Matthew
147e996bbd
Merge pull request #7641 from kastromatos/patch-1
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Remove not relevant 'Known issues' section in 'Version Control Systems'
2023-07-13 18:46:49 -04:00
Matthew
64a90bd71f
Merge pull request #7646 from rametta/patch-2
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Fix bug in collision masking bits example
2023-07-12 22:07:54 -04:00
Matthew
612e545f03
Merge pull request #7653 from paddy-exe/update-gdextension-docs
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Update GDExtension docs with 4.1 branch info
2023-07-12 20:20:20 -04:00
Matthew
a7994f258b
Merge pull request #7594 from Calinou/cpu-optimization-link-cpp-profilers
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Link to Using C++ profilers page in CPU optimization
2023-07-12 20:16:42 -04:00
Patrick
a9ab043f08
Update GDExtension docs with 4.1 branch info
2023-07-12 23:11:46 +02:00
Jason
8dfddfe490
Fix bug in collision masking bits example
2023-07-11 16:22:46 -04:00
kastromatos
56ad07a857
Not relevant 'Known issues' section in 'Version Control Systems' best practices
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Not relevant 'Known issues' section in 'Version Control Systems' best practices. For Godot 3.4 and above.
https://github.com/godotengine/godot/issues/20250
2023-07-11 11:57:18 +02:00
Max Hilbrunner
3c2412dd8f
Merge pull request #7611 from raulsntos/breaking_changes_4.1
2023-07-10 16:53:44 +02:00
spaceyjase and Raul Santos
16c94c6e7c
Update http_request_class.rst ( #7619 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-07-09 16:56:20 +02:00
CactiChameleon9
cf5222b129
Fix mention of Godot3's or_lesser for export_range
2023-07-08 06:34:20 +01:00
Raul Santos
51f7e5c4fa
Add "Upgrading from Godot 4.0 to Godot 4.1" page
2023-07-07 14:23:53 +02:00
Matthew
ee88cd5854
Merge pull request #7523 from Calinou/importing-3d-scenes-design-lights-in-editor
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Recommend designing lighting in the Godot editor in Importing 3D scenes
2023-07-05 22:23:27 -04:00
Matthew
d3d680729e
Merge pull request #7561 from Calinou/spatial-shader-light-color-pi-multiplier
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Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
2023-07-05 20:10:53 -04:00
Matthew
23de3fa617
Merge pull request #7524 from dalexeev/gds-static-vars
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GDScript: Document static variables
2023-07-05 18:40:29 -04:00
Matthew
160067b0cf
Merge pull request #7499 from skyace65/KinematicCharacter
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Update KinematicCharacter2D images
2023-07-05 18:39:54 -04:00
Matthew
c985931c6f
Merge pull request #7593 from Calinou/importing-images-thorvg-support
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Link to ThorVG's SVG support page in Importing images
2023-07-05 18:23:45 -04:00
Matthew
8855514eae
Merge pull request #7567 from dsnopek/improved-meta-quest-setup
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Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
2023-07-05 18:22:07 -04:00
David Snopek
968e8a7757
Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
2023-07-05 08:39:54 -05:00
Matthew
8027fdf2dd
Merge pull request #7557 from smix8/diff_navagent_source_geometry_data_4.x
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Update navigation different actor types for new SourceGeometryData
2023-07-04 11:44:43 -04:00
Matthew
d026082a8b
Merge pull request #7511 from smix8/navagent_velocity_4.x
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Update NavigationAgent velocity description
2023-07-04 11:41:05 -04:00
Matthew
0dc97c525d
Merge pull request #7512 from Calinou/richtextlabel-whitespace
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Document whitespace handling in BBCode in RichTextLabel
2023-07-04 08:56:40 -04:00
Matthew
22b5c869a6
Merge pull request #7551 from Calinou/csharp-export-limitations
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Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
Paul Joannon
0614837c22
Remove erroneous C# example about autoloads
2023-07-03 19:44:40 +02:00
Danil Alexeev
9fb9915ad9
GDScript: Document static variables
2023-07-03 14:58:23 +03:00
Hugo Locurcio
b3607959be
Link to Using C++ profilers page in CPU optimization
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This page was created after CPU optimization, so it wasn't linked beforehand.
2023-07-01 20:30:38 +02:00
Hugo Locurcio
d7efa88500
Link to ThorVG's SVG support page in Importing images
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The page lists which features of the SVG specification are supported.
