Commit Graph
2166 Commits
Author SHA1 Message Date
Max Hilbrunner 3524748f27 Merge pull request #5946 from RolandMarchand/NewTutorialCustomPostProcessing
Replace the custom post-processing shader tutorial
2022-07-23 11:28:04 +02:00
bruvzg b82de55573 Rename OSX to macOS and iPhoneOS to iOS. Update iOS build instructions. 2022-07-21 12:54:21 +03:00
Roland Marchand 245975f4aa Rewrote the custom post-processing shader tutorial
The original method of applying shaders to viewports did not work in practice. It was also too complicated. This new way of doing it with CanvasLayers works well and is easy to implement.
I reorganised the information to improve the information flow and readability, and to reduce redundancy.
I replaced the original cube example with a sheep sprite. While the original tutorial claimed to be in 2D, the example cubes were in 3D, which was confusing. Also, sheep are more engaging than cubes.
I replaced the the Sobel filter example with an hex pixelization example, because in practice applying a Sobel filter to a frame often makes it appear pure black. People trying out this filter may think it does not work. Removing the Sobel filter example also removes a note about the filter's implementation, saving space. In contrast, a pixelization filter works on nearly all images and makes for a more engaging and clear example.
2022-07-20 22:39:00 -04:00
Hugo Locurcio 74b2ce1982 Document blend shapes being supported in GLES2 2022-07-19 20:47:18 +02:00
Patrick Exner e5f23eebf2 Examples of matrix input usage in Spatial Shaders 2022-07-19 18:48:42 +02:00
Max Hilbrunner fcb71d2f29 Merge pull request #5952 from bruvzg/macos_export_hidden
Update macOS export page.
2022-07-19 16:01:37 +02:00
Max Hilbrunner eeb290d073 Merge pull request #5939 from panreyes/master
Update consoles.rst: Added two new porting/publishing companies
2022-07-19 11:55:10 +02:00
bruvzg 1e630c103a Update macOS export page to include information about hidden options and exporting from non macOS systems. 2022-07-19 12:21:10 +03:00
snailrhymer d47389721a Improve clarity in animation_tree.rst 2022-07-18 11:09:40 +01:00
Hugo Locurcio 845a41a10f Add a page on playing videos using VideoStreamPlayer (#5923) 2022-07-17 18:33:25 +02:00
panreyes 6d33e16a31 Update consoles.rst 2022-07-17 11:47:49 +02:00
Nathan AndersonandHugo Locurcio aca8507c92 Mention WebRTC support on HTML5 in High-level multiplayer (#5937)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-07-16 18:36:29 +02:00
Matthew b22a6435a2 Update required NDK version in Exporting for Android (#5924) 2022-07-12 18:19:21 +02:00
Max Hilbrunner 61dba21a26 Merge pull request #5902 from aaronfranke/matrix-transform-wording-g4
Improve wording in Matrices and Transforms article and update for Godot 4
2022-07-12 08:39:29 +02:00
Max Hilbrunner 9dbd98600a Merge pull request #5830 from skyace65/type_variation
Document type variations and update images
2022-07-12 08:35:35 +02:00
Nabware 15173a0eec Update Command line tutorial to match 4.0.alpha11 --help output (#5918) 2022-07-12 00:56:53 +02:00
Moté 48f10af7da Update Godot Kotlin link to point to newer implementation (#5921)
The makers did a new implementation that works better, according to them.
2022-07-11 20:25:44 +02:00
skyace65 3bfd9b8ba6 Document Theme type variations 2022-07-11 20:48:45 +03:00
Hugo Locurcioandsnailrhymer 3b1e2f6be3 Add a page on creating movies with Godot using Movie Maker functionality (#5889)
Co-authored-by: snailrhymer <61291296+snailrhymer@users.noreply.github.com>
2022-07-11 16:55:14 +02:00
Loki McKay c9da1e8a37 Update instance() call to instantiate() in Making Plugins (#5917) 2022-07-08 20:07:33 +02:00
kkoang ffd84fa9a0 Fix inline code display in GDScript reference (#5907) 2022-07-03 21:02:15 +02:00
Rémi Verschelde ad3ca732d3 Android: Update screenshot showing Custom Build option
It was moved to its own section in 3.5 and 4.0.
