Commit Graph
1151 Commits
Author SHA1 Message Date
Daniel 9c69e628ba Fix typo: "intantiated" -> "instantiated" (#5810) 2022-05-08 23:48:27 +02:00
BryanQuigleyandRémi Verschelde ce23617b1d 4.0 1st 2d game export,instance, and rand_range fixes (#5553)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-04-29 13:28:28 +02:00
Trygve VeaandRémi Verschelde 7b68b68ddd Add useful tip in first 2d-game tutorial (#5134)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-04-29 13:24:43 +02:00
Matthew a6566b9152 Update connecting signal code for Godot 4 (#5587) 2022-04-29 12:51:14 +02:00
Rémi Verschelde 4848a0107f Correct VisibleOnScreenNotifier2D and RigidDynamicBody2D refs in Your First 2D Game tutorial (#5528) 2022-04-29 12:35:10 +02:00
Rémi Verschelde 5a61b8009f Merge pull request #5782 from akien-mga/step-by-step-flow 2022-04-29 12:13:40 +02:00
Rémi Verschelde 3cbf7d23e0 Merge pull request #5689 from rburing/first_3d_game_set_physics_params_before_spawn 2022-04-29 11:47:45 +02:00
Rémi Verschelde e0a3991ca9 Step by step: Improve flow and clarity for code replacement instructions 2022-04-29 11:24:50 +02:00
Edward 693cf80cbd Move GDScript text onto tip in 2D Getting started 03 chapter (#5732) 2022-04-08 01:44:48 +02:00
David Jaquay 07947cf63d Update theme overrides section for Godot 3.4 in Score and replay (#5699) 2022-03-19 16:33:59 +01:00
Matthew 336c6747af Change link on the first script page (#5677)
* Change link on the first script page
2022-03-14 14:02:37 +01:00
Ricardo Buring 3f0e91a4d8 Your first 3D game: Set the physics parameters of the mob before adding it to the scene tree
This follows the recommendation from https://github.com/godotengine/godot/issues/45638
2022-03-13 20:20:09 +01:00
Ricardo Buring 9c24fc4bd9 Your first 2D game: Remove old link (#5687) 2022-03-13 19:47:56 +01:00
Ricardo Buring 22fb8f103c Your first 2D game: Set the physics parameters of the mob before adding it to the scene tree (#5688) 2022-03-13 19:47:20 +01:00
Zazucki cfe1c2566e Update link to Harvard CS50 and fix book author name (#5680) 2022-03-13 01:08:16 +01:00
Zazucki 2e33ad8930 Update Harvard CS50 link to latest version (#5679) 2022-03-13 01:08:06 +01:00
Zazucki 86a8d224c4 Clarify the name of the menu action to add a node in Signals (#5684) 2022-03-12 23:30:33 +01:00
Leona 'leo' Gottfried 6a001297d9 Fix non-unique Sphinx name in Getting Started (#5597) 2022-03-10 16:52:26 +01:00
Fum 2ef8d8df34 Doc edit suggestion in '05.the_main_game_scene.rst' to avoid confusion (#5623)
* change "Use Snap" to "Use Smart Snap"