2023-07-01 20:17:35 +02:00
Matthew
9f862c92b4
Merge pull request #7564 from Hannfeld/master
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Changed a code example that didn't follow the style guide
2023-06-28 22:49:42 -04:00
Matthew
5b41f5e0b9
Merge pull request #7571 from BastiaanOlij/update_passthrough_doc
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Update OpenXR passthrough documentation for transparent background
2023-06-28 18:05:27 -04:00
Matthew
13d2b3a885
Merge pull request #7572 from ffernn-dev/patch-1
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Missing links to shader reference pages
2023-06-28 17:59:26 -04:00
Matthew
bba2c59657
Merge pull request #7526 from Calinou/feature-tags-web-platform
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Document OS-specific web feature tags
2023-06-28 17:56:41 -04:00
ffernn
2076e147c2
Added sky and fog shaders the the "Built-in variables" section
2023-06-28 17:47:02 +10:00
Bastiaan Olij
1ad5d2c8e7
Update OpenXR passthrough documentation for transparent background
2023-06-28 12:16:38 +10:00
Hannes
085d4035a3
Changed a code example that didn't follow the style guide
2023-06-26 11:42:11 +02:00
Hugo Locurcio
f57bdb3758
Document LIGHT_COLOR being multiplied by PI in Spatial shader
2023-06-26 10:12:28 +02:00
Matthew
4b089d5d71
Merge pull request #7495 from smix8/doc_navigationobstacle_api_4.x
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Update NavigationObstacle API doc
2023-06-25 18:02:00 -04:00
smix8
6d6067822f
Update navigation different actor types for new SourceGeometryData
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Updates navigation different actor types for new SourceGeometryData.
2023-06-25 19:31:54 +02:00
Matthew
8d5eeed364
Merge pull request #7536 from rametta/patch-1
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Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 18:07:18 -04:00
Hugo Locurcio
1e411aa125
Document C# currently not being supported on Android, iOS and Web
2023-06-23 23:14:56 +02:00
Jason
4415f9895c
Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 09:43:51 -04:00
Surya Narayan
5c30e12f9a
changed collisionInfo.Normal to collisionInfo.GetNormal()
2023-06-22 18:44:30 -04:00
Hugo Locurcio
08a5cc4977
Document OS-specific web feature tags
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These feature tags were added in 4.1.
2023-06-20 00:37:42 +02:00
Hugo Locurcio
88777fc378
Recommend designing lighting in the Godot editor in Importing 3D scenes
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This is a general recommendation that gets asked about regularly
on community platforms.
2023-06-20 00:37:09 +02:00
Matthew
a187bedcc7
Merge pull request #7510 from CURR-E/Vertex
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Change WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-19 08:57:17 -04:00
Matthew
db78a71667
Merge pull request #7522 from jbarnoud/patch-1
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Fix references to XR_ENV_BLEND_MODE_ALPHA_BLEND in openxr_passthrough
2023-06-19 08:42:15 -04:00
Matthew
bf3954ef84
Merge pull request #7463 from nanodeath/interpolate_baked
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Replace references to interpolate_baked with sample_baked.
2023-06-18 21:52:50 -04:00
Matthew
4a33e37f1e
Merge pull request #7513 from atomikf/Small-typo-fix
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Update multiple_resolutions.rst
2023-06-18 15:26:18 -04:00
Matthew
1bb987dc38
Merge pull request #7472 from R3volv360/patch-1
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Mark cutout_animation as outdated
2023-06-18 15:21:07 -04:00
Arpit Srivastava
f050e6b715
Minor grammar correction in your_first_3d_shader.rst
2023-06-17 17:47:14 +05:30
Jonathan Barnoud
468b12c5f8
Fix references to XR_ENV_BLEND_MODE_ALPHA_BLEND in openxr_passthrough.rst
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The code example at the end of the openXR passthrough tutorial refers to the `XR_ENV_BLEND_MODE_ALPHA_BLEND` constant. That constant, however, is not accessible in the scope. Instead, it is a member of the `xr_interface` object.
2023-06-15 08:00:24 +02:00
atomikf
c0da76caf2
Update multiple_resolutions.rst
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Small typo correction.
There is a line "Set the base window width to 720 and window height to 1080." It seems the 1080 should be changed to 1280.
2023-06-14 10:41:53 +02:00