2022-07-03 18:04:09 +02:00
Aaron Franke 503511ce30 Improve wording in Matrices and Transforms article, update for Godot 4 2022-07-02 11:25:23 -05:00
Douglas Leão 4f49d2f7ef Fix image link in Internationalizing games (#5899) 2022-07-01 19:47:49 +02:00
EvanandHugo Locurcio 2e0162afa0 Improve title of 3D text for descriptive navigation (#5897)
Previously, it displayed as "Introduction" under the 3D tab, making it incredibly unclear what the page was actually about. If I understand ReadTheDocs generation of the menu correctly, this will give it a much clearer and more descriptive name of "3D text" in the navigation menu.
I based my exact title on the format of the "3D lights and shadows" documentation title, figuring it was the closest in content type to what is included in the 3D Text documentation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-29 18:05:19 +02:00
Max Hilbrunner ecaaa4f960 Merge pull request #5879 from Calinou/one-click-deploy-add-troubleshooting
Add Android troubleshooting instructions in One-click deploy
2022-06-22 18:52:48 +02:00
Max Hilbrunner 231b356e3d Merge pull request #5870 from skyace65/BlenderEmissive
Update blender gltf export information
2022-06-22 18:51:16 +02:00
Max Hilbrunner fa07d717a0 Merge pull request #5869 from bruvzg/update_locales
Update "locale codes" list.
2022-06-22 18:50:15 +02:00
Spencer KotysandHugo Locurcio 22f820a036 Improved documentation for GDScript in keyword (#5883)
* Improve 'in' operator description

* Apply syntax suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-22 18:48:29 +02:00
Aaron Franke 158ffa41cd Update OS feature tags list with new architecture features 2022-06-17 13:33:09 -05:00
rafascarandHugo Locurcio de03891213 Fix typo on Exporting to macOS (#5878)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-15 16:57:59 +02:00
Hugo Locurcio 0ee6795a05 Add Android troubleshooting instructions in One-click deploy 2022-06-15 16:49:18 +02:00
skyace65 656dec53ad Update blender gltf export information 2022-06-10 21:29:49 -04:00
bruvzg cd6e06c8ec Update "locale codes" list. 2022-06-10 16:44:23 +03:00
smix8andRémi Verschelde 869830c6ba Document MeshLibrary navmesh export (#5863)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-08 13:31:52 +02:00
Rémi Verschelde 203fbd35c0 Merge pull request #5837 from akien-mga/gdnative-html5 2022-06-08 13:25:43 +02:00
Andrew Rublyov 057dfc2d67 Add missing C# samples for the "Inspector plugins" page (#5829) 2022-06-08 13:22:43 +02:00
Rémi Verschelde f293d3398f Merge pull request #5855 from smix8/navigation_missing_category_4.x 2022-06-08 13:22:06 +02:00
Clay John 739331c11e Merge pull request #5841 from skyace65/3DText4
Document Label3D and text mesh (4.0)
2022-06-07 08:15:38 -07:00
Mathichai Dechdee 87685ed531 Rename hint_color to source_color in examples
in examples of shading language page
2022-06-07 21:39:00 +09:00
smix8 5cbff38341 Add missing Navigation category
Add missing Navigation category
2022-06-04 00:15:12 +02:00
skyace65 c380aed394 Document label 3d and text mesh (4.0) 2022-05-27 11:34:00 -04:00
Hugo Locurcio dc20b238e3 Fix missing file extension in Exporting projects 2022-05-26 20:54:09 +02:00
Clay John fcbe3b23fb Merge pull request #5840 from Calinou/exporting-projects-output-file-extension
Clarify the expected output file extensions in Exporting projects
2022-05-26 11:48:44 -07:00
Hugo Locurcio 791814bb10 Clarify the expected output file extensions in Exporting projects 2022-05-26 20:42:57 +02:00
Danil Alexeev e161f86cf5 Update docs about doc comments (@desc: replaced with blank line) (#5838) 2022-05-26 19:40:34 +02:00
Rémi Verschelde 790c6ca532 Fix outdated comment about GDNative on HTML5 2022-05-25 12:35:00 +02:00
Yuri Rubinsky c423eef3f5 Rename hint_albedo, hint_white/black in shaders 2022-05-24 09:53:23 +03:00
Telmo "TrooperandHugo Locurcio d24f12558f Add exit condition to prevent thread from hanging in resource_queue.gd (#5833)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 15:01:27 +02:00
Max Hilbrunner c483b5204e Merge pull request #5835 from skyace65/Clearcoat4
Add example for clearcoat parameter (4.0)
2022-05-23 08:05:09 +02:00