Commit Graph
6005 Commits
Author SHA1 Message Date
Yuri Rubinsky 3fc34ed2e3 Merge pull request #6070 from Chaosus/shader_new_builtins 2022-08-13 09:06:01 +03:00
Yuri Rubinsky 9077d3c717 Add docs for new shader built-in functions 2022-08-13 09:02:54 +03:00
Max Hilbrunner 2a00ca1a68 Merge pull request #6066 from Calinou/consoles-remove-flynnsarcades
Remove Flynn's Arcades from list of console porting companies
2022-08-12 17:27:03 +02:00
Yuri Rubinsky c85cf57113 Merge pull request #6067 from Chaosus/shader_pp_fix 2022-08-12 14:27:00 +03:00
Yuri Rubinsky a961efbc75 Remove incorrect sentence from shader preprocessor. 2022-08-12 14:23:09 +03:00
Hugo Locurcio 0419d1020e Remove Flynn's Arcades from list of console porting companies
Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.

The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Max Hilbrunner 6db4179a49 Merge pull request #6065 from Pineapple/master
Add C#/Mono console support by Pineapple Works
2022-08-11 00:30:20 +02:00
Wojtek Kubiak 75a0e928a4 Add C#/Mono console support by Pineapple Works
We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.

Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
Alex786 dea190a076 Fix typo in Your first 3D shader (#6061) 2022-08-10 12:01:05 +02:00
Max HilbrunnerandRémi Verschelde 63bf9a6be9 Release policy: Mark 3.5 stable release (#6057)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-08 21:42:26 +02:00
Rémi Verschelde 05ac649c25 Merge pull request #6040 from Calinou/compiling-linuxbsd-alpine-add-mesa-dependency 2022-08-06 12:35:55 +02:00
TomBCodesandHugo Locurcio 824b19f9c9 Fix grammar error in Pull request workflow (#6039)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-06 04:36:22 +02:00
Hugo Locurcio 7e5081c657 Add Mesa dependency to Alpine one-liner in Compiling for Linux, *BSD
This is required to compile the `master` branch without disabling
any features.
2022-08-06 04:30:22 +02:00
Max Hilbrunner 97aba94869 Merge pull request #6014 from wajrou/ease-cheatsheet-3
Cheatsheet of ease() with known names of curves
2022-08-05 21:37:58 +02:00
Max Hilbrunner f8ffad0b47 Merge pull request #6022 from paddy-exe/document-new-built-ins
Document new shader built-ins (node position, camera pos/dir)
2022-08-05 21:34:06 +02:00
Patrick Exner bb6e986321 Document new shader built-ins (node position, camera pos/dir)
Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
Max Hilbrunner 9f650c03af Merge pull request #6037 from Asday/patch-1
Typo.
2022-08-05 21:24:02 +02:00
5c9ad8def9 Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)
* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-05 21:22:18 +02:00
Asday 688caeda96 Typo. 2022-08-05 20:10:46 +01:00
Max Hilbrunner e7233356f4 Merge pull request #6036 from Boxfort/master
Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Max Hilbrunner 001fdaf689 Merge pull request #6035 from skyace65/AndroidVersion2
Update android SDK platform requirement again
2022-08-05 20:04:13 +02:00
skyace65 1d3edeb892 Update android SDK platform requirement again 2022-08-05 13:59:25 -04:00
Max Hilbrunner 5ebad39e27 Merge pull request #5987 from Chaosus/shader_preprocessor 2022-08-05 19:59:02 +02:00
Jack Anderson 2eed5a5cda Fix grammar in 'pausing_games.rst' 2022-08-05 18:58:15 +01:00
Pixelatex 8bc58f580a Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
Jaime Crespo 66a2405d03 Add editor's experimental Android support to FAQ (#5980)
* Add editor's experimental Android support to FAQ

