Weetbix
58e03e2c98
Fix syntax errors in Sync the gameplay with audio and music ( #6016 )
2022-07-31 19:35:26 +02:00
jarommadsen
65ceb0e94c
Remove obsolete C# methods from Using RigidBody2D ( #5957 )
2022-07-29 22:26:30 +02:00
snailrhymer
58c37b7a52
Fix typo in Exporting packs, patches, and mods ( #6003 )
2022-07-29 21:51:12 +02:00
Hugo Locurcio
24ed81dce6
Remove outdated stretch mode recommendations in Multiple resolutions
2022-07-28 18:48:20 +02:00
31
a9330f9994
Remove "Core" from .NET SDK, simplify Mono mention
2022-07-25 21:33:22 +02:00
sublimemm
d29de9c9a4
Move OpenJDK installation before Android SDK in Exporting for Android ( #5988 )
2022-07-25 21:32:21 +02:00
TheLegoSensei
c9db202948
Update recording_with_microphone.rst ( #5986 )
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* Update recording_with_microphone.rst
Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 21:32:19 +02:00
Hugo Locurcio
f25752cd3b
Add a page on playing videos using VideoPlayer
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This includes documentation on supported formats, along with setting
up a VideoPlayer node for 2D and 3D usage.
This also features encoding recommendations to find a balance between
quality and file size (as the defaults in many programs are less than ideal).
2022-07-24 18:57:33 +02:00
Patrick-FlameLizard
2ac24a9e84
[3.x] Examples of matrix input usage in Spatial Shaders
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3.x version of this PR: https://github.com/godotengine/godot-docs/pull/5895
2022-07-23 18:12:35 +02:00
HopefulFrog
fb9791318e
Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst ( #5875 )
2022-07-21 13:45:18 +03:00
Hugo Locurcio
aa141f5868
Document blend shapes being supported in GLES2
2022-07-19 22:06:25 +02:00
Jihad Khawaja
61be0eb5ec
Documentation missing method keyword in C# fix
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### Description
line 219 missing "Instance" after "scene."
### Issue
https://github.com/godotengine/godot-docs/issues/5942
2022-07-19 12:37:57 +03:00
Nathan Anderson and Hugo Locurcio
04db57f3a8
Mention WebRTC support on HTML5 in High-level multiplayer ( #5937 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-07-16 18:36:44 +02:00
Max Hilbrunner
e6be157669
Merge pull request #5920 from nathanfranke/update-rpc-docs
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Update RPC documentation
2022-07-12 08:26:15 +02:00
Moté
bc4a9cb1ec
Update Godot Kotlin link to point to newer implementation ( #5921 )
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The makers did a new implementation that works better, according to them.
2022-07-11 20:26:02 +02:00
Nathan Franke
a12e07c969
3.x: update rpc documentation
2022-07-10 07:21:05 -05:00
Douglas Leão
bdf8c348ea
Fix image link in Internationalizing games ( #5899 )
2022-07-01 19:48:02 +02:00
Avicenna and Fabio Alessandrelli
e43d99b84d
Fix websocket_url on the minimal WebSocket client example ( #5885 )
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Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com >
2022-06-21 17:08:12 +02:00
rafascar and Hugo Locurcio
24f072fd91
Fix typo on Exporting to macOS ( #5878 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-15 17:04:54 +02:00
Raul Santos
aabf272db4
Fix C# connect signal for 3.x ( #5865 )
2022-06-08 17:05:42 +02:00
Rémi Verschelde
0de1fc3e5b
Fix outdated comment about GDNative on HTML5
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(cherry picked from commit 790c6ca532 )
2022-06-08 13:25:52 +02:00
Andrew Rublyov
ffa8ca6d51
Add missing C# samples for the "Inspector plugins" page ( #5829 )
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(cherry picked from commit 057dfc2d67 )
2022-06-08 13:24:53 +02:00
Hugo Locurcio
60b8d51bb5
Fix missing file extension in Exporting projects
2022-05-26 20:55:06 +02:00
Hugo Locurcio
44dc1133b9
Clarify the expected output file extensions in Exporting projects
2022-05-26 20:55:06 +02:00
Telmo "Trooper and Hugo Locurcio
8b4213bbee
Add exit condition to prevent thread from hanging in resource_queue.gd ( #5833 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 15:00:43 +02:00
Hugo Locurcio and Sergey Pershenkov
16ec340e3b
Fix example resource path in Data paths
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Co-authored-by: Sergey Pershenkov <s.pershenkov@icloud.com >
2022-05-15 19:24:34 +02:00
Hugo Locurcio
49843263ef
Remove outdated notice about lack of controller support on Apple M1
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This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:48 +02:00
vratajin
fc375181c0
Fix invalid variable name in C# example in Physics introduction ( #5809 )
2022-05-07 22:05:00 +02:00
Hugo Locurcio
e5f36d30f2
Improve File paths in Godot projects documentation
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- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
for project data.
