Yuri Roubinsky
864857b516
Fix formatting on shader structs examples
2020-02-18 09:39:12 +03:00
Yuri Roubinsky
cbfa37a978
Added docs for shader struct
2020-02-16 11:02:16 +03:00
Yuri Roubinsky
4257cc65cf
Fix typo
2020-02-13 20:31:45 +03:00
Yuri Roubinsky
4505b3b9e7
Added changes about swizzling to shading docs
2020-02-13 20:27:21 +03:00
Yuri Roubinsky
d70f461141
Added note about varying arrays to shading_language
2020-01-21 10:28:15 +03:00
Yuri Roubinsky
3df0d90eef
A little bit better shader array construction example
2020-01-20 09:09:02 +03:00
Yuri Roubinsky
536f88a1bc
Added missing constructor for shader arrays
2020-01-18 12:00:48 +03:00
Rodion Borisov
58af172899
Changled link to Shadertoy (mirror #3026 )
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#3026
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620 . It leads user's PC to go nuts even on second load.
2020-01-02 21:51:07 +03:00
Rodion Borisov
103913ee16
Changed link to GPU intensive website.
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There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620 . It leads user's PC to go nuts even on second load. Bug is marked as "WontFix", which is unsettling.
I thought that it's quite exhaustive user experience, that distracts from reading documentation. So, I've placed link with reduced search results to avoid this inconsistency.
2020-01-02 18:18:56 +03:00
Tim Krief
0ea832a722
Remove unnecessary "}"
2019-12-11 22:00:02 +01:00
skyace65
010188a56a
Replace images and move text for visual shader page
2019-12-09 22:20:42 -05:00
rainlizard
ed906f81b0
Clarifying hint_albedo converts color space ( #2925 )
2019-11-29 13:48:29 +01:00
WT
1a9779716a
Added visual shader tutorial
2019-11-29 13:28:09 +01:00
skyace65
e84ea0b7ff
Update shader materials page for Godot 3.2
2019-11-13 17:05:02 -05:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Taner Esmeroğlu
546175baee
Spatial shader part2 wave effect redundant parameter usage
2019-10-12 12:16:19 +03:00
frido
6a6464aea1
Fix various typos and grammar issues in tutorial articles
2019-10-09 23:56:08 +02:00
azagaya
e5ad91e603
Fix LIGHT_VEC description, and add SHADOW_VEC.
2019-09-21 17:32:25 -03:00
Chaosus89
de8cdefce7
Adds break to default case in switch flow operator (shaders).
2019-09-12 15:48:00 +03:00
Chris Bradfield
d03ac78771
Merge pull request #2709 from skyace65/shaderupdate
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Update shader material page for Godot 3.1
2019-08-31 15:35:12 -07:00
Yuri Roubinski
fc57814c37
Note about switch in shaders
2019-08-24 16:22:07 +03:00
Yuri Roubinsky
00215333c8
Fix description about shader constant declaration ( #2701 )
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Fix description about shader constant declaration
2019-08-16 17:46:30 +03:00
skyace65
a38f13ba1d
Update shader material page for Godot 3.1
2019-08-15 15:13:26 -04:00
Yuri Roubinski
a7362fb460
Replaced tab to spaces in do-while description
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(sorry)
2019-08-13 19:02:32 +03:00
Yuri Roubinski
9375ecaf30
Added "do while" to flow control shader description
2019-08-13 18:57:48 +03:00
Yuri Roubinski
dd44b12d75
Fix description about shader constant declaration
2019-08-13 14:22:24 +03:00
Yuri Roubinski
24e5998189
Added notes about local constants for shaders
2019-08-08 12:45:43 +03:00
Rémi Verschelde
32d21eaf4b
Merge pull request #2631 from vortexofdoom/spatial-shader
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Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson
12010e1449
Organized and updated spatial shader docs
2019-07-22 20:53:17 -05:00
FlamyAT
ad36d7a342
Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 10:04:46 +02:00
Chaosus
baedff7992
Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:45:08 +03:00
Chaosus
e6a0273027
Docs for local shader arrays
2019-07-18 07:09:40 +03:00
Rémi Verschelde
524221343b
Merge pull request #2616 from clayjohn/fragcoord-info
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Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Chris Bradfield
0f36c83a4e
Merge pull request #2610 from Chaosus/update_shader_funcs
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Update shader built-ins
2019-07-14 15:50:26 -07:00
clayjohn
d66aed8cd9
update FRAGCOORD descriptions
2019-07-12 10:33:22 -07:00
Chaosus
87a636b335
Update shader datatypes
2019-07-12 15:41:29 +03:00
Chaosus
9bfd4c400c
Update shader built-ins
2019-07-11 20:15:59 +03:00
Dustin Williams
102d76c4ad
Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 13:11:15 -04:00
Hugo Locurcio
007db6f734
Clarify features that are only available in GLES3
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This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Chaosus
b784006512
Added information about shader constants
2019-06-12 21:09:20 +03:00
Naughty
d5dca6bb1a
Fixed a typo.
2019-06-06 10:39:38 +02:00
clayjohn
ef013f577c
added your first spatial shader
2019-04-18 23:56:25 -07:00
clayjohn
b0be2808d4
initial commit for your first shader tutorial series
2019-03-31 11:22:22 -07:00
Rémi Verschelde
bb206c4a62
Merge pull request #2300 from clayjohn/update-advanced-postprocessing
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Some updates to advanced postprocessing to reflect knew techniques
2019-03-27 14:10:13 +01:00
clayjohn
79b5ad9d5b
reflect that SHADOW_COLOR is implemented
2019-03-26 17:19:34 -07:00
clayjohn
e512fbb7d3
some updates to advances postprocessing to reflect knew techniques
2019-03-26 17:05:49 -07:00
ludorverr
57ce0a7051
Example of a light shader ( #2260 )
2019-03-21 23:15:28 -07:00
Clay John
d0eacac884
Added shading language differences to gles2 doc ( #2237 )
2019-03-10 11:24:29 +01:00
clayjohn
172e220d4b
clean up shadermaterial doc
2019-03-04 22:29:32 -08:00