Yuri Rubinsky
3fc34ed2e3
Merge pull request #6070 from Chaosus/shader_new_builtins
2022-08-13 09:06:01 +03:00
Yuri Rubinsky
9077d3c717
Add docs for new shader built-in functions
2022-08-13 09:02:54 +03:00
Max Hilbrunner
2a00ca1a68
Merge pull request #6066 from Calinou/consoles-remove-flynnsarcades
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Remove Flynn's Arcades from list of console porting companies
2022-08-12 17:27:03 +02:00
Yuri Rubinsky
c85cf57113
Merge pull request #6067 from Chaosus/shader_pp_fix
2022-08-12 14:27:00 +03:00
Yuri Rubinsky
a961efbc75
Remove incorrect sentence from shader preprocessor.
2022-08-12 14:23:09 +03:00
Hugo Locurcio
0419d1020e
Remove Flynn's Arcades from list of console porting companies
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Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.
The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Max Hilbrunner
6db4179a49
Merge pull request #6065 from Pineapple/master
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Add C#/Mono console support by Pineapple Works
2022-08-11 00:30:20 +02:00
Wojtek Kubiak
75a0e928a4
Add C#/Mono console support by Pineapple Works
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We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.
Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
Alex786
dea190a076
Fix typo in Your first 3D shader ( #6061 )
2022-08-10 12:01:05 +02:00
Max Hilbrunner and Rémi Verschelde
63bf9a6be9
Release policy: Mark 3.5 stable release ( #6057 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-08-08 21:42:26 +02:00
Rémi Verschelde
05ac649c25
Merge pull request #6040 from Calinou/compiling-linuxbsd-alpine-add-mesa-dependency
2022-08-06 12:35:55 +02:00
TomBCodes and Hugo Locurcio
824b19f9c9
Fix grammar error in Pull request workflow ( #6039 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-06 04:36:22 +02:00
Hugo Locurcio
7e5081c657
Add Mesa dependency to Alpine one-liner in Compiling for Linux, *BSD
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This is required to compile the `master` branch without disabling
any features.
2022-08-06 04:30:22 +02:00
Max Hilbrunner
97aba94869
Merge pull request #6014 from wajrou/ease-cheatsheet-3
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Cheatsheet of ease() with known names of curves
2022-08-05 21:37:58 +02:00
Max Hilbrunner
f8ffad0b47
Merge pull request #6022 from paddy-exe/document-new-built-ins
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Document new shader built-ins (node position, camera pos/dir)
2022-08-05 21:34:06 +02:00
Patrick Exner
bb6e986321
Document new shader built-ins (node position, camera pos/dir)
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Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
Max Hilbrunner
9f650c03af
Merge pull request #6037 from Asday/patch-1
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Typo.
2022-08-05 21:24:02 +02:00
5c9ad8def9
Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only ( #6001 )
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* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only
* Apply suggestions from code review
Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-05 21:22:18 +02:00
Asday
688caeda96
Typo.
2022-08-05 20:10:46 +01:00
Max Hilbrunner
e7233356f4
Merge pull request #6036 from Boxfort/master
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Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Max Hilbrunner
001fdaf689
Merge pull request #6035 from skyace65/AndroidVersion2
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Update android SDK platform requirement again
2022-08-05 20:04:13 +02:00
skyace65
1d3edeb892
Update android SDK platform requirement again
2022-08-05 13:59:25 -04:00
Max Hilbrunner
5ebad39e27
Merge pull request #5987 from Chaosus/shader_preprocessor
2022-08-05 19:59:02 +02:00
Jack Anderson
2eed5a5cda
Fix grammar in 'pausing_games.rst'
2022-08-05 18:58:15 +01:00
Pixelatex
8bc58f580a
Singletons tutorial has deprecated methods. ( #6018 )
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* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
Jaime Crespo
66a2405d03
Add editor's experimental Android support to FAQ ( #5980 )
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* Add editor's experimental Android support to FAQ
This is master version of #5975 pull request.
