Bryce
8deb600ac5
Fix :code: typo in canvas_item_shaders doc ( #6921 )
2023-03-07 13:56:07 +03:00
Yuri Sizov
92f539dce2
Merge pull request #6881 from timothyqiu/autoload
...
Fix Autoload capitalization inconsistency
2023-03-06 18:53:29 +01:00
Rémi Verschelde
b8eb2d2a6e
Merge pull request #6909 from OrvilleQ/master
...
Fix the wrong hyperlink to XR Tools.
2023-03-06 11:58:19 +01:00
Rémi Verschelde
4ab09f7b89
Merge pull request #6903 from cbscribe/charbody_fix
...
Fix incorrect method name in Using CharacterBody2D
2023-03-06 11:57:57 +01:00
Rémi Verschelde
17672222a9
Merge pull request #6355 from Calinou/update-3d-lights-and-shadows-4.0
...
Update 3D lights and shadows documentation for 4.0
2023-03-06 11:57:33 +01:00
Rémi Verschelde
dba9e0336c
Merge pull request #6108 from Calinou/compiling-web-editor-add-local-web-server-2
...
Mention local web server for testing web editor in Compiling for the Web
2023-03-06 11:57:10 +01:00
Hugo Locurcio
50b86d7b3b
Update 3D lights and shadows documentation for 4.0
2023-03-06 11:55:39 +01:00
Chris Bradfield
6a3d4be387
Fix incorrect method name in Using CharacterBody2D
...
Fixes #6902 .
2023-03-06 11:48:51 +01:00
Orville Q. Song
fd8bde9eac
Fix the wrong hyperlink to XR Tools.
2023-03-06 11:48:17 +01:00
Rémi Verschelde
35ce6f0e43
Navigation2D: Handle location -> position renames
...
Fixes #6894 .
2023-03-06 11:32:31 +01:00
Rémi Verschelde
fe156d0aa6
Fix wrong link after #6764
2023-03-06 11:32:17 +01:00
gomaproi
c39a8d9dc5
Update some screenshots in the Scripting section for Godot 4 ( #6851 )
2023-03-06 10:48:20 +01:00
Jef D
9484261739
Clarify reasons for physics processes ( #6825 )
2023-03-06 10:46:17 +01:00
Rémi Verschelde
f9bf150643
Merge pull request #6896 from dalexeev/gds-var-colon-style
...
Fix GDScript code style regarding colon (docs)
2023-03-06 10:43:54 +01:00
Rémi Verschelde
1045769c21
Merge pull request #6891 from thornySoap/patch-1
...
Fix typo in type hint "repeat_[en/dis]able"
2023-03-06 10:29:09 +01:00
Rémi Verschelde
418cc0c11c
Merge pull request #6887 from Tobi-Mob/patch-1
...
Fixed NotificationWMCloseRequest c# code
2023-03-06 10:28:40 +01:00
Rémi Verschelde
0349102b12
Merge pull request #6178 from Calinou/add-decals
...
Add a page on decals
2023-03-06 10:27:46 +01:00
Rémi Verschelde
2db1f830b1
Merge pull request #6764 from TokageItLab/fix-outdated-animation
...
Update outdated animation documents to synchronize them with latest version Godot
2023-03-06 10:26:03 +01:00
Danil Alexeev
59075ad12f
Fix GDScript code style regarding colon (docs)
2023-03-05 16:51:08 +03:00
Hugo Locurcio and Lyuma
c799afdfa2
Update Importing 3D scenes documentation for Godot 4.0 ( #6800 )
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com >
2023-03-04 23:00:30 +01:00
thornySoap
ecfa6a0b8e
Fix "repeat_[en/dis]abled"
...
Create consistency with other docs pages and actual valid type hint in engine
2023-03-04 19:59:31 +01:00
Tobi-Mob
56ef128796
Fixed NotificationWMCloseRequest c# code
...
With Godot 4.0 the casing seems to have changed from Wm to WM.
2023-03-04 11:34:20 +01:00
Haoyu Qiu
ff5fab13f4
Fix Autoload capitalization inconsistency
2023-03-04 09:33:48 +08:00
B
c01e3f4d8c
Fix incorrect images being referenced on Using TileSets ( #6880 )
2023-03-03 23:14:22 +01:00
Max Hilbrunner
16d7240dc8
Merge pull request #6865 from michael-nischt/patch-1
...
Update pacman sdf-say package name to speech-dispatcher
2023-03-03 17:36:24 +01:00
Max Hilbrunner
638522ce41
Merge pull request #6861 from and-rad/shader-vectors
...
Fixed description for fragment shader VIEW built-in
2023-03-03 08:08:32 +01:00
Emily
3585c66213
Removed all instances of velocity being defined for CharacterBody2D ( #6862 )
...
