albinaask
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fb1631c35e
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Slight clarify in optimization tutorial (#5284)
* Slight clarify in optimization tutorial
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2021-11-03 19:13:32 +01:00 |
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Hugo Locurcio
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61d52c3c5b
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Document thread-safe rendering caveats
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2021-10-09 11:22:21 +02:00 |
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Aaron Franke
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5c7f653347
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Optimize PNG and SVG images using oxipng and svgcleaner (#5254)
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2021-09-14 17:50:17 +02:00 |
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Aaron Franke
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4060179184
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Remove trailing space characters (#5251)
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2021-09-13 14:52:39 +02:00 |
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Jummit
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c7a4b6a8be
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Fix example in Optimization Using Servers tutorial (#5169)
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2021-08-12 23:01:37 +02:00 |
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bd19917ea0
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Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
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2021-07-11 14:38:53 +02:00 |
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hpnrep6
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0a9e7a4ab5
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Fix C# code label in Multimesh example (#5008)
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2021-06-17 22:46:20 +02:00 |
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Rémi Verschelde
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044b6a74f8
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Cleanup uses of double spaces between words or after punctuation
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2021-06-07 10:44:02 +02:00 |
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skyace65
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2ed5a65822
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Clarify optimization instructions
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2021-04-04 19:41:50 -04:00 |
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TchnlgPsnt
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a0916221b3
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Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
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2021-03-22 19:04:12 +01:00 |
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Jayman2000
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ba485cf97a
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Make example code less misleading in Optimization using Servers (#4707)
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
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2021-03-02 23:07:25 +01:00 |
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skyace65
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8e893ecf49
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Add GDQuest profiler page
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2020-11-23 10:57:32 -05:00 |
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LightningAA
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566e86bec2
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Fix typo in CPU optimization (#4380)
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2020-11-16 23:36:17 +01:00 |
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Hugo Locurcio
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77cdee2597
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Recommend vertex shading for particles in GPU optimization
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2020-10-12 20:54:17 +02:00 |
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Nathan Lovato
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0e0c3f4382
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Move vertex animation files to performance
Closes #4123
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2020-10-08 14:08:19 -06:00 |
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Nathan Lovato
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db4f7d1e68
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Merge Multi-threading and Optimization into a new Performance section
Close #4112
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2020-10-08 07:51:59 -06:00 |
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