- Remove mention of consoles as Godot currently doesn't officially
support consoles.
- Mention that self-contained mode isn't supported for use by projects
yet.
2022-05-06 19:24:55 +02:00
Michael Nischt
d0bd86baeb
Update bake configuration from 3 to 4 modes
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4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:04:58 +02:00
Michael Nischt
89ee533b78
Fix matrix member to column-major access in Shading language ( #5794 )
2022-05-04 23:07:37 +02:00
Matthew
f967717381
Add a page on managing editor features ( #5489 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit fb921874e4 )
2022-04-29 14:03:32 +02:00
AndreKoscianski
3c55be914c
Clarify instructions on managing groups ( #5316 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit a4c360c66f )
2022-04-29 14:03:32 +02:00
berightben
981698c580
Fix csharp code in using_kinematic_body_2d.rst ( #5173 )
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
(cherry picked from commit e5747c8ca7 )
2022-04-29 14:01:55 +02:00
Hugo Locurcio
003c8abd3f
Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
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There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
(cherry picked from commit 955c97bb1d )
2022-04-29 14:01:55 +02:00
skyace65
52311e9520
Document how to test translations with the test project setting ( #5488 )
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(cherry picked from commit a9af005495 )
2022-04-29 13:43:39 +02:00
Hugo Locurcio
a05f8138e1
Document GDNative add-on version compatibility being stricter than usual
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(cherry picked from commit 4709121d02 )
2022-04-29 13:40:36 +02:00
Hugo Locurcio
f56ea1952a
Clarify purpose of Node.owner in Running code in the editor
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(cherry picked from commit f6b4edcdae )
2022-04-29 13:40:21 +02:00
Luk3
d8ecbe961f
Documents ARRAY_BONES and ARRAY_WEIGHTS
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This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434 , and fixes that issue.
(cherry picked from commit bee0264fae )
2022-04-29 13:39:36 +02:00
Micky
fab3319fa4
(3.x) Fix couple of missing # and // for comments in code examples
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3.x backport of https://github.com/godotengine/godot-docs/pull/4360
2022-04-29 12:43:46 +02:00
snailrhymer
f394a0ac9e
Fix a typo in Physics introduction ( #5778 )
2022-04-27 01:17:48 +02:00
Gerry and Hugo Locurcio
f963c6aa4a
Define DCCs during its first use in Introduction to 3D ( #5775 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-26 00:04:17 +02:00
Jonathan Deiss and Hugo Locurcio
e66e57d89d
Improve sentence flow in Using 3D transforms ( #5773 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-23 00:31:52 +02:00
Max Hilbrunner
add0682047
Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
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Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio
42bccb17a8
Document troubleshooting rendering issues on Android and iOS
2022-04-20 00:56:33 +02:00
Luis Adolfo Ramírez
864cf130a2
Fix typo in GDNative C++ example ( #5761 )
2022-04-13 00:45:24 +02:00
Hugo Locurcio
e911b4c47a
Mention antialiasing workaround in Custom drawing in 2D
2022-04-07 18:57:48 +02:00
Hugo Locurcio
d229fe9f14
Mention that Godot uses Mikktspace in List of features
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This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:06 +02:00
3213cf7e88
Better explain advanced exports, script categories and groups ( #5622 )
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* Make better explanation of advanced exports
Make better explanation of advanced GDScript exports because It was hard for me the first time I tried to do it it.
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2022-04-07 18:53:17 +02:00
Max Hilbrunner
086abfd939
Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
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Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00