Commit Graph
1831 Commits
Author SHA1 Message Date
Juan Linietsky 435df4190c fragment code was broken 2018-07-22 17:12:28 -03:00
Juan Linietsky f4da50c8e7 corrections 2018-07-22 16:59:56 -03:00
Juan Linietsky b78688a786 Update image reference 2018-07-22 16:15:20 -03:00
Juan Linietsky 5ab7c232bd Adding a small tutorial about making trees. 2018-07-22 15:06:14 -03:00
Rémi Verschelde 9ae5f3ac7b Fix instructions on installing custom templates 2018-07-22 17:39:40 +02:00
Max Hilbrunner 26cc612925 Merge pull request #1595 from rcorre/master
Fix a few typos in part 1 of the FPS tutorial.
2018-07-22 16:37:33 +02:00
Max Hilbrunner 21390a011e Merge pull request #1590 from YeldhamDev/fps_tutorial_tabs_fix
Fixed controller tabs in the fourth part of the FPS tutorial
2018-07-22 16:36:58 +02:00
Max Hilbrunner 8d7bdddeea Merge pull request #1591 from Socterean/master
FPS Tutorial Part05-06 general phrase corrections
2018-07-22 16:35:57 +02:00
Max Hilbrunner 96f847dfc5 Merge pull request #1602 from ISylvox/500-to-600
Update The number of Godot Contributors - from 500 to 600
2018-07-22 16:35:26 +02:00
Rémi Verschelde 56e51f6b07 Merge pull request #1600 from kavika13/patch-1
Updating deprecated pywin32 link
2018-07-22 13:03:19 +02:00
Rémi Verschelde 9823266df9 Merge pull request #1598 from aBARICHELLO/master
Update background_loading.rst
2018-07-22 13:02:40 +02:00
Rémi Verschelde f4942499dd Merge pull request #1592 from BornStellarMakesEternalLasting/updateImages
Updated image to better reflect Godot 3.0 new project manager popup
2018-07-22 12:57:22 +02:00
Indah Sylvia 1601c345a5 Godot is now having more than 600 contributors. 2018-07-22 08:29:24 +07:00
Juan Linietsky c795750582 Forgot link time optimization 2018-07-21 19:37:06 -03:00
Juan Linietsky 27ab6a7a52 note about anti virus 2018-07-21 18:25:25 -03:00
Juan Linietsky 214abc0017 Add a tutorial about optimizing a build for size 2018-07-21 17:47:48 -03:00
Merlyn Morgan-Graham 0a3e033dd9 Updating deprecated pywin32 link
Used to be on Sourceforge, but if you check the link then it points you at their github releases page
2018-07-21 09:23:25 -07:00
BARICHELLO 6c57f2967e Update background_loading.rst
Simple typo fix
2018-07-21 02:01:02 -03:00
Ryan Roden-Corrent 3a40ef5be7 Fix a few typos in part 1 of the FPS tutorial.
For "Let's look is ``process_movement`` next", the following text is
actually referring to "process_input", and even says "and now back to
process_input" later in the same section.
2018-07-20 07:57:26 -04:00
Socterean e68200236f FPS Tutorial Part05-06 general phrase corrections
Complete Part05 general phrase corrections

Updated the line 722 in Turret.gd script

Updated a line to be the same as in the current master branch in the Turret.gd script. Before I just pasted my code from the editor following the tutorial from the website witch has an outdated line of code

Removed an empty line inserted by mistake

Part06 partial phrase corrections

Part05 fixed a typo in the corrections

Complete Part06 general phrase corrections

Changed line 488 to be more clear for beginners

I changed the line 488 from "if ray_result:" to "if ray_result != null" so it should be more in line with the code standards and to be more easy to understand by the new users learning how to code.
2018-07-20 03:51:42 +03:00
Chris Bradfield 7333f91791 Merge pull request #1594 from Calinou/fix-link-to-faq
Fix link to FAQ in From Unity to Godot Engine
2018-07-19 16:54:23 -07:00
Mads Ynddal 70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Hugo Locurcio eee16bada8 Fix link to FAQ in From Unity to Godot Engine
This also replaces instances of "Unity3D" with the official naming,
which is Unity.
2018-07-19 22:31:59 +02:00
Rémi Verschelde 1ba00e422a Style: Upgrade clang-format requirement to 6.x
See godotengine/godot#20247.
2018-07-18 17:33:44 +02:00
BornStellarMakesEternalLasting 6e12457661 Updated image to better reflect Godot 3.0 new project manager popup 2018-07-15 01:00:43 -04:00
Michael Alexsander Silva Dias 5dbf3f2979 Fixed controller tabs in the fourth part of the FPS tutorial. 2018-07-13 16:33:55 -03:00
Max Hilbrunner 1f330ee883 Merge pull request #1588 from TwistedTwigleg/FPS_Zip_File_Sync
Synced FPS tutorial zip files with the change from PR #1580
2018-07-13 09:33:12 +02:00
Noah Beard d3ab23348d Synced FPS tutorial zip files with the change from PR #1580 2018-07-12 14:17:50 -04:00
Max Hilbrunner 4156f776cb Merge pull request #1586 from Ertain/master
Fixed bullet points formatting
2018-07-12 04:57:53 +02:00
Socterean cebf813cd0 FPS Tutorial Part02-04 general phrase corrections (#1560)
* FPS Tutorial Part02 general phrase corrections

* FPS Tutorial Part03 minor phrase corrections

Also I have fixed the audio name convention so now the sound will play as intended.

