Yuri Roubinsky
864857b516
Fix formatting on shader structs examples
2020-02-18 09:39:12 +03:00
Yuri Roubinsky
cbfa37a978
Added docs for shader struct
2020-02-16 11:02:16 +03:00
Yuri Roubinsky
4257cc65cf
Fix typo
2020-02-13 20:31:45 +03:00
Yuri Roubinsky
4505b3b9e7
Added changes about swizzling to shading docs
2020-02-13 20:27:21 +03:00
Yuri Roubinsky
d70f461141
Added note about varying arrays to shading_language
2020-01-21 10:28:15 +03:00
Yuri Roubinsky
3df0d90eef
A little bit better shader array construction example
2020-01-20 09:09:02 +03:00
Yuri Roubinsky
536f88a1bc
Added missing constructor for shader arrays
2020-01-18 12:00:48 +03:00
rainlizard
ed906f81b0
Clarifying hint_albedo converts color space ( #2925 )
2019-11-29 13:48:29 +01:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
azagaya
e5ad91e603
Fix LIGHT_VEC description, and add SHADOW_VEC.
2019-09-21 17:32:25 -03:00
Chaosus89
de8cdefce7
Adds break to default case in switch flow operator (shaders).
2019-09-12 15:48:00 +03:00
Yuri Roubinski
fc57814c37
Note about switch in shaders
2019-08-24 16:22:07 +03:00
Yuri Roubinsky
00215333c8
Fix description about shader constant declaration ( #2701 )
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Fix description about shader constant declaration
2019-08-16 17:46:30 +03:00
Yuri Roubinski
a7362fb460
Replaced tab to spaces in do-while description
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(sorry)
2019-08-13 19:02:32 +03:00
Yuri Roubinski
9375ecaf30
Added "do while" to flow control shader description
2019-08-13 18:57:48 +03:00
Yuri Roubinski
dd44b12d75
Fix description about shader constant declaration
2019-08-13 14:22:24 +03:00
Yuri Roubinski
24e5998189
Added notes about local constants for shaders
2019-08-08 12:45:43 +03:00
Rémi Verschelde
32d21eaf4b
Merge pull request #2631 from vortexofdoom/spatial-shader
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Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson
12010e1449
Organized and updated spatial shader docs
2019-07-22 20:53:17 -05:00
FlamyAT
ad36d7a342
Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 10:04:46 +02:00
Chaosus
baedff7992
Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:45:08 +03:00
Chaosus
e6a0273027
Docs for local shader arrays
2019-07-18 07:09:40 +03:00
Rémi Verschelde
524221343b
Merge pull request #2616 from clayjohn/fragcoord-info
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Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00
Chris Bradfield
0f36c83a4e
Merge pull request #2610 from Chaosus/update_shader_funcs
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Update shader built-ins
2019-07-14 15:50:26 -07:00
clayjohn
d66aed8cd9
update FRAGCOORD descriptions
2019-07-12 10:33:22 -07:00
Chaosus
87a636b335
Update shader datatypes
2019-07-12 15:41:29 +03:00
Chaosus
9bfd4c400c
Update shader built-ins
2019-07-11 20:15:59 +03:00
Hugo Locurcio
007db6f734
Clarify features that are only available in GLES3
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This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Chaosus
b784006512
Added information about shader constants
2019-06-12 21:09:20 +03:00
clayjohn
79b5ad9d5b
reflect that SHADOW_COLOR is implemented
2019-03-26 17:19:34 -07:00
ludorverr
57ce0a7051
Example of a light shader ( #2260 )
2019-03-21 23:15:28 -07:00
Clay John
d0eacac884
Added shading language differences to gles2 doc ( #2237 )
2019-03-10 11:24:29 +01:00
clayjohn
c9b1bc3a35
fixed inout variables in spatial shader
2019-02-02 14:29:20 -08:00
clayjohn
bb31bab528
fixed typo in OUTPUT_IS_SRGB
2019-01-27 00:00:20 -08:00
Rémi Verschelde
4f95bdba6e
Merge pull request #2160 from clayjohn/world_matrix_uniform
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Clarified use of WORLD_MATRIX in CanvasItem Shaders
2019-01-26 20:51:13 +01:00
clayjohn
2522a78f60
fixed description of canvas item matrices
2019-01-26 11:11:16 -08:00
clayjohn
39c27eb93c
updated shader builtins from recent commits
2019-01-25 17:28:27 -08:00
Michael Alexsander Silva Dias
9096b74375
Fix malformed table in "Shading language" page
2019-01-11 15:16:13 -02:00
Rémi Verschelde
de17b79e65
Merge pull request #2124 from corrigentia/patch-108
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Fix grammar and punctuation in particle_shader
2019-01-11 17:21:57 +01:00
Rémi Verschelde
82281b4b9e
Merge pull request #2122 from corrigentia/patch-107
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Fix grammar and punctuation in canvas_item_shader
2019-01-11 17:20:52 +01:00
Rémi Verschelde
67a1fcec3b
Merge pull request #2120 from corrigentia/patch-106
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Fix punctuation in spatial_shader
2019-01-11 17:20:30 +01:00
corrigentia
06b62c410c
Fix punctuation and grammar in shading_language ( #2119 )
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Fix punctuation and grammar in shading_language.
I surmise ``vec3 b = a.aaa; // Also valid, creates a vec3 and fills it with "a".`` means that ``b`` will take the ``alpha`` (4th) component of ``vec4 a`` and fill up all 3 of its components with it.
Presume intent to highlight ``b[i] < a [...] ? 0.0 : 1.0``; attempt fix.
2019-01-11 17:19:43 +01:00
corrigentia
a59b0a11a1
Fix punctuation in shaders ( #2118 )
2019-01-11 17:17:24 +01:00
corrigentia
e93cb87fe9
Fix grammar and punctuation in particle_shader
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Fix grammar and punctuation in particle_shader.
2019-01-10 19:06:38 +02:00
corrigentia
57e651492b
Fix grammar and punctuation in canvas_item_shader
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Fix grammar and punctuation in canvas_item_shader.
2019-01-10 19:00:51 +02:00
corrigentia
979da3ae09
Fix punctuation in spatial_shader
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Fix punctuation in spatial_shader.
2019-01-10 17:44:53 +02:00
Rémi Verschelde
7706f60b2d
Merge pull request #2104 from clayjohn/position_builtin
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Added documentation for POSITION built-in
2019-01-08 13:33:49 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
clayjohn
1eeb2dfb74
added documentation for position built-in
2019-01-04 20:22:16 -08:00
clayjohn
f93925b0ee
overhauled shading reference
2018-12-13 12:18:05 -08:00