Commit Graph
4567 Commits
Author SHA1 Message Date
Will NationsandHugo Locurcio 4e18dcea82 Added Andrew Wilkes' video/text tutorial platforms (#4699)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-01 16:56:25 +01:00
TheGuideKnight fad725a8ef Add @TheGuideKnight's 2D tutorial series to Tutorials and resources (#4592)
The playlist contains a tutorial for a 2D Breakout game, done entirely
in Godot.
2021-03-01 16:56:16 +01:00
Will Nations be015ab23e Mention BornCG's 2D tutorials in Tutorials and resources (#4444) 2021-03-01 16:56:09 +01:00
Anton Ivanov bcf9a86a08 CLion setup: Update path and screenshot for CMakeLists.txt (#4490) 2021-03-01 16:42:56 +01:00
6ef35292ce Add documentation for debugging Godot Engine with CLion (#4376)
Co-authored-by: Gwendhal CLAUDEL <gwendhal.claudel@epitech.eu>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-01 16:42:46 +01:00
Adam Nash 317c229472 Add libstdc++-static to Fedora pre-compile one-liner (#4695)
This was required to compile version 3.2 on Fedora 33.

This might apply to other versions but I'm not sure.
2021-02-28 19:06:55 +01:00
Hugo Locurcio 78d451e925 Remove Xbox One from the platforms provided by Lone Wolf Technology (#4690)
This closes https://github.com/godotengine/godot-docs/issues/4688.
2021-02-27 19:19:06 +01:00
Dolan Paul 79d11429f1 Fix "part" typo in Introduction to the UI system (#4689) 2021-02-27 17:38:24 +01:00
Nathan Lovato ed09b6160d Merge pull request #4674 from Calinou/gdscript-class-name-addons
Document that addons/ `class_name` is only visible if part of a plugin
2021-02-26 14:42:28 -06:00
Fabio Alessandrelli 58690b4c0a Update HTML5 classref with autogenerated jsdoc.
(cherry picked from commit 6d02c860e3)
2021-02-26 15:33:02 +01:00
Hugo Locurcio 548ac22170 Add an Using the web editor page (#4629)
This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:57:48 +01:00
Hugo Locurcio 4b6c9c4c61 Document that addons/ class_name is only visible if part of a plugin
See https://github.com/godotengine/godot/issues/30048.
2021-02-22 20:09:32 +01:00
Fredia Huya-Kouadio 3239b4b5fc Update link to the new Android export instructions page for Godot 3.2.4 (#4660) 2021-02-18 15:43:18 +01:00
RoniPersonandHugo Locurcio e196267b6b Add a note to set default values for custom resources (#4650)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-16 17:22:10 +01:00
Charles 83d27aad19 Add suggestion to start state machine in animation tree tutorial (#4652) 2021-02-16 17:21:14 +01:00
Hugo Locurcio df80e201b6 Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:12:42 +01:00
Hugo Locurcio 1778f47c8f Document Firefox WebGL being slow on Linux and workaround (#4628) 2021-02-13 02:11:46 +01:00
Hugo Locurcio 21eae38598 Clarify the 2 editor assetlib browsers displaying different categories (#4633)
This closes #4630.
2021-02-13 02:11:35 +01:00
Andrii Doroshenko ead0b1d769 Update link to awesome-godot repository (#4642) 2021-02-12 18:26:00 +01:00
Ryan Roden-CorrentandHugo Locurcio 74106c2870 Fix GDNative demo projects repository link (#4637)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-10 01:14:28 +01:00
Beuc 9c4b9fb3f3 inputevent: Fix/update default signal name (#4634)
See
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/gui/control.cpp#L3038
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/main/viewport.cpp#L2373
2021-02-08 13:19:26 +01:00
Hugo Locurcio b7f52574f5 Fix height() functions missing return in Your second Spatial shader 2021-02-08 11:45:48 +01:00
Hugo Locurcio 9e48634865 Fix confusing writing in Your first Spatial shader 2021-02-07 16:56:04 +01:00
Hugo Locurcio 20a9683a07 Add a more descriptive custom 404 error page (#4624)
This helps users find their way back to the documentation.
2021-02-06 16:18:35 +01:00
Rémi Verschelde 75aa2ce514 Revert "Fix Sphinx add_lexer() deprecation in the GDScript extension (#4594)"
This reverts commit 7c71a2898b.

