Commit Graph
2689 Commits
Author SHA1 Message Date
Bryce 8deb600ac5 Fix :code: typo in canvas_item_shaders doc (#6921) 2023-03-07 13:56:07 +03:00
Yuri Sizov 92f539dce2 Merge pull request #6881 from timothyqiu/autoload
Fix Autoload capitalization inconsistency
2023-03-06 18:53:29 +01:00
Rémi Verschelde b8eb2d2a6e Merge pull request #6909 from OrvilleQ/master
Fix the wrong hyperlink to XR Tools.
2023-03-06 11:58:19 +01:00
Rémi Verschelde 4ab09f7b89 Merge pull request #6903 from cbscribe/charbody_fix
Fix incorrect method name in Using CharacterBody2D
2023-03-06 11:57:57 +01:00
Rémi Verschelde 17672222a9 Merge pull request #6355 from Calinou/update-3d-lights-and-shadows-4.0
Update 3D lights and shadows documentation for 4.0
2023-03-06 11:57:33 +01:00
Rémi Verschelde dba9e0336c Merge pull request #6108 from Calinou/compiling-web-editor-add-local-web-server-2
Mention local web server for testing web editor in Compiling for the Web
2023-03-06 11:57:10 +01:00
Hugo Locurcio 50b86d7b3b Update 3D lights and shadows documentation for 4.0 2023-03-06 11:55:39 +01:00
Chris Bradfield 6a3d4be387 Fix incorrect method name in Using CharacterBody2D
Fixes #6902.
2023-03-06 11:48:51 +01:00
Orville Q. Song fd8bde9eac Fix the wrong hyperlink to XR Tools. 2023-03-06 11:48:17 +01:00
Rémi Verschelde 35ce6f0e43 Navigation2D: Handle location -> position renames
Fixes #6894.
2023-03-06 11:32:31 +01:00
Rémi Verschelde fe156d0aa6 Fix wrong link after #6764 2023-03-06 11:32:17 +01:00
gomaproi c39a8d9dc5 Update some screenshots in the Scripting section for Godot 4 (#6851) 2023-03-06 10:48:20 +01:00
Jef D 9484261739 Clarify reasons for physics processes (#6825) 2023-03-06 10:46:17 +01:00
Rémi Verschelde f9bf150643 Merge pull request #6896 from dalexeev/gds-var-colon-style
Fix GDScript code style regarding colon (docs)
2023-03-06 10:43:54 +01:00
Rémi Verschelde 1045769c21 Merge pull request #6891 from thornySoap/patch-1
Fix typo in type hint "repeat_[en/dis]able"
2023-03-06 10:29:09 +01:00
Rémi Verschelde 418cc0c11c Merge pull request #6887 from Tobi-Mob/patch-1
Fixed NotificationWMCloseRequest c# code
2023-03-06 10:28:40 +01:00
Rémi Verschelde 0349102b12 Merge pull request #6178 from Calinou/add-decals
Add a page on decals
2023-03-06 10:27:46 +01:00
Rémi Verschelde 2db1f830b1 Merge pull request #6764 from TokageItLab/fix-outdated-animation
Update outdated animation documents to synchronize them with latest version Godot
2023-03-06 10:26:03 +01:00
Danil Alexeev 59075ad12f Fix GDScript code style regarding colon (docs) 2023-03-05 16:51:08 +03:00
Hugo LocurcioandLyuma c799afdfa2 Update Importing 3D scenes documentation for Godot 4.0 (#6800)
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-03-04 23:00:30 +01:00
thornySoap ecfa6a0b8e Fix "repeat_[en/dis]abled"
Create consistency with other docs pages and actual valid type hint in engine
2023-03-04 19:59:31 +01:00
Tobi-Mob 56ef128796 Fixed NotificationWMCloseRequest c# code
With Godot 4.0 the casing seems to have changed from Wm to WM.
2023-03-04 11:34:20 +01:00
Haoyu Qiu ff5fab13f4 Fix Autoload capitalization inconsistency 2023-03-04 09:33:48 +08:00
B c01e3f4d8c Fix incorrect images being referenced on Using TileSets (#6880) 2023-03-03 23:14:22 +01:00
Max Hilbrunner 16d7240dc8 Merge pull request #6865 from michael-nischt/patch-1
Update pacman sdf-say package name to speech-dispatcher
2023-03-03 17:36:24 +01:00
Max Hilbrunner 638522ce41 Merge pull request #6861 from and-rad/shader-vectors
Fixed description for fragment shader VIEW built-in
2023-03-03 08:08:32 +01:00
Emily 3585c66213 Removed all instances of velocity being defined for CharacterBody2D (#6862)
* Removed all instances of velocity being defined for `CharacterBody2D`
2023-03-03 08:07:15 +01:00
Patrick 11ae34336f Fix GDExtension file path for extension registration
This PR fixes the issue by adding the necessary `/demo` path part.