This is master version of #5975 pull request.
2022-08-05 19:37:35 +02:00
Max Hilbrunner 06fbd18a67 Merge pull request #5898 from akien-mga/compiling-macos-use-volk
Compiling/macOS: Replace old `use_static_mvk` option with `use_volk`
2022-08-05 19:23:06 +02:00
Max Hilbrunner 9c1dc789e7 Merge pull request #6034 from skyace65/AndroidVersion
Update android SDK platform requirement
2022-08-05 15:13:37 +02:00
skyace65 a203e3e7e1 Update android SDK platform requirement 2022-08-05 09:04:38 -04:00
seanfy 1273f4a490 Fix typo in GDScript reference: 'user' -> 'use' (#6033) 2022-08-05 09:51:04 +02:00
Max Hilbrunner eae5dfae54 Merge pull request #6031 from Calinou/shading-language-hint-default-transparent
Add `hint_default_transparent` to Shading language
2022-08-05 01:31:56 +02:00
Henry Catalini SmithandHugo Locurcio b81f0030b7 Add macOS keyboard shortcut in Creating your first script (#6032)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-04 22:44:00 +02:00
Hugo Locurcio b0cf81ab75 Add hint_default_transparent to Shading language
- Document the purpose of `hint_roughness`.
2022-08-04 22:27:35 +02:00
alex-pahdo 4a1cd6c9b6 Clarify hint_range in Shading language (#6029) 2022-08-04 22:20:23 +02:00
Gilles e95f58e58d Replace use of rotation_degrees in Running code in the editor (#6026) 2022-08-04 10:22:27 +02:00
Max Hilbrunner 1497aa0ec0 Merge pull request #6020 from dsnopek/clarify-reliable-rpc
Attempt to clarify reliable vs unreliable RPCs
2022-08-03 12:18:28 +02:00
Max Hilbrunner 3734d2db6d Merge pull request #6023 from Davidobot/master
Add mazette! as a third-party company offering console ports of Godot
2022-08-03 12:14:01 +02:00
David Khachaturov 9e1a525ede Add mazette! as a third-party company offering console ports of Godot 2022-08-03 09:28:26 +01:00
StreqandHugo Locurcio 41a52aff87 Describe actual purpose of the index keyword in TSCN file format (#6021)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-03 00:16:25 +02:00
David Snopek 838d03cd50 Attempt to clarify reliable vs unreliable RPCs 2022-08-02 08:49:31 -05:00
Max Hilbrunner 6352a30ef1 Merge pull request #5981 from jynus/4.0-templates
Document new script template system for Godot 4.0
2022-08-02 10:20:44 +02:00
Stanislav Balia 13fdc670de Added C# code examples for Using signals page. (#6010)
* Added C# code examples for using signals page.

Also changed a bit one GDscript example.
2022-08-02 10:17:51 +02:00
Michael Conrad f62322bd6a Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00
CalandielandHugo Locurcio af5db15595 Add Clangd instructions for VS Code (#6012)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-07-31 23:25:37 +02:00
Weetbix 02b77df039 Fix syntax errors in Sync the gameplay with audio and music (#6016) 2022-07-31 19:35:13 +02:00
wajrou a74fba1608 Cheatsheet of ease() with known names
Added known names of curves to be recognized better.
Because curves from -1 to 1 has five different runnings I separated it into middle column and rest of curves (Ease in-out & out-in) are aligned to side columns.
2022-07-31 13:22:42 +02:00
Stanislav Balia 96475315a9 Add C# code examples on Listening to player input (#6009) 2022-07-30 18:50:10 +02:00
m-at-FNSPEandHugo Locurcio 55d3093715 Fix mob scene typo in Your first 2D game (#6007)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-07-30 03:35:11 +02:00
Aaron 2f0f865f95 Fix the animatedsprite2D variable in Coding the Player (#6006) 2022-07-29 22:47:44 +02:00
jarommadsen a7f79134a1 Remove obsolete C# methods from Using RigidBody2D (#5957) 2022-07-29 21:40:27 +02:00