Aaron Franke
c721f1c624
Document how to opt out of name suffix customization in 3D import
2025-04-04 02:50:28 -07:00
Aaron Franke
a74060b969
Add a note about GDScript format strings in C++ ( #10061 )
2024-10-08 13:23:56 +02:00
Aaron Franke
1a7fd1ea5f
Improve Compiling for iOS docs: Mention how to set up Xcode
2024-05-29 00:17:25 -07:00
Aaron Franke
e3297dd7cd
Improve Compiling for Android docs: Homebrew, GDExtension, terminal
2024-05-29 00:17:25 -07:00
Aaron Franke
97e34daba4
Fix meaning of "scons" by itself in Introduction to the Buildsystem
2024-05-11 18:14:08 -07:00
Aaron Franke
65f2d2b36f
Update export template docs to use Godot 4.x target names
2023-12-19 14:48:58 -06:00
Aaron Franke
4f98c5da49
Add diagrams that explain the import process for some 3D scene formats
2023-10-06 02:53:20 -05:00
Aaron Franke
7d9ab84ac1
Split the "Importing 3D scenes" article into multiple pages
2023-10-01 13:11:36 -05:00
Aaron Franke
3407328860
Fix typos: "modelling" -> "modeling"
2023-10-01 12:52:25 -05:00
Aaron Franke
e79fc215ab
macOS: Move Vulkan SDK from a note to a requirement
2023-07-07 19:38:49 -05:00
Aaron Franke
b50c605e69
Fix RST link in importing 3D scenes asset direction conventions
2023-05-29 23:43:48 -05:00
Aaron Franke
fee03becd7
Merge pull request #7406 from aaronfranke/3d-asset-directions
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Add information about 3D asset direction conventions to "Importing 3D scenes"
2023-05-29 14:17:02 -05:00
Aaron Franke
554735982d
Add a note about 3D asset direction conventions to "Importing 3D scenes"
2023-05-23 21:22:05 -05:00
Aaron Franke
370f936922
GDScript style guide: Improve type inference section ( #6661 )
2023-02-05 16:33:38 +03:00
Aaron Franke
d84c5ae6e0
Merge pull request #6476 from mihe/feature-tag-precision
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Document the `double` and `single` feature tags
2022-12-11 12:00:47 -06:00
Aaron Franke
363a498e19
Merge pull request #5984 from 31/dev/31/nocore
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Remove "Core" from .NET SDK, simplify Mono mention
2022-07-24 21:21:27 -04:00
Aaron Franke
503511ce30
Improve wording in Matrices and Transforms article, update for Godot 4
2022-07-02 11:25:23 -05:00
Aaron Franke
158ffa41cd
Update OS feature tags list with new architecture features
2022-06-17 13:33:09 -05:00
Aaron Franke
dfd020cb5f
Merge pull request #5880 from aaronfranke/active-direct
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Docs writing guidelines: Replace "direct" with "active"
2022-06-16 15:30:18 -04:00
Aaron Franke
13d05e57e8
Docs writing guidelines: Replace "direct" with "active"
2022-06-16 12:10:06 -05:00
Aaron Franke
82e5e4585e
Merge pull request #5249 from aaronfranke/salvage-vinnno
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Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 17:45:08 -05:00
Aaron Franke
dbf7ba0794
Merge pull request #5780 from gerrywastaken/patch-2
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Clear up ambiguity in the intial rotation example
2022-04-29 17:44:15 -05:00
Aaron Franke
da14b8000d
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
Aaron Franke and Hugo Locurcio
eeb5156ba0
Add note about disabling Gatekeeper to Running on macOS article ( #5702 )
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* Add note about disabling Gatekeeper to Running on macOS article
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-03-22 12:20:27 +01:00
Aaron Franke
f6b4057b2f
Rename "compiling_for_osx.rst" to "compiling_for_macos.rst"
2021-11-12 16:16:37 -06:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Aaron Franke
0cf59aa5f1
Tweak the Submitting to the Asset Library article ( #5187 )
2021-08-22 00:09:18 +02:00
Aaron Franke
e3f55967fa
Add GDNative C++ code examples to DTC aka Your first 2D game
2021-07-14 14:56:12 -04:00
Aaron Franke
149a83e828
Merge pull request #4993 from aaronfranke/intro-no-kbd
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Remove main screen keyboard shortcuts from introduction
2021-06-24 13:02:23 -04:00
Aaron Franke
a7d91d33d0
Remove main screen keyboard shortcuts from introduction
2021-06-13 18:08:09 -04:00
Aaron Franke
4ed76436c8
Add an image for Camera3D is_position_behind and is_position_in_frustum ( #4883 )
2021-04-29 21:38:41 +02:00
Aaron Franke
673aa368cc
Bump required Mono version to 6.12
2021-04-27 05:02:38 -04:00
Aaron Franke
a0b153b2f2
Improve C# setup instructions
2021-01-30 05:47:33 -05:00
Aaron Franke
f0dfc9e19c
Update ray length constant to match style guidelines
2021-01-19 05:27:07 -05:00
Aaron Franke
7bcfdafdc0
Merge pull request #4208 from aaronfranke/dtc-consistency
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Change Dodge the Creeps to be more consistent with the demo projects
2020-10-21 01:50:54 -04:00
Aaron Franke
7f3b35ce43
Rename file for Submitting to the Asset Library
2020-10-12 05:26:02 -04:00
Aaron Franke
1e46292592
Change Dodge the Creeps to be more consistent with the demo projects
2020-10-10 16:27:59 -04:00
Aaron Franke
1430ddfff5
Document how struct "constants" aren't really constants in C#
2020-10-06 15:04:53 -04:00
Aaron Franke