* Removed all instances of velocity being defined for `CharacterBody2D`
2023-03-03 08:07:15 +01:00
Patrick
11ae34336f
Fix GDExtension file path for extension registration
...
This PR fixes the issue by adding the necessary `/demo` path part.
Fixes https://github.com/godotengine/godot-docs/issues/6872#issuecomment-1452752784
2023-03-03 02:03:48 +01:00
Michael Nischt
b73b8c531f
Update pacman sdf-say package name to speech-dispatcher
...
On a recent ARCH Linux installation the package name for `spd-say` has changed to [speech-dispatcher](https://archlinux.org/packages/community/x86_64/speech-dispatcher/ )
2023-03-02 16:46:52 +01:00
Andreas Raddau
91d77a80fa
Fixed description for fragment shader VIEW built-in
2023-03-02 13:40:05 +01:00
Hugo Locurcio
1abe518cf8
Mention local web server for testing web editor in Compiling/Exporting for the Web
2023-03-01 23:33:08 +01:00
Ulugbeg
6dd9e26420
Added missing ^= from list of assignment
...
In the list of the (lowest priority) Assignment Operators, `^-` was not listed, but it does exist & work.
2023-02-28 21:41:39 +01:00
Rémi Verschelde
bee2727c99
Update demo project links, 4.0-dev is now on master
2023-02-28 18:46:12 +01:00
Max Hilbrunner
e4aa65a789
Merge pull request #6840 from konsuko/patch-1
...
Fix link to Rust GDExtension repository
2023-02-28 11:23:42 +01:00
Max Hilbrunner
78581edd55
Merge pull request #6819 from BastiaanOlij/openxr_handtracking
...
Add content to the hand tracking page in the documentation
2023-02-28 11:23:13 +01:00
Max Hilbrunner
fbcdc2ad4f
Merge pull request #6836 from Calinou/tilemaps-update-terrain-image-example
...
Update terrain image example in Using TileSets
2023-02-28 08:45:29 +01:00
Konstantin Kopka
c0fb4d2cf2
Fix link to Rust GDExtension repository
...
The previous link was pointing to the Godot 3.5 Rust GDNative repo.
The new link is pointing to the current/upcoming GDExtension repo.
2023-02-28 14:25:07 +09:00
Hugo Locurcio
14baaf0b3a
Add a page on decals
2023-02-28 01:21:39 +01:00
hakro
445faaac2c
Remove duplicate text
...
2 changes :
- Make the link to godot-cpp more explicit. The phrase `See also Compiling as the build` breaks the flow, and thus the link should be mentioned again
- Remove a duplicate block of text : `If you decide to download the repository ...` which is repeated in the next `Note` block
2023-02-28 01:20:08 +01:00
Bastiaan Olij
c38a04512c
Add content to the hand tracking page in the documentation
2023-02-28 10:20:24 +11:00
Hugo Locurcio
ec2652c648
Update terrain image example in Using TileSets
...
The previous example was incomplete.
2023-02-27 18:24:40 +01:00
Max Hilbrunner
f82ca73561
Merge pull request #6834 from paulloz/tts
...
Fix TTS code example and add C# version
2023-02-27 16:20:25 +01:00
Patrick
ddd4de4ff0
Fix minor inconsistencies of gdextension docs
...
* Fixed wrong indentation
* `ADD_SIGNAL` is not a method but a macro which simplifies the usage of the ClassDB method.
2023-02-27 13:11:19 +01:00
Paul Joannon
2c5e964ffe
Fix TTS code example and add C# version
2023-02-27 11:41:03 +01:00
Max Hilbrunner
ea92f07f3c
Fix CI
2023-02-27 07:56:39 +01:00
Max Hilbrunner
c8a306fd34
Merge pull request #6782 from Calinou/update-import-docs
...
Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Thiago Lages de Alencar and Max Hilbrunner
8a112dcef2
Add bang operator to operators table ( #6558 )
...
* Add bang operator to operators table
* Add symbolic aliases for `and` & `or`
* Remove comma from operators table
* Add bang to the aliases list
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-27 07:37:17 +01:00
Thiago Lages de Alencar
6095b20174
Add bang operator to gdscript style guide ( #6828 )
2023-02-27 07:19:38 +01:00
a1d34889d1
First cut of text-to-speech tutorial ( #6783 )
...
* First cut of text-to-speech tutorial
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-27 07:04:55 +01:00
Max Hilbrunner
209334dc62
Merge pull request #6822 from BastiaanOlij/openxr_passthrough
...
Add documentation about OpenXR passthrough
2023-02-27 06:35:42 +01:00