Patrick
60da673ced
Mention Spatial -> Node3D rename in Introduction docs
2023-05-11 23:31:43 +02:00
Chris Bradfield
25942664b6
Remove obsolete and confusing tip re: move_and_slide()
2023-05-09 10:29:09 -07:00
Hugo Locurcio
e606097168
Fix missing word in Window focus section of Controllers, gamepads and joysticks
2023-05-08 23:20:26 +02:00
Max Hilbrunner
11899ee498
Merge pull request #7314 from Calinou/lightmapgi-uv2-primitive-bake-vram
2023-05-08 23:00:34 +02:00
Hana - Piralein
ef3b44ef4e
update images and related information
2023-05-08 21:22:06 +02:00
Hugo Locurcio
5534016ac1
Document UV2 generation for primitive meshes and VRAM caveats in Using LightmapGI
2023-05-08 20:10:34 +02:00
34350f8a12
Document StandardMaterial3D refraction limitations ( #7301 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-08 16:03:43 +02:00
kkoang
68bc1ed4f4
Update using_area_2d.rst
2023-05-07 17:05:52 +08:00
kleonc
f3ada36d06
Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial
2023-05-06 17:02:32 +02:00
Max Hilbrunner
80a92f4071
Merge pull request #6626 from RedMser/patch-3
2023-05-06 15:00:09 +02:00
Max Hilbrunner
cc581494a4
Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms
2023-05-06 14:57:50 +02:00
Max Hilbrunner
f074390e4d
Merge pull request #7292 from Calinou/gamepads-focus-sleep-prevention
2023-05-06 14:56:57 +02:00
Max Hilbrunner
f9b5650149
Merge pull request #7168 from Calinou/compute-shaders-tdr
2023-05-06 14:55:09 +02:00
Hugo Locurcio
7c72ffacaf
Mention Windows graphics driver TDR issues on Using compute shaders
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This is a frequently encountered issue when working with complex
compute shaders.
2023-05-06 03:25:28 +02:00
Hugo Locurcio
50b7c155ad
Document focus and sleep caveats in Controllers, gamepads and joysticks
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- Improve line wrapping for long lines in scripts.
- Remove outdated paragraphs about Godot 3.3 changes.
2023-05-06 02:11:19 +02:00
kkoang
995196806e
Update rigid_body.rst
2023-05-06 03:03:49 +08:00
Hugo Locurcio
b5e9b75bec
Document setting up Vulkan validation layers on desktop platforms
2023-05-05 19:54:37 +02:00
AV77
de8348230c
Replaced all instances of "hard drive" with "local storage" ( #7287 )
2023-05-05 13:34:34 +02:00
kkoang
7f6a4084fb
Update physics_introduction.rst
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Fix the code so that it can run normally and correct some of the document errors
2023-05-05 19:27:43 +08:00
Max Hilbrunner
d354e429be
Merge pull request #7277 from JohanAR/light_specular
2023-05-05 13:22:21 +02:00
Douglas Leão
80be679912
Console support: Improve explanation and restructure ( #5764 )
2023-05-05 12:53:42 +02:00
Max Hilbrunner
ee9ece3a05
Merge pull request #6961 from FeatherAntennae/patch-3
2023-05-05 12:27:29 +02:00
Max Hilbrunner
8e66f49a56
Merge pull request #7281 from kkoang/patch-3
2023-05-05 12:08:38 +02:00
FeatherAntennae
58e03e3afc
- Rebased on master
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- Replaced the "empty string" with "empty array" in the comment about how to report no errors.
- Renamed warning variable to warnings to indicate that it can contain multiple warnings.
2023-05-04 18:05:41 -04:00
kkoang
c7a6bfc834
Update physics_introduction.rst
2023-05-05 03:07:35 +08:00
Michael Macha
b8830332a5
Clarified statement
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Previously, the section on ADD_SIGNAL was a little convoluted and not entirely correct. I've fixed mild grammatical issues and expanded on it for new programmers, addressing these issues.
2023-05-04 12:17:26 -06:00
Max Hilbrunner
5e04f6550c
Merge pull request #6565 from piyushmulatkar/patch-1
2023-05-04 14:03:31 +02:00
Johan Aires Rastén
d3f0ec6c3a
Add SPECULAR_AMOUNT spatial light shader built-in
2023-05-04 09:45:05 +02:00
Max Hilbrunner
3283eae7d8
Merge pull request #7271 from Calinou/gdscript-add-breakpoints
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Document how to add breakpoints in the editor and using `breakpoint`
2023-05-03 20:58:47 +02:00
Hugo Locurcio
698c40e72a
Document how to add breakpoints in the editor and using breakpoint
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Until now, there was little documentation on how to create breakpoints
(including persistent ones with the `breakpoint` keyword). This may
not be obvious to those who haven't used other IDEs before.
