Commit Graph
1786 Commits
Author SHA1 Message Date
Weetbix 58e03e2c98 Fix syntax errors in Sync the gameplay with audio and music (#6016) 2022-07-31 19:35:26 +02:00
jarommadsen 65ceb0e94c Remove obsolete C# methods from Using RigidBody2D (#5957) 2022-07-29 22:26:30 +02:00
snailrhymer 58c37b7a52 Fix typo in Exporting packs, patches, and mods (#6003) 2022-07-29 21:51:12 +02:00
Hugo Locurcio 24ed81dce6 Remove outdated stretch mode recommendations in Multiple resolutions 2022-07-28 18:48:20 +02:00
31 a9330f9994 Remove "Core" from .NET SDK, simplify Mono mention 2022-07-25 21:33:22 +02:00
sublimemm d29de9c9a4 Move OpenJDK installation before Android SDK in Exporting for Android (#5988) 2022-07-25 21:32:21 +02:00
TheLegoSensei c9db202948 Update recording_with_microphone.rst (#5986)
* Update recording_with_microphone.rst

Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 21:32:19 +02:00
Hugo Locurcio f25752cd3b Add a page on playing videos using VideoPlayer
This includes documentation on supported formats, along with setting
up a VideoPlayer node for 2D and 3D usage.

This also features encoding recommendations to find a balance between
quality and file size (as the defaults in many programs are less than ideal).
2022-07-24 18:57:33 +02:00
Patrick-FlameLizard 2ac24a9e84 [3.x] Examples of matrix input usage in Spatial Shaders
3.x version of this PR: https://github.com/godotengine/godot-docs/pull/5895
2022-07-23 18:12:35 +02:00
HopefulFrog fb9791318e Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst (#5875) 2022-07-21 13:45:18 +03:00
Hugo Locurcio aa141f5868 Document blend shapes being supported in GLES2 2022-07-19 22:06:25 +02:00
Jihad Khawaja 61be0eb5ec Documentation missing method keyword in C# fix
### Description
line 219 missing "Instance" after "scene."

### Issue
https://github.com/godotengine/godot-docs/issues/5942
2022-07-19 12:37:57 +03:00
Nathan AndersonandHugo Locurcio 04db57f3a8 Mention WebRTC support on HTML5 in High-level multiplayer (#5937)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-07-16 18:36:44 +02:00
Max Hilbrunner e6be157669 Merge pull request #5920 from nathanfranke/update-rpc-docs
Update RPC documentation
2022-07-12 08:26:15 +02:00
Moté bc4a9cb1ec Update Godot Kotlin link to point to newer implementation (#5921)
The makers did a new implementation that works better, according to them.
2022-07-11 20:26:02 +02:00
Nathan Franke a12e07c969 3.x: update rpc documentation 2022-07-10 07:21:05 -05:00
Douglas Leão bdf8c348ea Fix image link in Internationalizing games (#5899) 2022-07-01 19:48:02 +02:00
AvicennaandFabio Alessandrelli e43d99b84d Fix websocket_url on the minimal WebSocket client example (#5885)
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-06-21 17:08:12 +02:00
rafascarandHugo Locurcio 24f072fd91 Fix typo on Exporting to macOS (#5878)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-15 17:04:54 +02:00
Raul Santos aabf272db4 Fix C# connect signal for 3.x (#5865) 2022-06-08 17:05:42 +02:00
Rémi Verschelde 0de1fc3e5b Fix outdated comment about GDNative on HTML5
(cherry picked from commit 790c6ca532)
2022-06-08 13:25:52 +02:00
Andrew Rublyov ffa8ca6d51 Add missing C# samples for the "Inspector plugins" page (#5829)
(cherry picked from commit 057dfc2d67)
2022-06-08 13:24:53 +02:00
Hugo Locurcio 60b8d51bb5 Fix missing file extension in Exporting projects 2022-05-26 20:55:06 +02:00
Hugo Locurcio 44dc1133b9 Clarify the expected output file extensions in Exporting projects 2022-05-26 20:55:06 +02:00
Telmo "TrooperandHugo Locurcio 8b4213bbee Add exit condition to prevent thread from hanging in resource_queue.gd (#5833)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 15:00:43 +02:00
Hugo LocurcioandSergey Pershenkov 16ec340e3b Fix example resource path in Data paths
Co-authored-by: Sergey Pershenkov <s.pershenkov@icloud.com>
2022-05-15 19:24:34 +02:00
Hugo Locurcio 49843263ef Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:48 +02:00
vratajin fc375181c0 Fix invalid variable name in C# example in Physics introduction (#5809) 2022-05-07 22:05:00 +02:00
Hugo Locurcio e5f36d30f2 Improve File paths in Godot projects documentation
- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
  for project data.
- Remove mention of consoles as Godot currently doesn't officially
  support consoles.
- Mention that self-contained mode isn't supported for use by projects
  yet.
2022-05-06 19:24:55 +02:00
Michael Nischt d0bd86baeb Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:04:58 +02:00
Michael Nischt 89ee533b78 Fix matrix member to column-major access in Shading language (#5794) 2022-05-04 23:07:37 +02:00
Matthew f967717381 Add a page on managing editor features (#5489)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit fb921874e4)
2022-04-29 14:03:32 +02:00
AndreKoscianski 3c55be914c Clarify instructions on managing groups (#5316)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit a4c360c66f)
2022-04-29 14:03:32 +02:00
berightben 981698c580 Fix csharp code in using_kinematic_body_2d.rst (#5173)
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
(cherry picked from commit e5747c8ca7)
2022-04-29 14:01:55 +02:00
Hugo Locurcio 003c8abd3f Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.