* highlight "Use Smart Snap" icon
2022-02-21 16:08:40 -08:00
Melvin Vermeeren 79a4418577 3d game tutorial: fix asset url version (#5624)
On the tutorial index the version is already 1.1.0 since commit
a187b11171. However the reference on the
second page was forgotten. This patch corrects that.
2022-02-21 16:07:00 -08:00
Corey Maylone 91b2653f51 Update main scene selection popup image for Godot 3.4 (#5620) 2022-02-17 01:11:48 +01:00
Matthew 306352a94c Fix shortcut info on signals page (#5600) 2022-02-12 01:17:40 +01:00
TechnicalSoup 7eabba09b5 Correct Class References in Your First 2D Game Tutorial
Change VisibilityNotifier2D and RigidBody2D class references to the renamed VisibleOnScreenNotifier2D and RigidDynamicBody2D references.
2022-02-08 08:05:17 +11:00
Matthew a721a630d7 Fix first 2D game image (#5582) 2022-02-05 16:33:56 +01:00
Max Hilbrunner e9c84f9194 Merge pull request #5542 from emcguirk/hud-screenshot-fix
Update screenshots for fonts to match current UI
2022-01-28 12:33:48 +01:00
Yuri Sizov 7887b2d7ce Apply code review suggestion 2022-01-28 14:25:53 +03:00
Max Hilbrunner 72bd8db86a Revert "update your first 2D game font information" 2022-01-28 11:15:30 +01:00
skyace65 a0d4f8473c update your first 2D game font information 2022-01-27 22:24:39 -05:00
Vishal GroverandHugo Locurcio b59b12f2cd Fix player and mob scene being reversed in Your first game (#5526)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-27 20:20:22 +01:00
emcguirkandYuri Sizov e66d7a1862 Include "Theme Overrides" to font size update instruction
Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2022-01-24 10:39:17 -05:00
Eric McGuirk 55e9a34c81 Update screenshots for fontts to match current UI 2022-01-23 23:22:13 -05:00
rossungerandHugo Locurcio f9e2b94a04 Add explanation: why we use Node and not Node2D (#5530)
* Add explanation: why we use Node and not Node2D

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-20 16:35:01 +01:00
sarahmccuan 39ce408215 Update instructions for collision mask in Your first 2D game (#5485) 2022-01-18 17:49:30 +01:00
MatthewandHugo Locurcio 3dc8f58ae4 Add C# instructions for Your first game (#5474)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-27 17:22:06 +01:00
Matthew a1227023a1 Add a ending to the scripting player input page (#5469) 2021-12-26 16:35:58 +01:00
Haoyu Qiu acd9c49405 Fix capitalization of macOS (#5466) 2021-12-24 18:25:27 +01:00
skyace65 16f06a9277 Remove merge from scene from your first 3D game 2021-12-14 22:36:17 -05:00
Sean Wall ceffab3d03 Add input mapping to creeps tutorial (#5383)
* Add input mapping to creeps tutorial
2021-12-09 19:34:10 +01:00
Austin Hanson 047ba3909f Type for loop invariant, i/index, in squash check 2021-11-11 15:21:43 -06:00
Sumanyu Aggarwal fafafd2675 Updated incorrect keyboard shortcut
The keyboard shortcut to open the inbuilt class reference - `Shift F1` was not working in the editor. Instead `F1` was working, so I updated it.
2021-10-29 17:06:44 +05:30
Sumanyu Aggarwal 45dc9ee1b6 Change Integrated Class Reference Search By in First Look at Editor (#5350)
* Change Integrated Class Reference Search By

The numbered steps look like it is a step by step procedure to find help. But they are four different methods. So I have put bullet points instead of numbered points to emphasize that.
2021-10-29 12:47:06 +02:00
Sumanyu Aggarwal 198cf8d098 Update key_concepts_overview.rst 2021-10-27 12:33:39 +05:30
Sean Wall 82e963b048 Update text concerning collision objects (#5307)
* Update text explaining collision shapes

Updated the text to give additional context about why collision shapes are the exception and not the norm.

Resolves #5305
2021-10-09 22:41:37 +02:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke 4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
Paul Joannon 58e73d70d4 Add missing C# cast in first 3D game (#5203) 2021-08-27 21:24:51 +02:00
GerepandHugo Locurcio 3f7d2c2206 Adds Timer Autostart step in Signals tutorial (#5146)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-03 21:02:13 +02:00
merumelu 65118aa246 Replace various links with ref roles (#5137) 2021-07-31 22:29:54 +02:00
Aaron Franke e3f55967fa Add GDNative C++ code examples to DTC aka Your first 2D game 2021-07-14 14:56:12 -04:00