2022-08-05 19:37:35 +02:00
Max Hilbrunner
06fbd18a67
Merge pull request #5898 from akien-mga/compiling-macos-use-volk
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Compiling/macOS: Replace old `use_static_mvk` option with `use_volk`
2022-08-05 19:23:06 +02:00
Max Hilbrunner
9c1dc789e7
Merge pull request #6034 from skyace65/AndroidVersion
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Update android SDK platform requirement
2022-08-05 15:13:37 +02:00
skyace65
a203e3e7e1
Update android SDK platform requirement
2022-08-05 09:04:38 -04:00
seanfy
1273f4a490
Fix typo in GDScript reference: 'user' -> 'use' ( #6033 )
2022-08-05 09:51:04 +02:00
Max Hilbrunner
eae5dfae54
Merge pull request #6031 from Calinou/shading-language-hint-default-transparent
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Add `hint_default_transparent` to Shading language
2022-08-05 01:31:56 +02:00
Henry Catalini Smith and Hugo Locurcio
b81f0030b7
Add macOS keyboard shortcut in Creating your first script ( #6032 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-04 22:44:00 +02:00
Hugo Locurcio
b0cf81ab75
Add hint_default_transparent to Shading language
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- Document the purpose of `hint_roughness`.
2022-08-04 22:27:35 +02:00
alex-pahdo
4a1cd6c9b6
Clarify hint_range in Shading language ( #6029 )
2022-08-04 22:20:23 +02:00
Gilles
e95f58e58d
Replace use of rotation_degrees in Running code in the editor ( #6026 )
2022-08-04 10:22:27 +02:00
Max Hilbrunner
1497aa0ec0
Merge pull request #6020 from dsnopek/clarify-reliable-rpc
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Attempt to clarify reliable vs unreliable RPCs
2022-08-03 12:18:28 +02:00
Max Hilbrunner
3734d2db6d
Merge pull request #6023 from Davidobot/master
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Add mazette! as a third-party company offering console ports of Godot
2022-08-03 12:14:01 +02:00
David Khachaturov
9e1a525ede
Add mazette! as a third-party company offering console ports of Godot
2022-08-03 09:28:26 +01:00
Streq and Hugo Locurcio
41a52aff87
Describe actual purpose of the index keyword in TSCN file format ( #6021 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-03 00:16:25 +02:00
David Snopek
838d03cd50
Attempt to clarify reliable vs unreliable RPCs
2022-08-02 08:49:31 -05:00
Max Hilbrunner
6352a30ef1
Merge pull request #5981 from jynus/4.0-templates
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Document new script template system for Godot 4.0
2022-08-02 10:20:44 +02:00
Stanislav Balia
13fdc670de
Added C# code examples for Using signals page. ( #6010 )
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* Added C# code examples for using signals page.
Also changed a bit one GDscript example.
2022-08-02 10:17:51 +02:00
Michael Conrad
f62322bd6a
Fix JetBrains Rider arguments in Using an external text editor ( #6019 )
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Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.
This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00
Calandiel and Hugo Locurcio
af5db15595
Add Clangd instructions for VS Code ( #6012 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-07-31 23:25:37 +02:00
Weetbix
02b77df039
Fix syntax errors in Sync the gameplay with audio and music ( #6016 )
2022-07-31 19:35:13 +02:00
wajrou
a74fba1608
Cheatsheet of ease() with known names
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Added known names of curves to be recognized better.
Because curves from -1 to 1 has five different runnings I separated it into middle column and rest of curves (Ease in-out & out-in) are aligned to side columns.
2022-07-31 13:22:42 +02:00
Stanislav Balia
96475315a9
Add C# code examples on Listening to player input ( #6009 )
2022-07-30 18:50:10 +02:00
m-at-FNSPE and Hugo Locurcio
55d3093715
Fix mob scene typo in Your first 2D game ( #6007 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-07-30 03:35:11 +02:00
Aaron
2f0f865f95
Fix the animatedsprite2D variable in Coding the Player ( #6006 )
2022-07-29 22:47:44 +02:00
jarommadsen
a7f79134a1
Remove obsolete C# methods from Using RigidBody2D ( #5957 )
2022-07-29 21:40:27 +02:00