* FPS Tutorial Part04 minor phrase corrections

* Changes to the joypad input handling  to include the PS controller

I have made some changes so the tutorial works for both the Xbox controller and the Playstation controller. However I have not managed to find a solution to include them in the same script so now it works just with one of them or the other.
2018-07-12 04:56:57 +02:00
Jason Anderson 65255f31e0 Fixed bullet points formattingi 2018-07-11 18:29:39 -05:00
Max Hilbrunner 712f8cc1e7 Merge pull request #1585 from jonwolski/fix/typo-becomse-becomes
Fix typo: `becomse` -> `becomes`
2018-07-11 15:58:45 +02:00
Jon Wolski 41fb9988d6 Fix typo: becomse -> becomes
introduced in #1575
2018-07-10 20:16:10 -07:00
Max Hilbrunner 549a9ed4a4 Merge pull request #1582 from NigelTicknor/patch-1
Improved the grammar in some places.
2018-07-10 14:11:21 +02:00
Max Hilbrunner 7088594429 Merge pull request #1580 from skyace65/FPSTutorialFix
Fix FPS Tutorial move_and_slide
2018-07-10 14:08:13 +02:00
Max Hilbrunner f25ca3b7b5 Merge pull request #1575 from jonwolski/fix/docs/queue-free-not-always-immediate
Change comment for `s.queue_free()`
2018-07-10 14:07:09 +02:00
Max Hilbrunner 4f4c6e1b86 Merge pull request #1570 from EIREXE/master
Add recommendation to disable sky contribution to spatial material doc toon diffuse mode explaination.
2018-07-10 14:06:11 +02:00
Lu Jiacheng 6369ae5927 add blender-exporter doc for mesh, skeleton and animation (#1543)
* fix rst attention box

* add exporter doc for mesh skeleton
2018-07-10 14:05:27 +02:00
Thomas ten Cate 355a6c4454 Clarify the meaning of Stretch Mode/Aspect/Shrink (#1562)
* Clarify the meaning of Stretch Mode/Aspect/Shrink

... using some animated GIFs and more consistent terminology.
2018-07-10 14:04:09 +02:00
NateRiz bb839c644c Typos and Grammar fixes for 3D FPS Tutorial (#1565)
* typos in fps_tut part_one

* typos/grammar for 3d_fps part_two
2018-07-10 14:01:48 +02:00
TwistedTwigleg 5a4a4308f3 Added a starter VR tutorial. (#1545)
* Added a starter VR tutorial.

The VR tutorial covers the basics of making a VR game, along with making a teleportation system,
a RigidBody pick-up/drop system, and a few different special RigidBody nodes.
2018-07-10 14:00:19 +02:00
Nigel Ticknor d07a497efb Improved the grammar in some places. 2018-07-10 20:06:48 +09:00
Matthew Ehrenhofler fad1c8397b Fix FPS Tutorial move_and_slide 2018-07-08 21:44:44 -04:00
Jon Wolski a7a28fc06e Change comment for s.queue_free()
In the previous section, we document `free` as being immediate, and here
we contrast that with `queue_free`. However, each function has the same
comment implying that both `free` and `queue_free` are immediate.

I believe the point of this documentation is to point out that
`queue_free` is _not_ necessarily immediate and will wait until it is
safe to free the node.
2018-07-07 13:23:23 -07:00
Nathan Lovato 0327dfe4da Merge pull request #1571 from Calinou/improve-godot-design-philosophy
Improve the Godot design philosophy page
2018-07-06 12:14:28 +09:00
Hugo Locurcio 55d3dae191 Improve the Godot design philosophy page 2018-07-06 00:49:09 +02:00
Alex Roman 63ad3f5d4f Add recommendation to disable sky contribution to spatial material doc. 2018-07-05 23:02:08 +02:00
Rémi Verschelde 1180796639 Merge pull request #1558 from hemagx/fix_stepbystep_scripting
Removed duplicated function in button hooking GDScript example in
2018-07-02 15:01:39 +02:00
Allan Nordhøy eb6bdf40e1 Spelling: Various fixes 2018-07-02 14:55:47 +02:00
Rémi Verschelde a0a1a4183e Merge pull request #1552 from rminderhoud/patch-1
Update config example function signature
2018-07-02 14:30:37 +02:00