Commit Graph
16 Commits
Author SHA1 Message Date
albinaask fb1631c35e Slight clarify in optimization tutorial (#5284)
* Slight clarify in optimization tutorial
2021-11-03 19:13:32 +01:00
Hugo Locurcio 61d52c3c5b Document thread-safe rendering caveats 2021-10-09 11:22:21 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke 4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
Jummit c7a4b6a8be Fix example in Optimization Using Servers tutorial (#5169) 2021-08-12 23:01:37 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
hpnrep6 0a9e7a4ab5 Fix C# code label in Multimesh example (#5008) 2021-06-17 22:46:20 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
skyace65 2ed5a65822 Clarify optimization instructions 2021-04-04 19:41:50 -04:00
TchnlgPsnt a0916221b3 Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
Jayman2000 ba485cf97a Make example code less misleading in Optimization using Servers (#4707)
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
skyace65 8e893ecf49 Add GDQuest profiler page 2020-11-23 10:57:32 -05:00
LightningAA 566e86bec2 Fix typo in CPU optimization (#4380) 2020-11-16 23:36:17 +01:00
Hugo Locurcio 77cdee2597 Recommend vertex shading for particles in GPU optimization 2020-10-12 20:54:17 +02:00
Nathan Lovato 0e0c3f4382 Move vertex animation files to performance
Closes #4123
2020-10-08 14:08:19 -06:00
Nathan Lovato db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section
Close #4112
2020-10-08 07:51:59 -06:00