Aaron Franke
4ed76436c8
Add an image for Camera3D is_position_behind and is_position_in_frustum ( #4883 )
2021-04-29 21:38:41 +02:00
Aaron Franke
673aa368cc
Bump required Mono version to 6.12
2021-04-27 05:02:38 -04:00
Aaron Franke
a0b153b2f2
Improve C# setup instructions
2021-01-30 05:47:33 -05:00
Aaron Franke
f0dfc9e19c
Update ray length constant to match style guidelines
2021-01-19 05:27:07 -05:00
Aaron Franke
7bcfdafdc0
Merge pull request #4208 from aaronfranke/dtc-consistency
...
Change Dodge the Creeps to be more consistent with the demo projects
2020-10-21 01:50:54 -04:00
Aaron Franke
7f3b35ce43
Rename file for Submitting to the Asset Library
2020-10-12 05:26:02 -04:00
Aaron Franke
1e46292592
Change Dodge the Creeps to be more consistent with the demo projects
2020-10-10 16:27:59 -04:00
Aaron Franke
1430ddfff5
Document how struct "constants" aren't really constants in C#
2020-10-06 15:04:53 -04:00
Aaron Franke
a197de2b26
Clarify license requirement in AssetLib submitting instructions
2020-09-13 15:17:20 -04:00
Aaron Franke
69f6893e3f
Add an exception for "ing" verbs where the subject is not clear
2020-07-26 14:54:28 -04:00
Aaron Franke and Hugo Locurcio
6d8c808a13
Add note for how to deal with screenshots in an asset ( #3826 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-07-23 22:18:35 +02:00
Aaron Franke
23d9dd6e51
Update C# preprocessor defines and add iOS
2020-06-24 02:37:25 -04:00
Aaron Franke
29c6f8b9c3
Merge pull request #3642 from Duroxxigar/matrices-wording
...
Changed wording for matrices and transforms section to be more friendly
2020-06-04 23:57:21 -04:00
Aaron Franke
5b87a44151
Add having a gitignore to the asset library requirements ( #3524 )
2020-05-12 09:20:01 +02:00
Aaron Franke
285db9caf1
Merge pull request #3306 from aaronfranke/main-screen
...
Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Aaron Franke
a9ef557151
Use direction_to, remove code example for manually normalizing ( #3330 )
...
Also link to matrices and transforms and 3Blue1Brown from within the advanced vector math article.
2020-03-31 16:06:18 +02:00
Aaron Franke
b4eb4e7e3d
Merge pull request #3296 from Stefan-GameDev/master
...
Update tutorials.rst
2020-03-28 03:49:47 -04:00
Aaron Franke
81e2b78a69
Simplify the "Making main screen plugins" article
2020-03-25 14:12:59 -04:00
Aaron Franke
35feb8268b
Commit files changed by the formatting script
2020-03-25 03:44:59 -04:00
Aaron Franke
e08a5140e5
Add a formatting script for Travis CI
2020-03-25 03:43:35 -04:00
Aaron Franke
48615ece9e
Merge pull request #3281 from aaronfranke/binary-serialization
...
Update Transform and Basis value descriptions for binary serialization
2020-03-22 22:13:16 -04:00
Aaron Franke
c66b287706
Update Transform and Basis value descriptions for binary serialization
...
Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Aaron Franke
b16a8eaf19
Merge pull request #3282 from pycbouh/replace-outdated-references
...
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
Aaron Franke and Andrii Doroshenko
a1fc2a4b10
Add Asset Library Submission Guidelines ( #3240 )
...
Update tutorials/assetlib/uploading_to_assetlib.rst
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com >
2020-03-10 23:28:21 -04:00
Aaron Franke
d160dae635
Update main screen plugin tutorial ( #3232 )
...
Add get_plugin_icon, add a link to the 2.5D demo projects, and make scripts conform to style guide (two lines between functions)
2020-03-03 20:19:59 +01:00
Aaron Franke
b104610ae1
Update resource_queue.gd for Godot 3.2 ( #3228 )
...
Fix warnings, fix using a deprecated method, style fixes.
2020-03-03 20:18:38 +01:00
Aaron Franke
3c99a213ae
Document Godot preprocessor defines
2020-02-18 02:21:46 -05:00
Aaron Franke
28a04d587b
Fix code samples for Matrices and Transforms
2020-02-17 22:10:35 -05:00
Aaron Franke
d298eca4af
Merge pull request #2753 from aaronfranke/matrix-transform
...
Rewrite the entire Matrices and Transforms article
2020-02-11 12:52:04 -05:00
Aaron Franke
f0ab9e05fc
Rewrite Matrices and Transforms article
2020-02-10 01:47:30 -05:00
Aaron Franke
0b1acc49a2
Mention size flag in main screen plugin tutorial
...
Also re-flow some of the text over lines and mention adding a Label.
2020-01-09 13:21:46 -05:00
Aaron Franke
766e4687e5
Add file formatting to GDScript style guide
...
Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Aaron Franke
1dfb69578c
GDScript style guide: Add comments section, and change quotes ( #2868 )
...
* Add section about spacing comments
* Replace single quotes with double quotes
2019-10-23 13:32:24 +02:00
Aaron Franke
cdd4ef33e3
Update int, float, and bool docs
...
It's useful to explain what C++ type they use in the background so that people with any questions can look up the equivalent type in C++ if they need more specific documentation.
2019-09-01 13:46:17 -04:00
Aaron Franke
ff18e047e6
Clarify inserting space after commas
2019-07-04 10:09:30 -04:00
Aaron Franke
034c8c36e7
Explicit C# line formatting
...
Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
Aaron Franke
35235a1d28
Simplify mul/div/remainder operator text
...
IMO this is a much better description. It's to the point, and if anyone has further questions, they can look up how the C++ operators work.
2018-11-08 23:08:53 -05:00