(cherry picked from commit 955c97bb1d)
2022-04-29 14:01:55 +02:00
skyace65 52311e9520 Document how to test translations with the test project setting (#5488)
(cherry picked from commit a9af005495)
2022-04-29 13:43:39 +02:00
Hugo Locurcio a05f8138e1 Document GDNative add-on version compatibility being stricter than usual
(cherry picked from commit 4709121d02)
2022-04-29 13:40:36 +02:00
Hugo Locurcio f56ea1952a Clarify purpose of Node.owner in Running code in the editor
(cherry picked from commit f6b4edcdae)
2022-04-29 13:40:21 +02:00
Luk3 d8ecbe961f Documents ARRAY_BONES and ARRAY_WEIGHTS
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434, and fixes that issue.

(cherry picked from commit bee0264fae)
2022-04-29 13:39:36 +02:00
Micky fab3319fa4 (3.x) Fix couple of missing # and // for comments in code examples
3.x backport of https://github.com/godotengine/godot-docs/pull/4360
2022-04-29 12:43:46 +02:00
snailrhymer f394a0ac9e Fix a typo in Physics introduction (#5778) 2022-04-27 01:17:48 +02:00
GerryandHugo Locurcio f963c6aa4a Define DCCs during its first use in Introduction to 3D (#5775)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-26 00:04:17 +02:00
Jonathan DeissandHugo Locurcio e66e57d89d Improve sentence flow in Using 3D transforms (#5773)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-23 00:31:52 +02:00
Max Hilbrunner add0682047 Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio 42bccb17a8 Document troubleshooting rendering issues on Android and iOS 2022-04-20 00:56:33 +02:00
Luis Adolfo Ramírez 864cf130a2 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:45:24 +02:00
Hugo Locurcio e911b4c47a Mention antialiasing workaround in Custom drawing in 2D 2022-04-07 18:57:48 +02:00
Hugo Locurcio d229fe9f14 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:06 +02:00
3213cf7e88 Better explain advanced exports, script categories and groups (#5622)
* Make better explanation of advanced exports

Make better explanation of advanced GDScript exports because It was hard for me the first time I tried to do it it.

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-04-07 18:53:17 +02:00
Max Hilbrunner 086abfd939 Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00