This also documents' breakpoints persistent behavior since the editor
state is saved.
2023-05-03 20:26:46 +02:00
Russell Matney
fe3b20f903
docs: add script templates example
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Ran into this today - the docs are good but could use an actual example
to confirm what they imply. Using a node name as a directory name is
kind of odd - this would have helped me figure it out at a glance.
2023-05-02 16:44:09 -04:00
Jcrespo
eb8aaec92f
Update one-click bar appearance (remote debug icon)
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One-click deploy used to show an Android icon, when available.
Nowadays, remote debug (aka one-click deploy) for web and Android
found under the same submenu in the top right buttons.
Show the new icon with the submenu open instead.
Image has been lightly edited from a 4.0.X screenshot to avoid
distracting elements. New image sent in .webp format.
No other references to the old image found on docs.
Fixes #7226
2023-05-02 12:48:04 +02:00
Max Hilbrunner
0dcaaefac8
Merge pull request #7258 from jynus/issue7247
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Update usages of obsolete rad2deg() and deg2rad() in docs
2023-05-01 16:49:18 +02:00
Jcrespo
6865811c81
Update usages of obsolete rad2deg() and deg2rad() in docs
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There were 4 pages documentation pages still using deg2rad(),
which have been substituted by deg_to_rad() and the examples
tested against 4.0.X.
There was 1 usage of C# Deg2Rad(), now DegToRad().
Some dependent comments and output have been updated accordingly:
(deg_to_rad() is implemented in the Math core functions, not in
the Expressions class), plus some float precission fixes, at
least on my architecture.
Only one mention of rad2deg() was found in all docs.
Fixes #7247
2023-05-01 12:24:15 +02:00
Max Hilbrunner
8301ce8885
Merge pull request #7238 from Piralein/animation
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Update "2D Sprite Animation" Page
2023-05-01 10:47:43 +02:00
Max Hilbrunner
153ccd57e5
Merge pull request #7249 from K1aymore/patch-1
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Remove unneeded repetition in gdscript_basics.rst
2023-05-01 10:44:29 +02:00
Max Hilbrunner
64c7224f8f
Merge pull request #7240 from feakuru/patch-1
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Clarified TimeScale node parameter name
2023-05-01 10:42:32 +02:00
Max Hilbrunner
b2d4a481c4
Merge pull request #7252 from cammytown/patch-1
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minor grammar and typo in gdscript_documentation_comments.rst
2023-05-01 10:36:08 +02:00
skyace65
5a93a4cd9c
Update image on standard material page
2023-04-30 19:41:12 -04:00
Cameron
da69035b1c
minor grammar and typo in gdscript_documentation_comments.rst
2023-04-30 10:47:39 -07:00
and-rad and Hugo Locurcio
332399538b
Add 3D particles documentation ( #5535 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-04-30 14:25:13 +02:00
Klaymore
627fd49e90
Remove unneeded repetition in gdscript_basics.rst
2023-04-29 21:54:17 -07:00
Max Hilbrunner
57384b8dca
Merge pull request #7170 from Calinou/running-on-mac-path-randomization
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Document bypassing Gatekeeper path randomization in Running on macOS
2023-04-29 17:55:07 +02:00
Dmitry Orlov
db6caacb58
Clarified TimeScale node parameter name
2023-04-28 15:30:32 +03:00
Hana - Piralein
a61252f021
update images and line breaks
2023-04-28 13:10:54 +02:00
Max Hilbrunner
e6dbfe17ce
Merge pull request #7236 from Piralein/shader 🧙♂️
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Your first 3D shader - update outdated images and information
2023-04-28 02:53:11 +02:00
Hugo Locurcio
2d4f9e6f98
Document bypassing Gatekeeper path randomization in Running on macOS
2023-04-28 01:40:21 +02:00
red thing
3bc758d062
set_shader_param -> set_shader_parameter ( #7235 )
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It was renamed in Godot 4.
2023-04-27 09:45:42 -07:00
Rémi Verschelde
d646a58465
Merge pull request #7222 from YuriSizov/zips-zapped
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Move tutorial ZIPs to a dedicated repository
2023-04-27 15:51:37 +02:00
Hana - Piralein
9dc3996534
update outdated images and information
2023-04-27 14:31:45 +02:00