For "Let's look is ``process_movement`` next", the following text is
actually referring to "process_input", and even says "and now back to
process_input" later in the same section.
Complete Part05 general phrase corrections
Updated the line 722 in Turret.gd script
Updated a line to be the same as in the current master branch in the Turret.gd script. Before I just pasted my code from the editor following the tutorial from the website witch has an outdated line of code
Removed an empty line inserted by mistake
Part06 partial phrase corrections
Part05 fixed a typo in the corrections
Complete Part06 general phrase corrections
Changed line 488 to be more clear for beginners
I changed the line 488 from "if ray_result:" to "if ray_result != null" so it should be more in line with the code standards and to be more easy to understand by the new users learning how to code.
* Corrected function/variable cases for C# examples
This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.
The same mistake was found and fixed for some misc. arithmetical functions.
* Reverted Pi to PI
* FPS Tutorial Part02 general phrase corrections
* FPS Tutorial Part03 minor phrase corrections
Also I have fixed the audio name convention so now the sound will play as intended.
* FPS Tutorial Part04 minor phrase corrections
* Changes to the joypad input handling to include the PS controller
I have made some changes so the tutorial works for both the Xbox controller and the Playstation controller. However I have not managed to find a solution to include them in the same script so now it works just with one of them or the other.
* Added a starter VR tutorial.
The VR tutorial covers the basics of making a VR game, along with making a teleportation system,
a RigidBody pick-up/drop system, and a few different special RigidBody nodes.
In the previous section, we document `free` as being immediate, and here
we contrast that with `queue_free`. However, each function has the same
comment implying that both `free` and `queue_free` are immediate.
I believe the point of this documentation is to point out that
`queue_free` is _not_ necessarily immediate and will wait until it is
safe to free the node.