It broke the build.
2021-02-06 14:08:35 +01:00
Rafael BeckelandHugo Locurcio df9dda4c35 Change the order and text of UI workflows list (#4615)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-01 17:11:08 +01:00
MatthewandHugo Locurcio 2918ee8f03 Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:36:05 +01:00
Hugo Locurcio adfb6b5d6f Add a notice about changes coming to 3.2.4 to Exporting for Android (#4596) 2021-01-29 12:58:55 +01:00
Hugo Locurcio 7c71a2898b Fix Sphinx add_lexer() deprecation in the GDScript extension (#4594)
This closes #4593.
2021-01-29 01:53:55 +01:00
Beuc 7abf5d608e Fix typo in Audio streams (#4571)
AudioStreamRandomPitch is an AudioStream, not an AudioStreamPlayer
2021-01-29 01:53:54 +01:00
Fredia Huya-Kouadio 9c66c9f077 Revert "[3.2] Update instructions to setup Exporting for Android" (#4582)
The instructions given on that page are incompatible with 3.2.3.
We'll revert this revert (!) once Godot 3.2.4 is released.

This reverts commit df1a214b84.
2021-01-25 23:38:55 +01:00
Karl 047ffb9673 Fix emit_signal() call in GDScript basics' coroutine example (#4559)
The first argument of emit_signal be the signal name.
2021-01-19 02:04:59 +01:00
Yuri Sizov 0f3fff42ee Merge pull request #4543 from toolness/patch-2
Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma bf32b02183 Fix typos in FPS Tutorial Part 2 (#4548)
This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma 347c5f4ff7 Fix minor typos in part_two.rst 2021-01-14 20:51:29 -05:00
Atul Varma 0baae20b65 Add missing punctuation to FPS tutorial part 1 (#4536) 2021-01-13 02:42:52 +01:00
Rémi Verschelde c94f9da2fc classref: Sync with current 3.2 branch 2021-01-07 14:34:08 +01:00
Fredia Huya-Kouadio df1a214b84 Update instructions to setup Exporting for Android (#4520) 2021-01-05 11:25:04 +01:00
Rémi Verschelde 1b5a4f2a80 Merge pull request #4449 from Calinou/remove-skeleton-android-notice
Remove known bugs notice about 2D skeletons on Android
2021-01-04 17:01:31 +01:00
daveTheOldCoderandHugo Locurcio 68155916c7 Mention required steps for Godot 3.2+ in part 3 of FPS tutorial (#4510)
Explanation from TwistedTwigleg:

Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-01 03:34:23 +01:00
Hugo Locurcio 3e46797dfc Remove known bugs notice about 2D skeletons on Android
The 2D skeleton skinning path has been rewritten in 3.2.4 and should
now correctly work on Android.
2020-12-09 22:14:48 +01:00
Mike Goodman 13b5fddaec Fix code samples on 3.2's State design pattern page (#4372) 2020-11-14 22:17:08 +01:00
Nathan Lovato 02072f9095 Merge pull request #4330 from Calinou/update-gdnative-urls
Update GDNative repository and demo URLs
2020-11-01 18:39:14 -06:00
Hugo Locurcio f5779082d4 Update GDNative repository and demo URLs
This closes #4329.
2020-10-31 13:57:44 +01:00
Nathan Lovato a04b6d62ce Merge pull request #4304 from Calinou/fix-shader-time-description-3.2
Fix shader `TIME` description to match how it actually works (3.2)
2020-10-24 14:00:25 -06:00
Hugo Locurcio 0cbfd6fcd0 Fix shader TIME description to match how it actually works 2020-10-24 13:32:13 +02:00
Nathan Lovato 444f5c567e Merge pull request #4283 from Calinou/3.2
Improve explanations around shader language's `TIME` variable (3.2)
2020-10-23 17:37:12 -06:00
Hugo Locurcio 8b65e6d4f5 Improve explanations around shader language's TIME variable 2020-10-17 15:29:27 +02:00
Nathan Lovato 7e133868f5 Merge pull request #3955 from HaSa1002/yield-multiple-arguments
Add yield with multiple arguments example to GDSCript Basics
2020-10-10 12:07:26 -06:00
Rémi Verschelde afd13da59d Merge branch 'master' into 3.2
Note: This merge is a no-op, it adds #4074 but removes all its changes,
as we don't want to remove content from 3.2 docs.
This merge enables us to further use `git merge master` to get `master`
changes into `3.2` without worrying about those removals, as they have
been handled in this commit.
2020-09-28 15:59:28 +02:00