Add SPECULAR_AMOUNT spatial light shader built-in

This commit is contained in:
Johan Aires Rastén
2023-05-04 09:45:05 +02:00
parent 3283eae7d8
commit d3f0ec6c3a
@@ -443,7 +443,11 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_
+-----------------------------------+----------------------------------------------------+
| in vec3 **LIGHT_COLOR** | Color of light multiplied by energy. |
+-----------------------------------+----------------------------------------------------+
| in vec3 **LIGHT_IS_DIRECTIONAL** | ``true`` if this pass is a ``DirectionalLight3D``. |
| in float **SPECULAR_AMOUNT** | 2.0 * ``light_specular`` property for |
| | ``OmniLight3D`` and ``SpotLight3D``. |
| | 1.0 for ``DirectionalLight3D``. |
+-----------------------------------+----------------------------------------------------+
| in bool **LIGHT_IS_DIRECTIONAL** | ``true`` if this pass is a ``DirectionalLight3D``. |
+-----------------------------------+----------------------------------------------------+
| in float **ATTENUATION** | Attenuation based on distance or shadow. |
+-----------------------------------+----------------------------------------------------+