a197de2b26
Clarify license requirement in AssetLib submitting instructions
2020-09-13 15:17:20 -04:00
Aaron Franke
69f6893e3f
Add an exception for "ing" verbs where the subject is not clear
2020-07-26 14:54:28 -04:00
Aaron Franke and Hugo Locurcio
6d8c808a13
Add note for how to deal with screenshots in an asset ( #3826 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-07-23 22:18:35 +02:00
Aaron Franke
23d9dd6e51
Update C# preprocessor defines and add iOS
2020-06-24 02:37:25 -04:00
Aaron Franke
29c6f8b9c3
Merge pull request #3642 from Duroxxigar/matrices-wording
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Changed wording for matrices and transforms section to be more friendly
2020-06-04 23:57:21 -04:00
Aaron Franke
5b87a44151
Add having a gitignore to the asset library requirements ( #3524 )
2020-05-12 09:20:01 +02:00
Aaron Franke
285db9caf1
Merge pull request #3306 from aaronfranke/main-screen
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Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Aaron Franke
a9ef557151
Use direction_to, remove code example for manually normalizing ( #3330 )
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Also link to matrices and transforms and 3Blue1Brown from within the advanced vector math article.
2020-03-31 16:06:18 +02:00
Aaron Franke
b4eb4e7e3d
Merge pull request #3296 from Stefan-GameDev/master
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Update tutorials.rst
2020-03-28 03:49:47 -04:00
Aaron Franke
81e2b78a69
Simplify the "Making main screen plugins" article
2020-03-25 14:12:59 -04:00
Aaron Franke
35feb8268b
Commit files changed by the formatting script
2020-03-25 03:44:59 -04:00
Aaron Franke
e08a5140e5
Add a formatting script for Travis CI
2020-03-25 03:43:35 -04:00
Aaron Franke
48615ece9e
Merge pull request #3281 from aaronfranke/binary-serialization
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Update Transform and Basis value descriptions for binary serialization
2020-03-22 22:13:16 -04:00
Aaron Franke
c66b287706
Update Transform and Basis value descriptions for binary serialization
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Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Aaron Franke
b16a8eaf19
Merge pull request #3282 from pycbouh/replace-outdated-references
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Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
Aaron Franke and Andrii Doroshenko
a1fc2a4b10
Add Asset Library Submission Guidelines ( #3240 )
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Update tutorials/assetlib/uploading_to_assetlib.rst
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com >
2020-03-10 23:28:21 -04:00
Aaron Franke
d160dae635
Update main screen plugin tutorial ( #3232 )
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Add get_plugin_icon, add a link to the 2.5D demo projects, and make scripts conform to style guide (two lines between functions)
2020-03-03 20:19:59 +01:00
Aaron Franke
b104610ae1
Update resource_queue.gd for Godot 3.2 ( #3228 )
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Fix warnings, fix using a deprecated method, style fixes.
2020-03-03 20:18:38 +01:00
Aaron Franke
3c99a213ae
Document Godot preprocessor defines
2020-02-18 02:21:46 -05:00
Aaron Franke
28a04d587b
Fix code samples for Matrices and Transforms
2020-02-17 22:10:35 -05:00
Aaron Franke
d298eca4af
Merge pull request #2753 from aaronfranke/matrix-transform
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Rewrite the entire Matrices and Transforms article
2020-02-11 12:52:04 -05:00
Aaron Franke
f0ab9e05fc
Rewrite Matrices and Transforms article
2020-02-10 01:47:30 -05:00
Aaron Franke
0b1acc49a2
Mention size flag in main screen plugin tutorial
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Also re-flow some of the text over lines and mention adding a Label.
2020-01-09 13:21:46 -05:00
Aaron Franke
766e4687e5
Add file formatting to GDScript style guide
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Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Aaron Franke
1dfb69578c
GDScript style guide: Add comments section, and change quotes ( #2868 )
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* Add section about spacing comments
* Replace single quotes with double quotes
2019-10-23 13:32:24 +02:00
Aaron Franke
cdd4ef33e3
Update int, float, and bool docs
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It's useful to explain what C++ type they use in the background so that people with any questions can look up the equivalent type in C++ if they need more specific documentation.
2019-09-01 13:46:17 -04:00
Aaron Franke
ff18e047e6
Clarify inserting space after commas
2019-07-04 10:09:30 -04:00
Aaron Franke
034c8c36e7
Explicit C# line formatting
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Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
Aaron Franke
35235a1d28
Simplify mul/div/remainder operator text
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IMO this is a much better description. It's to the point, and if anyone has further questions, they can look up how the C++ operators work.
2018-11-08 23:08:53 -05:00