request #9896 from Brederodes/patch-1
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Correct "ConnectionCheck" return type
2024-09-09 23:57:06 +02:00
Max Hilbrunner
ea97a4da87
Merge pull request #9918 from Calinou/gdextension-cpp-example-fix-add-property
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Fix `ADD_PROPERTY()` calls in GDExtension C++ example to use correct syntax
2024-09-09 12:58:11 +02:00
bruvzg
13f05b13fc
Add note about limitations of macOS export from Windows.
2024-09-09 00:13:14 +03:00
skyace65
2bf43bd982
Document reflection probe limitations in compatability renderer
2024-09-08 15:52:42 -04:00
Matthew
493f0ea810
Merge pull request #9863 from EastToastLiving/tileset-custom-metadata-correction
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Tileset custom metadata correction
2024-09-07 13:17:35 -04:00
Matthew
4d42b74ebc
Merge pull request #9766 from tetrapod00/advanced-postprocessing-example
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Add example to advanced_postprocessing.rst
2024-09-07 12:31:14 -04:00
Kevin Bloch (@codingthat)
688d037c41
Fix typos in tutorials/animation/introduction.rst ( #9917 )
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* Fix typos in tutorials/animation/introduction.rst
* Grammar fix
2024-09-06 22:57:35 -04:00
Hugo Locurcio
fe80ff22df
Fix ADD_PROPERTY() calls in GDExtension C++ example to use correct syntax
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This matches how properties are declared in core Godot.
2024-09-06 22:25:59 +02:00
RedStainedInk
c855ff7811
Removed outdated information about Mono SDK beeing necessary
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Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper.
I fear Mono SDK might even cause some conflict with up-to-date .NET.
2024-09-05 22:42:33 +02:00