Fixes https://github.com/godotengine/godot-docs/issues/6872#issuecomment-1452752784
2023-03-03 02:03:48 +01:00
Michael Nischt b73b8c531f Update pacman sdf-say package name to speech-dispatcher
On a recent ARCH Linux installation the package name for `spd-say` has changed to [speech-dispatcher](https://archlinux.org/packages/community/x86_64/speech-dispatcher/)
2023-03-02 16:46:52 +01:00
Andreas Raddau 91d77a80fa Fixed description for fragment shader VIEW built-in 2023-03-02 13:40:05 +01:00
Hugo Locurcio 1abe518cf8 Mention local web server for testing web editor in Compiling/Exporting for the Web 2023-03-01 23:33:08 +01:00
Ulugbeg 6dd9e26420 Added missing ^= from list of assignment
In the list of the (lowest priority) Assignment Operators, `^-` was not listed, but it does exist & work.
2023-02-28 21:41:39 +01:00
Rémi Verschelde bee2727c99 Update demo project links, 4.0-dev is now on master 2023-02-28 18:46:12 +01:00
Max Hilbrunner e4aa65a789 Merge pull request #6840 from konsuko/patch-1
Fix link to Rust GDExtension repository
2023-02-28 11:23:42 +01:00
Max Hilbrunner 78581edd55 Merge pull request #6819 from BastiaanOlij/openxr_handtracking
Add content to the hand tracking page in the documentation
2023-02-28 11:23:13 +01:00
Max Hilbrunner fbcdc2ad4f Merge pull request #6836 from Calinou/tilemaps-update-terrain-image-example
Update terrain image example in Using TileSets
2023-02-28 08:45:29 +01:00
Konstantin Kopka c0fb4d2cf2 Fix link to Rust GDExtension repository
The previous link was pointing to the Godot 3.5 Rust GDNative repo.
The new link is pointing to the current/upcoming GDExtension repo.
2023-02-28 14:25:07 +09:00
Hugo Locurcio 14baaf0b3a Add a page on decals 2023-02-28 01:21:39 +01:00
hakro 445faaac2c Remove duplicate text
2 changes :
- Make the link to godot-cpp more explicit. The phrase `See also Compiling as the build` breaks the flow, and thus the link should be mentioned again
- Remove a duplicate block of text : `If you decide to download the repository ...` which is repeated in the next `Note` block
2023-02-28 01:20:08 +01:00
Bastiaan Olij c38a04512c Add content to the hand tracking page in the documentation 2023-02-28 10:20:24 +11:00
Hugo Locurcio ec2652c648 Update terrain image example in Using TileSets
The previous example was incomplete.
2023-02-27 18:24:40 +01:00
Max Hilbrunner f82ca73561 Merge pull request #6834 from paulloz/tts
Fix TTS code example and add C# version
2023-02-27 16:20:25 +01:00
Patrick ddd4de4ff0 Fix minor inconsistencies of gdextension docs
* Fixed wrong indentation
* `ADD_SIGNAL` is not a method but a macro which simplifies the usage of the ClassDB method.
2023-02-27 13:11:19 +01:00
Paul Joannon 2c5e964ffe Fix TTS code example and add C# version 2023-02-27 11:41:03 +01:00
Max Hilbrunner ea92f07f3c Fix CI 2023-02-27 07:56:39 +01:00
Max Hilbrunner c8a306fd34 Merge pull request #6782 from Calinou/update-import-docs
Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Thiago Lages de AlencarandMax Hilbrunner 8a112dcef2 Add bang operator to operators table (#6558)
* Add bang operator to operators table

* Add symbolic aliases for `and` & `or`

* Remove comma from operators table

* Add bang to the aliases list

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-02-27 07:37:17 +01:00
Thiago Lages de Alencar 6095b20174 Add bang operator to gdscript style guide (#6828) 2023-02-27 07:19:38 +01:00
a1d34889d1 First cut of text-to-speech tutorial (#6783)
* First cut of text-to-speech tutorial

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-02-27 07:04:55 +01:00
Max Hilbrunner 209334dc62 Merge pull request #6822 from BastiaanOlij/openxr_passthrough
Add documentation about OpenXR passthrough
2023-02-27 06:35:42 +01:00